Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Wayfarer's Boots rare Assign Service rewards Show
Notes:

(Requires Attunement)
This pair of boots is made of durable cloth, with the journey rune stitched in golden thread above each heel. While you are wearing this item, your walking speed increases by 10 feet, and you have advantage on Wisdom (Survival) checks.

Invoking the Runes. As a bonus action, you can invoke the boots’ runes to cast the Expeditious Retreat spell with them. Once the runes have been invoked, they can’t be invoked again until the next dawn.

Armor of Fungal Spores uncommon FR-DC-GHG-02 Owlbear Ascension Show
Notes:

Armor (breast plate)
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.

Strange Material. This breast plate is fashioned from a mushroom-infestested shell from a very large turtle or perhaps a tortle.

Horn of Silent Alarm common FR-DC-GHG-02 Owlbear Ascension Show
Notes:

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Language. The bearer can speak and understand Elven while the item is on the bearer’s person.