Show Log Entry
Adventure Title
DDHC-TYP - White Plume Mountain
DDHC-TYP - White Plume Mountain
Session
Date Played
2024-06-02 19:00:00 UTC
2024-06-02 19:00:00 UTC
Levels Gained
1
1
GP +/-
9500
9500
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Onnes
Onnes
DM DCI Number
/
/
Notes
# Loot 9.500 GP p.P. ### Potions Potion of Flying Potion of Mind Reading Potion of Greater Healing ### Scrolls Scroll of Fear Scroll of Hold Person Scroll of Conjure Minor Elementals Scroll of Dispel Magic Scroll of Magic Mouth Scroll of Protection (Fiends) ### permanent Items +1 Chain mail Goggles of Night Stone of Good Luck Boots of Striding and Springing Armor of Vulnerability (slashing) Ring of Protection Ring of Spell Storing ### Rewards für's Waffen zurückbringen **1. First Weapon Returned.** Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. **2. Second Weapon Returned.** Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (1, 6, 10, 20, 17, 12), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. **3. Third Weapon Returned.** Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. # Level 11 (Artificer 1/Wizard 10) **Class**: Wizard **HP**: +6 **Features**: Split Enchantment **5th Level Spells**: Hold Monster, Animate Objects
# Loot 9.500 GP p.P. ### Potions Potion of Flying Potion of Mind Reading Potion of Greater Healing ### Scrolls Scroll of Fear Scroll of Hold Person Scroll of Conjure Minor Elementals Scroll of Dispel Magic Scroll of Magic Mouth Scroll of Protection (Fiends) ### permanent Items +1 Chain mail Goggles of Night Stone of Good Luck Boots of Striding and Springing Armor of Vulnerability (slashing) Ring of Protection Ring of Spell Storing ### Rewards für's Waffen zurückbringen **1. First Weapon Returned.** Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. **2. Second Weapon Returned.** Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (1, 6, 10, 20, 17, 12), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. **3. Third Weapon Returned.** Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. # Level 11 (Artificer 1/Wizard 10) **Class**: Wizard **HP**: +6 **Features**: Split Enchantment **5th Level Spells**: Hold Monster, Animate Objects