Adventure Logsheet
Race: Tortle Size: medium Speed: 30 feet Languages: Common, Draconic ASI: +1 Str, +2 Int Features: Claws, Hold Breath, Natural Armor, Natures Intuition (Perception), Shell Defense Class: Wizard Hit Dice: d6 HP: +8 Proficiencies Armor: / Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Saving Throws: Intelligence, Wisdom Skills: Arcana, Investigation Features: Spellcasting, Arcane Recovery Cantrips: Toll the Dead, Mind Sliver, Prestidigitation Spells: Shield, Absorb Elements, Sleep, Magic Missile, Find Familiar, Comprehend Languages Ability Scores Method: Point Buy Strength: 15 +1 =16 Dexterity: 8 Constitution: 14 Intelligence: 15 +2 =17 Wisdom: 10 Charisma: 8 Description Alignment: Lawful Neutral Deity: / Faction: Age: Height: Weight: Flavor: Background: Sage Skills: Arcana, History Languages: Giant, Primordial Feature: Researcher Personality Trait 1: Personality Trait 2: Ideals: Bonds: Flaws: Feat: Magic Initiate: Druid (Shillelagh, Guidance, Goodberry) Starting Equipment by class a Quarterstaff an arcane focus a scholar's pack a spellbook by background Bottle of Black Ink Quill Small Knife Letter from a Dead Colleague Posing a Question You Have Not Yet Been Able to Answer Common Clothes Belt Pouch with 10 GP
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Components Find Familiar Kit (10 GP)
Loot Potion of Healing Level 2 (/Wizard 2) Class: Wizard Subclass: Evocation HP: +6 Features: Evocation Savant, Scuplt Spells 1st Level Spells: Thunderwave, Feather Fall
Adventure Logsheet
Loot Scroll of Protection From Energy
Loot Potion of Healing
Loot 80 GP Amulet of Proof against Detection and Location Level 3 (Wizard 3) Class: Wizard HP: +6 Features: Cantrip Formulas 2nd Level Spells: Dragon's Breath, Misty Step
Adventure Logsheet
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Traded with Justin Thyme https://www.adventurersleaguelog.com/users/36316/characters/87690
Loot 37,5 GP Potion of Healing Potion of Climbing Elders Cloak (Cloak of Protection) Level 4 (Wizard 4) Class: Wizard HP: +6 Features: ASI ASI: Telekinetic Int +1 Cantrip: Thunderclap 2nd Level Spells: Rope Trick, Shatter
Loot 39 GP Potion of Healing Alchemists Fire Subtle Mind Crystal Armor of the Plaguemother (Fungal Spores) Abgeschrieben von Fawn: Frostfingers Burning Hands Subtle Mind Crystal: Wondrous Item, common These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 GP. Subtle: You cast the spell without any somatic or verbal components for this casting.
Adventure Logsheet
Story Award FOS-06 Story Award: Fist Still Burning You saved a member of the mercenary group "Flaming Fists". For that service, you may be able to call in a favour from them. Loot 100 GP Eyes of the Eagle Bead of Refreshment (x3) Wondrous item, common This spongy, flavorless, gelatinous bead dissolves in liquid, transforming up to a pint of the liquid into fresh, cold drinking water. The bead has no effect on magical liquids or harmful substances such as poison.