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Adventure Title
Giants of the Star Forge
Giants of the Star Forge
Session
Date Played
2024-04-05 19:30:00 UTC
2024-04-05 19:30:00 UTC
Levels Gained
GP +/-
11000
11000
Downtime +/-
10.0
10.0
Location Played
DM Name
JinxedBear
JinxedBear
DM DCI Number
42069
42069
Notes
1 x Potion of Fire Giant Strength 1 x Potion of Flying
1 x Potion of Fire Giant Strength 1 x Potion of Flying
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Resistance (Pearl, Acid) | Rare | true | |||
Ring of Resistance Ring, rare (requires attunement) You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly. | |||||
Quaal's Feather Token (Tree) | Rare | true | |||
Quaal's Feather Token (Tree) Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Tree. You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. | |||||
Source: The Book of Many Things | Rare | true | |||
Starshot Crossbow Source: The Book of Many Things Weapon (Hand Crossbow), rare (requires attunement) This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The crossbow has 3 charges and regains 1d3 expended charges daily at dawn. Constellations. The crossbow is decorated with three constellations. As a bonus action, you can tap one of the constellations to invoke it, expending 1 charge and producing one of the following effects: Balance. The next time you hit a creature with a ranged attack roll using this crossbow before the end of your next turn, you or another creature of your choice within 30 feet of you can regain hit points equal to 1d8 plus your proficiency bonus. Flames. Until the end of your next turn, when you hit a creature with a ranged attack roll using this crossbow, the attack deals an additional 2d8 fire damage. Rogue. Until the end of your next turn, you have the invisible condition, and anything you are wearing or carrying is also invisible. |