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Adventure Title
CCC-GHC-BK1-03 - The Darkest Knight
CCC-GHC-BK1-03 - The Darkest Knight
Session
Date Played
2023-06-18 14:00:00 UTC
2023-06-18 14:00:00 UTC
Levels Gained
1
1
GP +/-
500
500
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Bramymond
Bramymond
DM DCI Number
/
/
Notes
# Loot - 500 GP - -15 Shots - used Potion of Superior Healing - Scroll of Identify - Tentacle Rod # Level 10 (Fighter 9/Cleric 1) **Class**: Fighter **HP**: +8 **Features**: Indomitable
# Loot - 500 GP - -15 Shots - used Potion of Superior Healing - Scroll of Identify - Tentacle Rod # Level 10 (Fighter 9/Cleric 1) **Class**: Fighter **HP**: +8 **Features**: Indomitable
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ (R/AT) Tentacle Rod | Rare | CCC-GHC-BK1-03 - The Darkest Knight | false | ||
Rod, rare (requires attunement) Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide. |