Adventure Logsheet
*** PURCHASE ENTRY ***
Items Purchased: * Chain mail -75 * Lance -10 * Longsword -15 * Saddle (exotic) -60 * Shield -10 * Explorer's Pack -10 * Crowbar -2 * Dragonchess Set -1 * Manacles (x5) -10 * Portable Ram -4 * Shovel -2 Items Sold: * Backpack +1
Sheba’s Gift: Characters gain the favor of the yuan-ti seer. She will provide the benefits of fortune and fate. This benefit costs 2 downtime each time used and can only be used once per dawn. Characters gain a d12 fortune die to apply to any roll: attack, ability check or saving throw. Shadow Serpent: Characters can summon a shadow naga from their own shadow, once per dawn for 1d4 hours. The shadow naga has the statistics of a flying snake. They cannot attack, defend, or otherwise play any role in combat. Mask of the Zodiacs: Serpent Pact of The Ophidian: Characters gain a monochromatic tattoo of a serpent, they are blessed by the Ophidian. You can spend five downtime as an action to gain temporary blindsight up to 10 feet for one hour. This feature cannot be used again until the next dawn. Each time this feature is used, you must spend a further five downtime. Pact of The Pearl: Characters gain a silver white tattoo of a serpent. Training: The Pearl offers characters the gift to gain skill proficiency in Performance. Characters must spend 12d12 days in the abode of the archfey, The Pearl, to learn the tool or skill. 100 downtime days, 0 gp. Magical Gift: Training Notes A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.
*** PURCHASE ENTRY ***
Items Purchased: * Splint Armor -200 Items Sold: * Chain Mail +37.5
+21 Fortune Points Pact of The Shepherd: Characters gain a tattoo of a Sheep-Goat. Training. The Shepherd offers characters the gift to gain skill proficiency in Herbalism Kit. Characters must spend 12d12 days in the abode of the archfey, The Pearl to learn the tool or skill. 50 downtime days, 0 gp. Magical Gift: Training Notes: A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. Pact of The Satyr Sisters: Characters gain a monochromatic tattoo of four goats, they are blessed by the Satyr Sisters.. You can spend five downtime as an action to cast the spell Druid Grove or Tree Stride. This feature cannot be used again until the next dawn. Each time this feature is used you must spend a further five downtime. Mask of the Zodiacs: Goat Shadow Goat: Characters can summon a shadow goat from their own shadow, once per dawn for 1d4 hours. The shadow goat has the statistics of a giant goat. They cannot attack, defend, or otherwise play any role in combat. Spirit Cleansing: Gained the eternal gratitude of the spirit of the chief of the Trolls. You can call forth and command a spirit (ghost) as an ally once for twenty-four hours. Once the spirit has fulfilled its purpose it will disappear; the story award is then removed from your character. Trollslayer: Characters that slay a dire troll are forever imprinted by its death, and gains a fearsome reputation by scent amongst troll kind. You gain advantage on any Intimidation ability checks against trolls.
*** PURCHASE ENTRY ***
Items Purchased: * Plate Armor -1,500 gp Items Sold: * Chain Mail +37
*** TRADE ENTRY ***
Traded to Miasma https://www.adventurersleaguelog.com/users/35614/characters/112052