DM Log Entries
Date | Adventure Title | Session ▲ | Reward | Magic Items | Character | |||||
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2021-12-14 23:27 | DDAL00-03 Those That Came Before - T4 | 1 | none | Show | ||||||
Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt |
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2022-01-07 01:18 | CCC-GAD01-03 Caught in Time | 1 | none | Show | ||||||
@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison) Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward. Chronostat of Precision (Clockwork Amulet) Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs. |
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2021-11-30 23:38 | CCC-BMG-HULB-02-03 Winter's Sharp Bite | 1 | magic_item | +1 Studded Leather Armour | Show | |||||
CCC-BMG-HULB-02-03 Winter's Sharp Bite Rewards: 250gp each. +1 Studded Leather Armour. |
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2021-12-09 01:34 | DDAL00-03 Those That Came Before | 1 | none | Show | ||||||
+1 hour for using the warning tokens. Takes me to 29 hours total! |
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2020-09-25 09:32 | DDHC Rime of the Frostmaiden - Chapter 1 - Quests - 'Nature Spirits' & 'Lake Monster' | 1 | none | Lantern of Tracking (Elementals) | Show | |||||
2021-12-04 11:35 | DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 | 1 | none | Show | ||||||
First session for Griffin Company. Played at Dragonmeet con 2021. |
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2020-11-18 00:38 | DDAL10-00 Ice Road Trackers - Parts 2 & 4 - Unsure Footing & Warm Bodies | 1 | none | Unbreakable Arrow - common, Ersatz Eye - common | Show | |||||
2020-11-14 03:55 | DDAL10-00 Ice Road Trackers - Parts 1 & 3 - Chilled Drinks & Unsure Footing | 1 | advancement | Smoldering Studded Leather Armour, Boots of False Tracks | Show | |||||
2020-09-16 22:34 | DDAL10-00 Ice Road Trackers - Part 2 Cold Welcome | 1 | none | Unbreakable Arrow - common | Show | |||||
2018-08-12 03:22 | DDHC-CoS Curse of Strahd - Chapter 13 The Amber Temple | 1 | none | Show | ||||||
online for double rewards. |
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2020-09-18 03:31 | DDAL10-00 Ice Road Trackers - Part 2 Cold Welcome | 1 | none | Unbreakable Arrow - common | Show | |||||
2020-09-18 03:32 | DDAL10-00 Ice Road Trackers - Part 1 - Unsure Footing | 1 | none | Boots of False Tracks - Common | Show | |||||
2020-09-30 21:37 | CCC BMG 13 PHLAN 1-1 Sepulchre | 1 | magic_item | Miltiades’s Shield | Show | |||||
Good fun pbp game with @Joel (Dray Skullan) @rossda (rThur/Dwight) @walt (Joe, Pete, dimmeia) @Tako (Jaw/Stormborn/Sarang) @Velee/Raylen/Aidera/Hockley/LK |
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2021-09-14 11:50 | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | 1 | magic_item | +1 Rapier | Show | |||||
|
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2020-09-22 02:00 | DDAL10-00 Ice Road Trackers - Parts 3 & 4 - Chilled Drinks & Warm Bodies | 1 | none | Smoldering Studded Leather Armour, Ersatz Eye | Show | |||||
2021-10-21 09:59 | DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 | 1 | advancement | Pixie Dust | Show | |||||
|
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2020-09-07 00:39 | DDAL00-01 Window to the Past | 1 | advancement | Show | ||||||
2020-09-25 09:42 | DDHC Rime of the Frostmaiden - Chapter 1 - Quest 'Mountain Climb' | 1 | advancement | Show | ||||||
2018-08-25 09:32 | DDEX1-9 Outlaws of the Iron Route | 1 | none | Show | ||||||
Play by post game. Awarded +1 Longbow to either Roil or Ardus. Ray died a horrible death drowning in the Moonsea after falling down a cliff. |
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2022-01-11 00:50 | DDAL05-15 Reclamation | 1 | none | Show | ||||||
