Show Log Entry
Adventure Title
DDHC-KftGV-08 - Vidorant’s Vault
DDHC-KftGV-08 - Vidorant’s Vault
Session
Date Played
2023-12-20 19:00:00 UTC
2023-12-20 19:00:00 UTC
Levels Gained
2
2
GP +/-
2450
2450
Downtime +/-
Location Played
Roll20
Roll20
DM Name
JinxedBear
JinxedBear
DM DCI Number
/
/
Notes
# Loot - 2450 GP - Ehrenmitglied bei der Silverfinger Society - Scroll of charm person - Scroll of cure wounds - Scroll of detect magic - Scroll of dispel magic - Scroll of false life - Scroll of identify - Scroll of invisibility - Scroll of lesser restoration - Scroll of nondetection - potion of animal friendship - potions of greater healing - potions of fire resistance - potions of posion resistance - potion of water breathing - Bloodwell Vial +2 (rare golden vault reward) # Level 7 (Artificer 1/Wizard 6) **Class**: Wizard **HP**: +6 **Features**: / **3rd Level Spells**: Enemies Abound, Fly # Level 8 (Artificer 1/Wizard 7) **Downtime Ability**: Catching Up (-10 Days) **Class**: Wizard **HP**: +6 **Features**: / **3rd Level Spells**: Arcane Eye, Dimension Door
# Loot - 2450 GP - Ehrenmitglied bei der Silverfinger Society - Scroll of charm person - Scroll of cure wounds - Scroll of detect magic - Scroll of dispel magic - Scroll of false life - Scroll of identify - Scroll of invisibility - Scroll of lesser restoration - Scroll of nondetection - potion of animal friendship - potions of greater healing - potions of fire resistance - potions of posion resistance - potion of water breathing - Bloodwell Vial +2 (rare golden vault reward) # Level 7 (Artificer 1/Wizard 6) **Class**: Wizard **HP**: +6 **Features**: / **3rd Level Spells**: Enemies Abound, Fly # Level 8 (Artificer 1/Wizard 7) **Downtime Ability**: Catching Up (-10 Days) **Class**: Wizard **HP**: +6 **Features**: / **3rd Level Spells**: Arcane Eye, Dimension Door
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ Bloodwell Vial +2 | Rare | false | |||
Wondrous item, rare (+2) (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial's rarity. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn. |