Adventure Logsheet
Outdated! Race: Tasha's Custom (Halb Zwerg, Halb Halbling) - +2 Int - Darkvision (60ft.) - Language: Dwarfen - Size: Small - Feat: Fey Touched (+1 Int, Bless, Misty Step) - Point Buy: Str 8, Dex 14, Con 14, Int 15 (+2) (+1), Wis 12, Cha 8 Skills: From... - Race: / - Class: Investigation, Perception - Background: Insight, Persuasion Equipment: From Background: (Guild Artisan) A set of artisan's tools (smith's Tools), a letter of introduction from your guild, a set of traveler's clothes, and a pouch containing 15gp From Class: (Artificer) any two simple weapons (2x Shortbow), a light crossbow and 20 bolts, (a) studded leather armor or (b) scale mail, thieves’ tools and a dungeoneer’s pack sold: 2x Shortbow (2x 12,5GP) light Crossbow (12,5GP) bought: Shield (10GP) Dagger (2GP) 2x Sling Bullets (20) (8CP)
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Reward Choice Price: 5 hours +1 Pistol + 10 Shot 10 DT +1 Level-UP
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Season 12 DT Adjustment https://www.adventurersleaguelog.com/users/36316/dmlogentries/1049453
Race: Shadar-Kai Size: medium Speed: 30 feet Languages: Common, Elven ASI: +2 Dex, +1 Wis Skills: Perception Features: Blessing of the Raven Queen, Necrotic Resistance, Darkvision (60 ft.), Trance, Fey Ancestry Class: Fighter Hit Dice: d10 HP: +12 Proficiencies Armor: Light, Medium, Heavy, Shields Weapons: Simple, Martial Saving Throws: Strength, Constitution Skills: Acrobatics, Insight Features: Second Wind, Fighting Style Fighting Style: Archery Ability Scores Method: Point Buy Strength: 8 Dexterity: 15 +2 ASI = 17 Constitution: 14 Intelligence: 8 Wisdom: 15 +1 ASI = 16 Charisma: 10 Description Alignment: Lawful neutral Deity: / Faction: / Age: 390 Height: 1,87m Weight: 55kg Background: Jundarl Skills: Sleight of Hand, Stealth (Customized - Urchin) Tool Proficiencies: Tinker's Tools, thieves' tools (Customized - Inquisitor) Feature: Fast Healing Personality Trait 1: I’ve have been accused of so many things I did not do based on my appearance, that I am very slow to judge others. Personality Trait 2: I always root for the underdog and go out of my way to help those less fortunate than myself. Ideals: Respect Others. There is no absolute truth. Each must find their own path. (Neutral) Bonds: Striving for justice in an unjust world is my burden to bear. Flaws: My fear of being accepted makes me quiet and withdrawn. Background Feat: Magic Initiate: Druid (Guidance, Mending, Goodberry) Starting Equipment by class Leather Armor Longbow + 20 Arrows 2x Hand Crossbow 2x Light Crossbow Crossbow Bolts (20) Explorer's Pack by background - A well-worn animal pelt you use as both clothing and blanket - herbalism kit - 5 gp sold: 2x light Crossbow (2x 12,5 GP) 2x Hand Crossbow (2x 37,5 GP) Leather (5 GP) bought - Studded Leather (45 GP) - Sling (0,1 GP) - genug Sling Bullets (0,1 GP) - Rapier (25 GP) Level 2 (Fighter 2) Class: Fighter HP: +9 Features: Action Surge
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Traded with Dodra https://www.adventurersleaguelog.com/users/36316/characters/87361
Loot 60,5 GP -4 Shots Grey Bag of Tricks Level 3 (Fighter 3) Class: Fighter Subclass: Samurai HP: +9 Features: Fighting Spirit, Bonus Proficiency Bonus Proficiency: History
Loot 46 GP Potion of Healing Potion of Hill Giant Strength Mask of the Beast Hat of Vermin Level 4 (Fighter 4) Class: Fighter HP: +9 Features: ASI ASI: Gunner +1 Dex
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mundane 2x Satchet Smokepowder (2x 50 GP) 10x Bullet (10x 3 GP)
Story Awards Anders Tharion Rescued You rescued Anders Tharion, a young noble that had been kidnapped from Talduth Vale. Whether or not he shows up in your later adventures remains to be seen, but he will surely remember your impact regardless. Loot 83 GP -6 Shots Circlet of Blasting Potion of Healing Antitoxin
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mundane 1x Satchet Smokepowder (1x 50 GP) 5x Bullet (5x 3 GP)
