Show Log Entry

Adventure Title
SJ-DC-PHP-WUMBO Flight Of The Wumbo Bee
Session
Date Played
2022-12-04 19:30:00 UTC
Levels Gained
1
GP +/-
1000
Downtime +/-
10.0
Location Played
DM Name
Christian K.
DM DCI Number
9319625128
Notes
1 x Cold Weather Gear -10GP 1 x Potion of Psychic Resistance 1 x Spell Scroll of Pass Without Trace **ASSOCIATES OF AWIT CO. (STORY AWARD)** You have piqued the interest of Meelon Dusk and he gives you the chance to become an associate of A.W.I.T. Co. Future adventurers featuring Meelon Dusk or A.W.I.T. Co might give you special benefits. **WUMBO BEE FLYER (STORY AWARD)** Meelon Dusk deems you worthy to fly the bee-shaped damselfly ship, Wumbo Bee. The spelljammer may be available for you to use in future adventures featuring Meelon Dusk or A.W.I.T. Co. **LUCKY MENTOR (STORY AWARD)** Lucy "Lucky" Lumina, damselfly ship pilot and associate of A.W.I.T. Co teaches you with the basics of flying damselfly ships. Be careful though, Lucky seems to be a bit unlucky after all!

Magic Items

Name Rarity Location Table Result Counts?
WUMBO BEE SPELLJAMMING HELM Rare true
WUMBO BEE SPELLJAMMING HELM This spelljamming helm is a special story item and is not part of the character’s rewards. This ornate chair made from the wood of the Yew tree bears the carved letters which form the word ‘WUMBO’ on its back rest. The seat is made of soft pink velvet cushion. A pink crystal glows at its base. SPELLJAMMING HELM Wondrous item, rare (requires attunement by a Spellcaster) The function of this ornate chair is to propel and maneuver a ship on which it has been installed through space and air. It can also propel and maneuver a ship on water or underwater, provided the ship is built for such travel. The ship in question must weigh 1 ton or more. The sensation of being attuned to a spelljamming helm is akin to the pins-and-needles effect one experiences after one’s arm or leg falls asleep, but not as painful. While attuned to a spelljamming helm and sitting in it, you gain the following abilities for as long as you maintain concentration (as if concentrating on a spell): • You can use the spelljamming helm to move the ship through space, air, or water up to the ship’s speed. If the ship is in space and no other objects weighing 1 ton or more are within 1 mile of it, you can use the spelljamming helm to move the vessel fast enough to travel 100 million miles in 24 hours. • You can steer the vessel, albeit in a somewhat clumsy fashion, in much the way that a rudder or oars can be used to maneuver a seafaring ship. • At any time, you can see and hear what’s happening on and around the vessel as though you were standing in a location of your choice aboard it.  Transfer Attunement. You can use an action to touch a willing spellcaster. That creature attunes to the spelljamming helm immediately, and your attunement to it ends. 
AWIT CO. Uniform (Clothes of Mending) Common true
AWIT CO. Uniform (Clothes of Mending) Wondrous Item, common This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.  This outfit bears the logo of A.W.I.T. Co and is worn by the associates and employees of the inter-system trading company. It comes in three colors: System Void Black, Wildspace Star Orange and Astral Dreadnought Grey, which the characters can choose upon receiving as a reward.
Fell Stinger (Wand of Fireballs) Rare true
Fell Stinger (Wand of Fireballs) Wand, rare (requires attunement by a Spellcaster) This wand has 7 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast the Fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This black and yellow banded wand was once part of the damselfly type spelljammer, Wumbo Bee and was intended to be used as a weapon to shoot fireballs on enemy ships. In addition, this magic item bears the War Leader minor property: The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.