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**Ability Scores:** Str: 8 Dex: 14 (+2 Race) Con: 15 Int: 15 (+1 Feat) Wis: 8 Cha: 10 **Race: Fischotter** small Humanoid 30ft Movement +2 Dex Fighting Initate Feat: Skill Expert: +1 Int, Proficienty in Stealth, Expertice in Nature Darkvision Common, Primordial **Class: Wizard** Armor: None Weapon Proficiencies: Dagger, Dart, Sling, Quarterstaff, Light Crossbow Tools: None Saving Throws: Intelligence, Wisdom Skills: Religion, Investigation Spellcasting Spellbook Arcane Recovery You start with the following equipment, in addition to the equipment granted by your background: Dagger an explorer's pack Component Pouch Background: Fischer (Custom) Acrobatics, Nature, Navigator's Tools, Mason's Tools Wildspace Adaptation You gain the Tough feat from the Player's Handbook. In addition, you learned how to adapt to zero gravity. Being weightless doesn't give you disadvantage on any of your melee attack rolls A belaying pin (club), silk rope (50 feet), a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp Verkauft: Club 5cp Silk Robe für 5gp Dagger für 1gp Gekauft: Rapier für 25gp Fishing Tackle für 1gp Studded Leather Armor für 45gp