Adventure Logsheet
Race: Eladrin Size: medium Speed: 30 feet Languages: Common, Elven ASI: +1 Con, +2 Cha Skills: Perception Features: Fey Step, Darkvision (60 ft.), Trance, Fey Ancestry Class: Sorcerer Hit Dice: d6 Subclass: Wild Magic HP: +9 Proficiencies Armor: / Weapons: Simple Saving Throws: Constitution, Charisma Skills: Insight, Persuation Features: Wild Magic Surge, Tides of Chaos Cantrips: Mind Sliver, Fire Bolt, Green-Flame Blade, Booming Blade 1st Level Spells: Absorb Elements, Sleep Ability Scores Method: Point Buy Strength: 8 Dexterity: 14 Constitution: 15 +1 ASI = 16 Intelligence: 8 Wisdom: 10 Charisma: 15 +2 ASI = 17 Description Alignment: chaotic neutral Deity: / Faction: / Age: 100 Height: 1,87m Weight: 55kg Background: Feylost Skills: Deception, Performance (Customized - Mulmaster Aristocrat) Tool Proficiencies: Disguise Kit, thieves' tools (Customized - Urchin) Feature: Feylost-stuff Personality Trait 1: Personality Trait 2: Ideals: Bonds: Flaws: Background Feat: Magic Initiate: Bard (Mage Hand, Prestidigitation, Healing Word) Starting Equipment by class a light crossbow and 20 bolts a component pouch an explorer's pack Two daggers by background (Customized - Noble) A set of fine clothes a signet ring a scroll of pedigree a purse containing 25gp sold: light Crossbow (12,5 GP) 20 Bolts (0,5 GP) bought Shield (10 GP) Hide Armor (10 GP)
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Level-Up from previous Service Award -> https://www.adventurersleaguelog.com/users/36316/dmlogentries/1049451 Level 2 (Sorcerer 1/Warlock 1) Class: Warlock Subclass: Hexblade HP: +8 Features: Pact Magic, Hexblades Curse Hex Warrior Cantrips: Eldritch Blast, Toll the Dead 1st Level Spells: Shield, Hex
Loot 20 GP Mithral Plate Bag of Holding
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Traded with Guido https://www.adventurersleaguelog.com/users/36316/characters/91851
Loot 40 GP mundane longsword Guardian Emblem Bottled Breath Potion, uncommon This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don’t need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath. bought: Thieve's Tools (-25 GP) Level 3 (Sorcerer 2/Warlock 1) Class: Sorcerer HP: +7 Features: Font of Magic 1st Level Spells: Chaos Bolt
Story Awards Five-Leaf Clover Initiate A senior member of the Five-Leaf Clover has taken a liking of you and made you a junior member of their adventuring group. A magical tattoo of a five-leaf clover has been permanently placed at the back of your right hand. When you put your will to it, harmless green flame erupts from the tattoo and engulfs your hand. The flame can provide dim light within 5 feet of you. Loot 80 GP Dragon's Lullaby (Instrument of the Bards - Mac-Fuirmidh Cittern) Level 4 (Sorcerer 3/Warlock 1) Class: Sorcerer HP: +7 Features: Metamagic Metamagic: Twinned Spell, Subtle Spell 2nd Level Spells: Sleep -> Web, Tasha's Mind Whip
Loot 50 GP Potion of Healing 6x Arrow +1 Boots of Elvenkind
Loot 80 GP Immovable Rod
Loot 40 GP Potion of Healing Potion of Growth Oil of Slipperieness Cloak of Protection
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Chromatic Orb Component (-50 GP)
Loot Oil of Slipperieness Potion of Hill Giant Strength Radiance (Wand of the War Mage +1)
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Scroll of Darkvision (200GP)
Loot 8,3 GP Dust of Disappearance Staff of Birdcalls Cloak of Billowing Immoveable Rod Boots of Elvenkind collected 270 pumpkin seeds
Loot 1000 GP Potion of Superior Healing Dread Helm Gauntlets of Ogre Power
Story Awards Dreamwalker Downtime Ability Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below). Dreamwalker Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award. Bought Cold Weather Gear -10 GP Loot 733 GP Potion of Superior Healing Potion of Fire Giant Strength Spell Scroll Antilife Shell Opal of the Ild Rune
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Used Dreamwalker Downtime Ability (-25 DT) roll d20 at the Start of next adventure