Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Staff of Defense
rare
DDHC-LMOP HC
Show
Notes:
Staff of Defense
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.
Longsword +1
uncommon
DDHC-LMOP HC
Show
Ring of Protection
uncommon
DDHC-LMOP HC Old Owl Well
Show
Notes:
Ring of Protection
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and saving throws.
Boots of Striding and Springing
uncommon
DDHC-LMOP HC
Show
Notes:
Boots of Striding and Springing
Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Staff of Defense | rare | DDHC-LMOP HC | Show | |||
Notes:
Staff of Defense This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed. |
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Longsword +1 | uncommon | DDHC-LMOP HC | Show | |||
Ring of Protection | uncommon | DDHC-LMOP HC Old Owl Well | Show | |||
Notes:
Ring of Protection While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and saving throws. |
||||||
Boots of Striding and Springing | uncommon | DDHC-LMOP HC | Show | |||
Notes:
Boots of Striding and Springing Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance. |