MAGIC ITEM AWARDED. Wondrous item, very rare (requires attunement) This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind. You can’t suffocate. Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest. Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: • Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. • Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest. |
Date | Adventure Title | Session ▲ | ACP | TCP | Downtime | Renown | GP | Character Rewarded | ||
---|---|---|---|---|---|---|---|---|---|---|
2021-12-14 23:27 | DDAL00-03 Those That Came Before - T4 | 1 | Show | |||||||
Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt |
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2022-01-07 01:18 | CCC-GAD01-03 Caught in Time | 1 | 1600 | Show | ||||||
@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison) Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward. Chronostat of Precision (Clockwork Amulet) Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs. |
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2021-11-30 23:38 | CCC-BMG-HULB-02-03 Winter's Sharp Bite | 1 | Show | |||||||
CCC-BMG-HULB-02-03 Winter's Sharp Bite Rewards: 250gp each. +1 Studded Leather Armour. |
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2021-12-09 01:34 | DDAL00-03 Those That Came Before | 1 | Show | |||||||
+1 hour for using the warning tokens. Takes me to 29 hours total! |
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2020-09-25 09:32 | DDHC Rime of the Frostmaiden - Chapter 1 - Quests - 'Nature Spirits' & 'Lake Monster' | 1 | Show | |||||||
2021-12-04 11:35 | DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 | 1 | Show | |||||||
First session for Griffin Company. Played at Dragonmeet con 2021. |
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2020-11-18 00:38 | DDAL10-00 Ice Road Trackers - Parts 2 & 4 - Unsure Footing & Warm Bodies | 1 | Show | |||||||
2020-11-14 03:55 | DDAL10-00 Ice Road Trackers - Parts 1 & 3 - Chilled Drinks & Unsure Footing | 1 | 80 | Show | ||||||
2020-09-16 22:34 | DDAL10-00 Ice Road Trackers - Part 2 Cold Welcome | 1 | 80 | Show | ||||||
2018-08-12 03:22 | DDHC-CoS Curse of Strahd - Chapter 13 The Amber Temple | 1 | 20 | 0 | 1900 | Show | ||||
online for double rewards. |
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2020-09-18 03:31 | DDAL10-00 Ice Road Trackers - Part 2 Cold Welcome | 1 | 80 | Show | ||||||
2020-09-18 03:32 | DDAL10-00 Ice Road Trackers - Part 1 - Unsure Footing | 1 | 80 | Show | ||||||
2020-09-30 21:37 | CCC BMG 13 PHLAN 1-1 Sepulchre | 1 | Show | |||||||
Good fun pbp game with @Joel (Dray Skullan) @rossda (rThur/Dwight) @walt (Joe, Pete, dimmeia) @Tako (Jaw/Stormborn/Sarang) @Velee/Raylen/Aidera/Hockley/LK |
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2021-09-14 11:50 | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | 1 | Show | |||||||
|
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2020-09-22 02:00 | DDAL10-00 Ice Road Trackers - Parts 3 & 4 - Chilled Drinks & Warm Bodies | 1 | 80 | Show | ||||||
2021-10-21 09:59 | DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 | 1 | Show | |||||||
|
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2020-09-07 00:39 | DDAL00-01 Window to the Past | 1 | 1600 | Show | ||||||
2020-09-25 09:42 | DDHC Rime of the Frostmaiden - Chapter 1 - Quest 'Mountain Climb' | 1 | Show | |||||||
2018-08-25 09:32 | DDEX1-9 Outlaws of the Iron Route | 1 | 20 | 0 | 300 | Show | ||||
Play by post game. Awarded +1 Longbow to either Roil or Ardus. Ray died a horrible death drowning in the Moonsea after falling down a cliff. |
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2022-01-11 00:50 | DDAL05-15 Reclamation | 1 | Show | |||||||
MAGIC ITEM AWARDED. Wondrous item, very rare (requires attunement) This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind. You can’t suffocate. Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest. Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: • Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. • Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest. |
