Adventure Logsheet
Base Race: Lizardfolk Nature's Intuition: Perception, Stealth Features: Swimming Speed Lineage: Dhampir Ancestral Legacy: If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it. (kept Traits: Swimming Speed, Nature's Intuition: Perception, Stealth) Size: medium Speed: 35 feet Languages: Common, Primordial ASI: +1 Str, +1 Con, +1 Cha Nature's Intuition: perception, Stealth Features: Darkvision (60 ft.), Deathless Nature, Spider Climb, Vampiric Bite Class: Paladin Hit Dice: d10 HP: +12 Proficiencies Armor: Light, Medium, Heavy Shields Weapons: Simple, Martial Saving Throws: Wisdom, Charisma Skills: Athletics, Intimidation Features: Divine Sense, Lay on Hands Ability Scores Method: Point Buy Strength: 15 +1 = 16 Dexterity: 8 Constitution: 15 +1 = 16 Intelligence: 8 Wisdom: 8 Charisma: 15 +1 = 16 Description Alignment: Neutral Deity: / Faction: / Age: 35 Height: 1,76m Weight: 80 kg Domain: Kalakeri Flavor: Lizardfolk aus Kalakeri, untere Kaste, Ambitionen nach oben zu kommen Bei einem Angriff eines Vampires (Name WIP) gebissen worden, aber aus unbekannten Gründen nicht verwandelt Vampir nahm ihn mit als Gehilfen Chance für sozialen Aufstieg gewittert nach einiger Zeit Gewissensbisse, unschuldige zu töten versucht den Vampir zu stellen, doch war viel zu stark geflohen und versteckt jetzt auf dem Weg Buße zu tun und sich irgendwann seinem alten Meister zu stellen Background: Haunted One Skills: Persuation, Performance Tools: Thieve's Tools, Cook's Utensils Feature: Personality Trait 1: Personality Trait 2: Ideals: Bonds: Flaws: Feat: Magic Initiate: Bard (Mage Hand, Prestidigitation, Healing Word) Dark Gift: Mist Walker Starting Equipment by class a Hand Crossbow a Longsword a Spear an explorer's pack Chain mail a holy symbol by background A monster hunter’s pack a chest a crowbar a hammer three wooden stakes a holy symbol a flask of holy water a set of manacles a steel mirror a flask of oil a tinderbox 3 torches one trinket of special significance (A lantern with a black candle that never runs out and that burns with green flame) a set of set of common clothes 1sp. sold Hand Crossbow (37,5 GP) bought Cook's Utensils (1 GP)
Loot bought Splint Mail (for free) bought fine clothing (-15 GP) Level 2 (Paladin1/Warlock 1) Class: Warlock Subclass: Undead HP: +7 Features: Pact Magic, Form of Dread Cantrips: Green-Flame Blade, Eldritch Blast Spells: Hex, Cause Fear Ressourcen HP: 13/23 Form of Dread: 1/2 Spells: 0/1
Loot Rotsalve Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 3 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Loot /
Loot Assassin's Blood Poison Berserker Axe Wand of Magic Missile
Loot Bag of Holding Level 3 (Paladin 2/Warlock 1) Class: Paladin HP: +8 Features: Fighting Style, Spellcasting, Divine Smite Fighting Style: Dueling
Loot 50 GP Potion of Healing Deck of Illusions Longsword of Vengeance gained Dark Gift: Gathered Whispers
Loot 4x Potion of Healing (gekauft, auf Kosten vom Abenteuer) 4x Arrow +1 Ghost Light (Lantern of Revealing) Cloak of Billowing Potion of Healing