Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
☐ (UC/AT) Stone of Good Luck common DDHC-TYP - White Plume Mountain Show
☐ (R/AT) wand of fear common DDHC-RoT Rise of Tiamat Show
Notes:

Wand, rare (requires attunement)

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Command: While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15).

Cone of Fear: While holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can- willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevent it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

☐ (UC) Dagger +1 common DDHC-RoT Rise of Tiamat Show
☐ (UC) Dagger +1 common DDHC-RoT Rise of Tiamat Show
☐ (UC) Dagger +1 common DDHC-RoT Rise of Tiamat Show
☐ (UC) Elemental gem (clear sapphire/air elemental) common DDHC-RoT Rise of Tiamat Show
Notes:

Wondrous item, uncommon

This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.

Blue Sapphire Air elemental

☐ (UC) Driftglobe common DDHC-RoT Rise of Tiamat Show
Notes:

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

☐ (UC) Googles of the Night common DDHC-TYP - White Plume Mountain Show
☐ (C) Tankard of Plenty common DDHC-HotDQ Hoard of the Dragon Queen DDHC-HotDQ Hoard of the Dragon Queen Show
Notes:

Wondrous item, common

This golden stein is decorated with dancing dwarves and grain patterns.
If you speak the command word (“Illefarn”) while grasping the handle, the tankard fills with three pints of rich dwarven ale. The tankard has 3 charges. Using the tankard’s property expends 1 charge, and the tankard regains all expended charges daily at dawn.

🗹 (R/AT) Belt of Hill Giant Strength common DDHC-RoT Rise of Tiamat Show
Notes:

Wondrous item, rare (requires attunement)

While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.

Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.

Hill Giant: 21

☐ (R) Chain Mail +1 common DDHC-TYP - White Plume Mountain Show