Story Awards It’s a Princess Cut Should you successfully return the diamonds to Irl with Brini Fendoun, the owners and operators of A Handful of Diamonds gem emporium offer to teach you how to inspect and cut gems. You spend 180 downtime days in Irl learning apprentice gem cutting, at the end of which you are proficient with jeweler’s tools and are given a set of the same Loot 83 GP -2 Shot Ilmater’s Bleeding Heart (Periapt of Wound Closure)
Story Award Feline Friend While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it. Deathfang Personality: You thirst for the hunt, and with your mottled black and grey coat, few see you coming when you choose to stalk your prey. You show your love with bloody gifts and especially enjoy torturing small animals before snuffing out the light in their eyes. You have midnight black fur and dark eyes. Loot 40 GP -5 Shots Scroll of Snare Scroll of Beast Bond Tiara of Telepathy (Helm...) Level 5 (Fighter 5) Class: Fighter HP: +8 Features: Extra Attack Item: Bag of Holding Level 6 (Fighter 6) Downtime Ability: Catching Up (-10 Days) Class: Fighter HP: +8 Features: ASI Feat: Sharpshooter
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Traded with Zephyr https://www.adventurersleaguelog.com/users/36316/characters/104508
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Reward Choice Price: 20 hours Oathbow 10.000 GP +1 Level-UP Level 7 (Fighter 6/Cleric 1) Class: Cleric Subclass: War Domain HP: +7 Features: Spellcasting, War Priest Cantrips: Light, Resistance, Thaumaturgy
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mundane 10x Satchet Smokepowder (10x 50 GP) 50x Bullet (50x 3 GP) potions 5 Potion of Superior Healing (5x 500 GP) scrolls 3x Scroll of Protection from Evil and Good (3x 100 GP) 1x Scroll of Revivify (600 GP) 1x Scroll of Greater Restoration (1100 GP) spell components 2x Revivify-Diamond (2x 300 GP) 4x Holy Water (4x 25 GP) 2x Greater Restoration Diamond Dust (1x 100GP)
Story Award Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future. Loot 1000 GP -32 Shots Scroll of Dimension Door Potion of Greater Healing Flask of Holy Water Death Head (Mace of Disruption) Level 8 (Fighter 7/Cleric 1) Class: Fighter HP: +8 Features: Elegant Courtier Level 9 (Fighter 8/Cleric 1) Downtime Ability: Catching Up (-10 Days) Class: Fighter HP: +8 Features: ASI Feat: Piercer Dex +1
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mundane 10x Satchet Smokepowder (10x 50 GP) 50x Bullet (50x 3 GP)
Loot 500 GP -15 Shots used Potion of Superior Healing Scroll of Identify Tentacle Rod Level 10 (Fighter 9/Cleric 1) Class: Fighter HP: +8 Features: Indomitable
Story Awards Burning Heart of Rymdyl You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl. Loot 1000 GP -8 Shots Ring of Fire Resistance
Loot 1083 GP -25 Shots Stout (+2 Longsword) Potion of Climbing Potion of Healing Scroll of Blink Scroll of Fabricate Scroll of Major Image
Loot 524.8 GP -15 Shots Potion of Greater Healing Potion of Climbing The Mind Fortress (ring of mind shielding)
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mundane 10x Satchet Smokepowder (10x 50 GP) 50x Bullet (50x 3 GP)
Story Awards Vengeful Hand of Justice. You killed the Black Wyvern during your fight to prevent his escape. No charges were brought against you, but a rough reputation may follow you around from these actions. Loot 800 GP -15 Shots Potion of Greater Healing Cloak of Many Fashions Rod of the Pact Keeper +1
Loot 10.000 GP p.P. Potions Potion of Flying Potion of Mind Reading Potion of Greater Healing Scrolls Scroll of Fear Scroll of Hold Person Scroll of Conjure Minor Elementals Scroll of Dispel Magic Scroll of Magic Mouth Scroll of Protection (Fiends) permanent Items +1 Chain mail Goggles of Night Stone of Good Luck Boots of Striding and Springing Armor of Vulnerability (slashing) Ring of Protection Ring of Spell Storing Rewards für's Waffen zurückbringen 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads, staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. Level 11 (Fighter 10/Cleric 1) Class: Fighter HP: +8 Features: Tireless Spirit Level 12 (Fighter 11/Cleric 1) Downtime Ability: Catching Up (-10 Days) Class: Fighter HP: +8 Features: Extra Attack (x2)
