Adventure Logsheet
Race: Variant Human Size: medium Speed: 30 feet Languages: Common, Elvish ASI: +1 Str, +1 Cha Feat: Polearm Master Skills: Perception Class: Paladin Hit Dice: d10 HP: +12 Proficiencies Armor: Light, Medium, Heavy, Shields Weapons: Simple, Martial Saving Throws: Wisdom, Charisma Skills: Insight, Persuation Features: Lay on Hands, Divine Sense Ability Scores Method: Point Buy Strength: Str 15 +1 = 16 Dexterity: 8 Constitution: 14 Intelligence: 8 Wisdom: 10 Charisma: 15 +1 = 16 Description Alignment: Lawful Good Deity: Kelemvor and Lathander? Faction: Lord's Alliance ? Age: 28 Height: 1,85m Weight: 85kg Flavor: alte Adelsfamile, geheime nekromantische Rituale die ihren Einfluss sichern, Leonard sollte eingeweiht werden, hat bei der Zeremonie furchtbares Erlebt, geringe magische Fähigkeiten erhalten, ist geflohen. nun tiefe Abneigung gegen alles nekromantische/untote und auf der Suche den "Fluch" der auf ihm liegt zu lösen. Background: Haunted One Skills: Athletics, Intimidation (Customized - Soldier) Language: Celestial, Draconic (Customized - Sage) Feature: Heart of Darkness Feat: Magic Initiate: Wizard (Light, Prestidigitation, Find Familiar) Personality Trait 1: I don’t run from evil. Evil runs from me. Personality Trait 2: I refuse to become a victim, and I will not allow others to be victimized. Ideals: I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) Bonds: I would sacrifice my life and my soul to protect the innocent. Flaws: I have certain rituals that I must follow every day. I can never break them. Starting Equipment by class 2x Hand Crossbow 5x Javelin an explorer's pack Chain mail a holy symbol by background (Customized - Noble) a set of fine clothes a signet ring a scroll of pedigree a purse containing 25 gp sold: 2x Hand crossbow (37,5 GP) bought: Shield (10 GP) Spear (1 GP) Halberd (20 GP) Crowbar (2 GP) Holy Water (25 GP) 3x Find Familiar Kit (3x 10 GP) Hooded Lantern (5 GP)
Loot 211 GP Scroll of Protection from Poison Scroll of Bless Scroll of Spiritual Weapon Level 2 (Paladin 2) Class: Paladin HP: +8 Features: Divine Smite, Fighting Style, Spellcasting Fighting Style: Dueling
Loot Potion of Healing Cloak of Protection Level 3 (Paladin 3) Class: Paladin Subclass Choice: Oath of Vengeance HP: +8 Features: Divine Health, Channel Divinity, Harness Divine Power Channel Divinity: Abjure Enemy, Vow of Enmity
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Loot Gulthias Staff Level 4 (Paladin 4) Class: Paladin HP: +8 Features: ASI Feat: Sentinel
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Loot Halberd +1 (adventurers league item) Level 5 (Paladin 5) Class: Paladin HP: +8 Features: Extra Attack
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Loot Bloodspear
Loot / Level 6 (Paladin 6) Class: Paladin HP: +8 Features: Aura of Protection
Loot Treebane (Battleaxe) mundane Plate Armor Level 7 (Paladin 7) Class: Paladin HP: +8 Features: Relentless Avenger
Loot GP Oil of Sharpness Scroll of Revivify Scroll of Mass Cure Wounds 10x +1 sling bullets a set of pipes of haunting a stone of good luck Level 8 (Paladin 8) Class: Paladin HP: +8 Features: ASI ASI: GWM
Loot Wand of Secrets Staff of Frost Tome of Understanding Dark Gift: Flaw "Fire terrifies me" and cast Cone of Cold 7x -> Flaw and ability dissappears when used 7x Effect of Ring of Warmth Ring, uncommon (requires attunement) While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit. The vestige within this sarcophagus offers the dark gift of Delban, the Star of Ice and Hate. Delban’s gift is the power to unleash deadly cold. This dark gift allows its beneficiary to cast the cone of cold spell as an action. After it has been used seven times, the dark gift vanishes. Until it vanishes, the beneficiary also gains the benefits of a ring of warmth. The beneficiary of this dark gift gains the following flaw: “Fire terrifies me.”