Date | Adventure Title | Session ▲ | XP | GP | Downtime | Renown | Missions | Hours | Character Rewarded | |
---|---|---|---|---|---|---|---|---|---|---|
2021-12-14 23:27 | DDAL00-03 Those That Came Before - T4 | 1 | 3 | Show | ||||||
Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt |
||||||||||
2022-01-07 01:18 | CCC-GAD01-03 Caught in Time | 1 | 1600 | 4 | Show | |||||
@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison) Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward. Chronostat of Precision (Clockwork Amulet) Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs. |
||||||||||
2021-11-30 23:38 | CCC-BMG-HULB-02-03 Winter's Sharp Bite | 1 | 4 | Show | ||||||
CCC-BMG-HULB-02-03 Winter's Sharp Bite Rewards: 250gp each. +1 Studded Leather Armour. |
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2021-12-09 01:34 | DDAL00-03 Those That Came Before | 1 | 4 | Show | ||||||
+1 hour for using the warning tokens. Takes me to 29 hours total! |
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2020-09-25 09:32 | DDHC Rime of the Frostmaiden - Chapter 1 - Quests - 'Nature Spirits' & 'Lake Monster' | 1 | 2 | Show | ||||||
2021-12-04 11:35 | DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 | 1 | 4 | Show | ||||||
First session for Griffin Company. Played at Dragonmeet con 2021. |
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2020-11-18 00:38 | DDAL10-00 Ice Road Trackers - Parts 2 & 4 - Unsure Footing & Warm Bodies | 1 | 2 | Show | ||||||
2020-11-14 03:55 | DDAL10-00 Ice Road Trackers - Parts 1 & 3 - Chilled Drinks & Unsure Footing | 1 | 80 | 2 | Show | |||||
2020-09-16 22:34 | DDAL10-00 Ice Road Trackers - Part 2 Cold Welcome | 1 | 80 | 1 | Show | |||||
2018-08-12 03:22 | DDHC-CoS Curse of Strahd - Chapter 13 The Amber Temple | 1 | 2800 | 1900 | 20 | 0 | 4 | Show | ||
online for double rewards. |
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2020-09-18 03:31 | DDAL10-00 Ice Road Trackers - Part 2 Cold Welcome | 1 | 80 | 1 | Show | |||||
2020-09-18 03:32 | DDAL10-00 Ice Road Trackers - Part 1 - Unsure Footing | 1 | 80 | 1 | Show | |||||
2020-09-30 21:37 | CCC BMG 13 PHLAN 1-1 Sepulchre | 1 | 4 | Show | ||||||
Good fun pbp game with @Joel (Dray Skullan) @rossda (rThur/Dwight) @walt (Joe, Pete, dimmeia) @Tako (Jaw/Stormborn/Sarang) @Velee/Raylen/Aidera/Hockley/LK |
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2021-09-14 11:50 | DDHC-TYP Tales from the Yawning Portal - Forge of Fury | 1 | 2 | Show | ||||||
|
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2020-09-22 02:00 | DDAL10-00 Ice Road Trackers - Parts 3 & 4 - Chilled Drinks & Warm Bodies | 1 | 80 | 2 | Show | |||||
2021-10-21 09:59 | DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 | 1 | 4 | Show | ||||||
|
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2020-09-07 00:39 | DDAL00-01 Window to the Past | 1 | 1600 | 4 | Show | |||||
2020-09-25 09:42 | DDHC Rime of the Frostmaiden - Chapter 1 - Quest 'Mountain Climb' | 1 | 2 | Show | ||||||
2018-08-25 09:32 | DDEX1-9 Outlaws of the Iron Route | 1 | 600 | 300 | 20 | 0 | 4 | Show | ||
Play by post game. Awarded +1 Longbow to either Roil or Ardus. Ray died a horrible death drowning in the Moonsea after falling down a cliff. |
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2022-01-11 00:50 | DDAL05-15 Reclamation | 1 | 4 | Show | ||||||
MAGIC ITEM AWARDED. Wondrous item, very rare (requires attunement) This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind. You can’t suffocate. Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest. Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: • Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. • Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest. |