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Traded with Khazraxx https://www.adventurersleaguelog.com/users/36316/characters/105076
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mundane 10x Satchet Smokepowder (10x 50 GP) 50x Bullet (50x 3 GP)
Loot Brazier of Commanding Fire Elementals Instrument of the Bards (Cli Lyre) Ring of Telekinesis Mace of Terror Figurine of Wondrous Power (Bronze Griffon) (Very Rare Golden Vault) Level 13 (Fighter 12/Cleric 1) Class: Fighter HP: +8 Features: ASI ASI: Elven Accuracy +1 Dex
Loot 5000 GP Saddle as a Gift (-1.500 GP) Schadensersatz für Kleidungsflecken (-500 GP) Scroll of Teleportation Circle Carpet of Flying, 4 ft. × 6 ft. Level 14 (Fighter 13/Cleric 1) Class: Fighter HP: +8 Features: ?
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Level-Up from previous Service Award -> https://www.adventurersleaguelog.com/users/36316/dmlogentries/1157194 Level 15 (Fighter 14/Cleric 1) Class: Fighter HP: +8 Features: ?
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Level-Up from previous Service Award -> https://www.adventurersleaguelog.com/users/36316/dmlogentries/1158631 Level 16 (Fighter 15/Cleric 1) Class: Fighter HP: +8 Features: ?
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Traded with Corellius https://www.adventurersleaguelog.com/users/36316/characters/90309
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Level-Up from previous Service Award -> https://www.adventurersleaguelog.com/users/36316/dmlogentries/1163411 Level 17 (Fighter 16/Cleric 1) Class: Fighter HP: +8 Features: ?
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Claimed Whelm as Reward for White Plume Mountain
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Traded with Corellius (T2) https://www.adventurersleaguelog.com/users/36316/characters/95082
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Traded With Ace https://www.adventurersleaguelog.com/users/36316/characters/104508
Muskete ist mit 2024er Regeln useless... war schön, so long später keine Multiclass, Level 20 Samurai Fighter bleibt bei Shadar-Kai als Rasse Hauptwaffe: Snicker-Snack, Vorpal Greatsword das man mit Charisma führen kann... Elven Accuracy + GWM (wenn auch bei weitem nicht mehr so effektiv) 6 Feats + Epic Boon zur Verfügung Man könnte heavy Armor Tragen, nur Charisma maximieren und gut ist... aber währe Cool Dex + Cha auf 20+ zu bekommen, Great Weapon Master (braucht 13 Stärke...) für Melee UND Ranged (Longbow) nutzen 13, 15, 12, 8, 8,15 (plus ASIs) als Array
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Note for DMs regarding the Musket This mundane musket from the Spelljammer Adventure "SJ-DC-YZ 02-02 No light, no hope" was transformed into an uncommon magic item using an Opal of the Ild Rune (R). The musket comes with the following special rules from the Forgotten Realms Content Cataloge: Black powder doesn't function in Faerun, so smokepowder must be used instead. Smokepowder can be purchased for 50 gp a satchet which contains enough powder for five shots. Any quantity of smokepowder counts as one permanent magic item (new: it counts as a consumeable - https://discord.com/channels/516367331358801950/1049795363999055883/1050514336109568092 Q3) as it pertains to your magic item limit. Additionally, a character keeping this item can purchase bullets from the DMG. Alternatively, character proficient in smith's tools can craft bullets using the rules in the PHB. Ammunition and gunpowder can’t otherwise be purchased. Smokepowder isn’t suitable for any purpose other to fire this weapon (i.e. NO explosives may be crafted, etc). Prices Overview Smokepowder (5 Shots) - 50 GP (Content Cataloge) Bullet (1 Shot) - 3 GP (DMG) Price per Bundle (5 Shots) - 65 GP (Price per Shot - 13 GP) Current Ammunition Current Shot count: 126