Loot Robe of Usefull Items Dark Gift: The beneficiary of this dark gift the following flaw: “I like to bully others and make them feel weak and inferior.” This dark gift grants its beneficiary the benefit of a belt of fire giant strength. This benefit lasts for 10 days, after which the dark gift vanishes.
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Loot 1085 GP Dark Gift: The vestige within this sarcophagus offers the dark gift of Tarakamedes, the Grave Wyrm. Tarakamedes’s gift is the power of flight. The beneficiary of this dark gift grows skeletal wings and gains a flying speed of 50 feet. The beneficiary of this dark gift must eat bones or grave dirt to survive. At dawn, if the creature has not eaten at least 1 pound of bones or grave dirt in the past 24 hours, it dies. Dark Gift: Zhudun’s gift is the power to raise the ancient dead. As an action, the beneficiary of this dark gift can touch the remains of a dead creature and restore it to life. The effect is identical to that of the resurrection spell, except that it works regardless of how long the creature has been dead. After it has been used once, the dark gift vanishes. The beneficiary of this dark gift takes on a corpselike appearance and is easily mistaken for an undead. Dark Gift: The vestige within this sarcophagus offers the dark gift of Zantras, the Kingmaker. Zantras’s gift is power that comes from great presence and force of personality. This dark gift increases the beneficiary’s Charisma by 4, up to a maximum of 22. The beneficiary of this dark gift gains the following flaw: “I won’t take no for an answer.”
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Loot 500 GP
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Rewards as if you had been a player on the Table instead of service hours Loot 11.000 GP p.P. Potions Potion of Flying Potion of Mind Reading Potion of Greater Healing Scrolls Scroll of Fear Scroll of Hold Person Scroll of Conjure Minor Elementals Scroll of Dispel Magic Scroll of Magic Mouth Scroll of Protection (Fiends) permanent Items +1 Chain mail Goggles of Night Stone of Good Luck Boots of Striding and Springing Armor of Vulnerability (slashing) Ring of Protection Ring of Spell Storing Snarlas Spellbook: 1st Level: Magic Missile, shield, thunderwave 2nd Level: mirror image, web 3rd Level: displel magic, fear, stinking cloud Rewards für's Waffen zurückbringen 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (1, 6, 10, 20, 17, 12), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.
Loot Doss Lute
Loot Crusading Shortsword Potion of Heroism Deck of Illusions Sunsword (Sunblade) -> Story Item
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Traded with Faelyn https://www.adventurersleaguelog.com/users/36316/characters/89141
Loot GP? Scroll of Fireball Scroll of Lightning Bolts Scroll of Cone of Cold Musket Staff of Power Saint Markovia’s Thighbone (Story Item) (Mace of Disruption) Luck Blade Greatsword (1 charge) Holy Symbol of Ravenkind
Loot Plate +2 Level 10 (Paladin 9/Sorcerer 1) Class: Sorcerer Subclass: Divine Soul HP: +6 Features: Divine Magic, Favored By the Gods Cantrips: Mind Sliver, Toll the Dead, Guidance, Light
Loot 6320 GP Potion of Greater Healing Manual of Bodily Health Daern’s Instant Fortress Shield of the Silver Dragon (Guardian +2 Shield) Alchemy Jug Helm of Brilliance +1 Rod of the Pact Keeper +2 Greatsword
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Traded with Faelyn https://www.adventurersleaguelog.com/users/36316/characters/89141