Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Amulet of Health rare DDAL08-10 The Skull Square Murders Show
Notes:

Amulet of Health

Wondrous Item, Major, Rare (Requires Attunement)
Table G, Tier 2-4, 20 TCP
Weight: 1 lbs.

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.

An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

Ring of Free Action rare DDHC00-GSM-07 Tammeraut's Fate Show
Notes:

Ring of Free Action
Ring, major tier, rare (requires attunement)

While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

Dark Mother’s Ring of Spell Storing rare CCC-HAL-02 Six Striking Swords Kapitel 4. - Aetheragain Show
Notes:

Dark Mother’s Ring of Spell Storing
wondrous Item, rare (Requires Attunement)

Table G

This ring is made of mithral and looks to have been made by the same artisan that crafted the helmet Weave. It looks like a silvery spider wrapping its legs around one’s finger when worn.

While wearing this ring, the wearer can speak and understand Undercommon.

If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise females and defer to their better judgment.

These effects are not strong enough to override existing character traits.

This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains disguise self, silence and spider climb.

Any creature can Cast a Spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting Ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Ring of X-ray Vision rare DDAL-DRW10 A not so safe house Show
Notes:

Ring of X-ray Vision

Ring, rare (requires attunement)

This ring bears a topaz in the shape of a jack-o’-lantern. Its command word is “pumpkin.”

While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.

Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.

Tentacle Rod rare CCC-GHC-BK1 The Darkest Knight Show
Notes:

Tentacle Rod
Rod, rare (requires attunement), Table G
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
This item can be found on page 208 of the Dungeon Master's Guide.

Belt of Dwarvenkind rare DDEX2-4 Mayhem in the Earthspur Mines Show
Notes:

Belt of Dwarvenkind
Wondrous item, rare (requires attunement)

This stout belt is gem-encrusted with a buckle made of polished stone. It never gets dirty.

While wearing this belt, you gain the following benefits:
• Your Constitution score increases by 2, to a maximum of 20.
• You have advantage on Charisma (Persuasion) checks made to interact with dwarves.

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you’re capable of growing one, or a visibly thicker beard if you already have one.
If you aren’t a dwarf, you gain the following additional benefits while wearing the belt:
• You have advantage on saving throws against poison, and you have resistance against poison damage.
• You have darkvision out to a range of 60 feet.
• You can speak, read, and write Dwarvish.

Chime of Opening rare DDHC-CM Book of Cylinders Show
Notes:

Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

Ring of Telekinesis very_rare DDHC-CM-10 Kandlekeep Dekonstruction Show
Notes:

Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.

Grig Fiddle very_rare Reward Payout Show
Notes:

Grig Fiddle
This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it shrinks back down to its original size when not in use. This item functions as a instrument of the bards (anstruth harp) (see the Dungeon Master’s Guide).

Tome of Influence and Leadership very_rare Trade Log Show