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Adventure Title
Creation
Session
Date Played
2023-07-27 16:48:00 UTC
Levels Gained
GP +/-
36.6
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
# Base Race: Lizardfolk **Nature's Intuition**: Perception, Stealth **Features**: Swimming Speed # Lineage: Dhampir **Ancestral Legacy**: *If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it. (kept Traits: Swimming Speed, Nature's Intuition: Perception, Stealth)* **Size**: medium **Speed**: 35 feet **Languages**: Common, Primordial **ASI**: +1 Str, +1 Con, +1 Cha **Nature's Intuition**: perception, Stealth **Features**: Darkvision (*60 ft.*), Deathless Nature, Spider Climb, Vampiric Bite # Class: Paladin **Hit Dice**: d10 **HP**: +12 #### Proficiencies **Armor**: Light, Medium, Heavy Shields **Weapons**: Simple, Martial **Saving Throws**: Wisdom, Charisma **Skills**: Athletics, Intimidation **Features**: Divine Sense, Lay on Hands # Ability Scores **Method**: Point Buy **Strength**: 15 +1 = 16 **Dexterity**: 8 **Constitution**: 15 +1 = 16 **Intelligence**: 8 **Wisdom**: 8 **Charisma**: 15 +1 = 16 # Description **Alignment**: Neutral **Deity**: / **Faction**: / **Age**: 35 **Height**: 1,76m **Weight**: 80 kg **Domain**: Kalakeri ***Flavor***: > Lizardfolk aus Kalakeri, untere Kaste, Ambitionen nach oben zu kommen > Bei einem Angriff eines Vampires (Name WIP) gebissen worden, aber aus unbekannten Gründen nicht verwandelt > Vampir nahm ihn mit als Gehilfen > Chance für sozialen Aufstieg gewittert > nach einiger Zeit Gewissensbisse, unschuldige zu töten > versucht den Vampir zu stellen, doch war viel zu stark > geflohen und versteckt > jetzt auf dem Weg Buße zu tun und sich irgendwann seinem alten Meister zu stellen # Background: Haunted One **Skills**: Persuation, Performance **Tools**: Thieve's Tools, Cook's Utensils **Feature**: **Personality Trait 1**: **Personality Trait 2**: **Ideals**: **Bonds**: **Flaws**: **Feat**: Magic Initiate: Bard (Mage Hand, Prestidigitation, Healing Word) **Dark Gift**: Mist Walker # Starting Equipment **by class** a Hand Crossbow a Longsword a Spear an explorer's pack Chain mail a holy symbol **by background** A monster hunter’s pack *a chest a crowbar a hammer three wooden stakes a holy symbol a flask of holy water a set of manacles a steel mirror a flask of oil a tinderbox 3 torches* one trinket of special significance (A lantern with a black candle that never runs out and that burns with green flame) a set of set of common clothes 1sp. **sold** Hand Crossbow (37,5 GP) **bought** Cook's Utensils (1 GP)