Show Log Entry
Adventure Title
BMG-DRWEP-OD-01 The Enemy of My Enemy
BMG-DRWEP-OD-01 The Enemy of My Enemy
Session
Date Played
2024-06-16 19:00:00 UTC
2024-06-16 19:00:00 UTC
Levels Gained
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
DM Name
Frederic K.
Frederic K.
DM DCI Number
5320771440
5320771440
Notes
1 x Spell scroll of revivify 1 x Potion of Heroism -1 x Potion of Growth (Rest 0) Story-Award gewonnen: Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay
1 x Spell scroll of revivify 1 x Potion of Heroism -1 x Potion of Growth (Rest 0) Story-Award gewonnen: Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Earring of Message | Common | true | |||
Earring of Message Source: Critical Role - Call of the Netherdeep Wondrous item, common The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the Message spell. The earring regains 1d4 + 1 expended charges daily at dawn. | |||||
+2 Moonsickle | Rare | true | |||
+2 Moonsickle Weapon (sickle), rare (requires attunement by a druid or ranger) This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. | |||||
Wand of Fireballs | Rare | true | |||
Wand of Fireballs Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |