DM Log Entries

Total ACP:
26
Unused ACP:
26
Total Hours:
787

Total TCP:
26
Unused TCP:
26
Total GP:
20630
Unused GP:
20630

Total Downtime:
185
Unused Downtime:
185
Total Renown:
7
Unused Renown:
7
Date Adventure Title Session ▲ Reward Magic Items Character
2021-12-14 23:27 DDAL00-03 Those That Came Before - T4 1 none Show

Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt

2022-01-07 01:18 CCC-GAD01-03 Caught in Time 1 none Show

@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison)

Wondrous item, rare

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


Chronostat of Precision (Clockwork Amulet)

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability.

A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

2021-11-30 23:38 CCC-BMG-HULB-02-03 Winter's Sharp Bite 1 magic_item +1 Studded Leather Armour Show

CCC-BMG-HULB-02-03 Winter's Sharp Bite

Rewards: 250gp each. +1 Studded Leather Armour.

2021-12-09 01:34 DDAL00-03 Those That Came Before 1 none Show

+1 hour for using the warning tokens. Takes me to 29 hours total!
Awarded Saddle of Cavalier to Tony.

2020-09-25 09:32 DDHC Rime of the Frostmaiden - Chapter 1 - Quests - 'Nature Spirits' & 'Lake Monster' 1 none Lantern of Tracking (Elementals) Show
2021-12-04 11:35 DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 1 none Show

First session for Griffin Company. Played at Dragonmeet con 2021.

2020-11-18 00:38 DDAL10-00 Ice Road Trackers - Parts 2 & 4 - Unsure Footing & Warm Bodies 1 none Unbreakable Arrow - common, Ersatz Eye - common Show
2020-11-14 03:55 DDAL10-00 Ice Road Trackers - Parts 1 & 3 - Chilled Drinks & Unsure Footing 1 advancement Smoldering Studded Leather Armour, Boots of False Tracks Show
2020-09-16 22:34 DDAL10-00 Ice Road Trackers - Part 2 Cold Welcome 1 none Unbreakable Arrow - common Show
2018-08-12 03:22 DDHC-CoS Curse of Strahd - Chapter 13 The Amber Temple 1 none Show

online for double rewards.

Magic items awarded: Tome of Understanding to William, Staff of Frost to William, necklace to Duval, Ewer to Anakias

2020-09-18 03:31 DDAL10-00 Ice Road Trackers - Part 2 Cold Welcome 1 none Unbreakable Arrow - common Show
2020-09-18 03:32 DDAL10-00 Ice Road Trackers - Part 1 - Unsure Footing 1 none Boots of False Tracks - Common Show
2020-09-30 21:37 CCC BMG 13 PHLAN 1-1 Sepulchre 1 magic_item Miltiades’s Shield Show

Good fun pbp game with @Joel (Dray Skullan) @rossda (rThur/Dwight) @walt (Joe, Pete, dimmeia) @Tako (Jaw/Stormborn/Sarang) @Velee/Raylen/Aidera/Hockley/LK

2021-09-14 11:50 DDHC-TYP Tales from the Yawning Portal - Forge of Fury 1 magic_item +1 Rapier Show
  • Day 1 - Entered through Chimney. Killed the ogre and orog. Headed through a secret door to the entrance. Surprise round will happen at start of next session. It is around midday after session 1.
2020-09-22 02:00 DDAL10-00 Ice Road Trackers - Parts 3 & 4 - Chilled Drinks & Warm Bodies 1 none Smoldering Studded Leather Armour, Ersatz Eye Show
2021-10-21 09:59 DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 1 advancement Pixie Dust Show

2020-09-07 00:39 DDAL00-01 Window to the Past 1 advancement Show
2020-09-25 09:42 DDHC Rime of the Frostmaiden - Chapter 1 - Quest 'Mountain Climb' 1 advancement Show
2018-08-25 09:32 DDEX1-9 Outlaws of the Iron Route 1 none Show

Play by post game. Awarded +1 Longbow to either Roil or Ardus. Ray died a horrible death drowning in the Moonsea after falling down a cliff.

2022-01-11 00:50 DDAL05-15 Reclamation 1 none Show

MAGIC ITEM AWARDED.

Pennant of the Vind Rune

Wondrous item, very rare (requires attunement)

This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud.

The pennant has the following properties, which work only while it’s on your person.

Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft.

Comforting Wind. You can’t suffocate.

Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest.

Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.

Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

• Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so.

• Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.

Date Adventure Title Session ▲ ACP TCP Downtime Renown GP Character Rewarded
2021-12-14 23:27 DDAL00-03 Those That Came Before - T4 1 Show

Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt

2022-01-07 01:18 CCC-GAD01-03 Caught in Time 1 1600 Show

@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison)

Wondrous item, rare

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


Chronostat of Precision (Clockwork Amulet)

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability.

A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

2021-11-30 23:38 CCC-BMG-HULB-02-03 Winter's Sharp Bite 1 Show

CCC-BMG-HULB-02-03 Winter's Sharp Bite

Rewards: 250gp each. +1 Studded Leather Armour.

2021-12-09 01:34 DDAL00-03 Those That Came Before 1 Show

+1 hour for using the warning tokens. Takes me to 29 hours total!
Awarded Saddle of Cavalier to Tony.

2020-09-25 09:32 DDHC Rime of the Frostmaiden - Chapter 1 - Quests - 'Nature Spirits' & 'Lake Monster' 1 Show
2021-12-04 11:35 DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 1 Show

First session for Griffin Company. Played at Dragonmeet con 2021.

2020-11-18 00:38 DDAL10-00 Ice Road Trackers - Parts 2 & 4 - Unsure Footing & Warm Bodies 1 Show
2020-11-14 03:55 DDAL10-00 Ice Road Trackers - Parts 1 & 3 - Chilled Drinks & Unsure Footing 1 80 Show
2020-09-16 22:34 DDAL10-00 Ice Road Trackers - Part 2 Cold Welcome 1 80 Show
2018-08-12 03:22 DDHC-CoS Curse of Strahd - Chapter 13 The Amber Temple 1 20 0 1900 Show

online for double rewards.

Magic items awarded: Tome of Understanding to William, Staff of Frost to William, necklace to Duval, Ewer to Anakias

2020-09-18 03:31 DDAL10-00 Ice Road Trackers - Part 2 Cold Welcome 1 80 Show
2020-09-18 03:32 DDAL10-00 Ice Road Trackers - Part 1 - Unsure Footing 1 80 Show
2020-09-30 21:37 CCC BMG 13 PHLAN 1-1 Sepulchre 1 Show

Good fun pbp game with @Joel (Dray Skullan) @rossda (rThur/Dwight) @walt (Joe, Pete, dimmeia) @Tako (Jaw/Stormborn/Sarang) @Velee/Raylen/Aidera/Hockley/LK

2021-09-14 11:50 DDHC-TYP Tales from the Yawning Portal - Forge of Fury 1 Show
  • Day 1 - Entered through Chimney. Killed the ogre and orog. Headed through a secret door to the entrance. Surprise round will happen at start of next session. It is around midday after session 1.
2020-09-22 02:00 DDAL10-00 Ice Road Trackers - Parts 3 & 4 - Chilled Drinks & Warm Bodies 1 80 Show
2021-10-21 09:59 DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 1 Show

2020-09-07 00:39 DDAL00-01 Window to the Past 1 1600 Show
2020-09-25 09:42 DDHC Rime of the Frostmaiden - Chapter 1 - Quest 'Mountain Climb' 1 Show
2018-08-25 09:32 DDEX1-9 Outlaws of the Iron Route 1 20 0 300 Show

Play by post game. Awarded +1 Longbow to either Roil or Ardus. Ray died a horrible death drowning in the Moonsea after falling down a cliff.

2022-01-11 00:50 DDAL05-15 Reclamation 1 Show

MAGIC ITEM AWARDED.

Pennant of the Vind Rune

Wondrous item, very rare (requires attunement)

This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud.

The pennant has the following properties, which work only while it’s on your person.

Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft.

Comforting Wind. You can’t suffocate.

Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest.

Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.

Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

• Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so.

• Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.

Date Adventure Title Session ▲ XP GP Downtime Renown Missions Hours Character Rewarded
2021-12-14 23:27 DDAL00-03 Those That Came Before - T4 1 3 Show

Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt

2022-01-07 01:18 CCC-GAD01-03 Caught in Time 1 1600 4 Show

@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison)

Wondrous item, rare

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


Chronostat of Precision (Clockwork Amulet)

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability.

A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

2021-11-30 23:38 CCC-BMG-HULB-02-03 Winter's Sharp Bite 1 4 Show

CCC-BMG-HULB-02-03 Winter's Sharp Bite

Rewards: 250gp each. +1 Studded Leather Armour.

2021-12-09 01:34 DDAL00-03 Those That Came Before 1 4 Show

+1 hour for using the warning tokens. Takes me to 29 hours total!
Awarded Saddle of Cavalier to Tony.

2020-09-25 09:32 DDHC Rime of the Frostmaiden - Chapter 1 - Quests - 'Nature Spirits' & 'Lake Monster' 1 2 Show
2021-12-04 11:35 DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 1 4 Show

First session for Griffin Company. Played at Dragonmeet con 2021.

2020-11-18 00:38 DDAL10-00 Ice Road Trackers - Parts 2 & 4 - Unsure Footing & Warm Bodies 1 2 Show
2020-11-14 03:55 DDAL10-00 Ice Road Trackers - Parts 1 & 3 - Chilled Drinks & Unsure Footing 1 80 2 Show
2020-09-16 22:34 DDAL10-00 Ice Road Trackers - Part 2 Cold Welcome 1 80 1 Show
2018-08-12 03:22 DDHC-CoS Curse of Strahd - Chapter 13 The Amber Temple 1 2800 1900 20 0 4 Show

online for double rewards.

Magic items awarded: Tome of Understanding to William, Staff of Frost to William, necklace to Duval, Ewer to Anakias

2020-09-18 03:31 DDAL10-00 Ice Road Trackers - Part 2 Cold Welcome 1 80 1 Show
2020-09-18 03:32 DDAL10-00 Ice Road Trackers - Part 1 - Unsure Footing 1 80 1 Show
2020-09-30 21:37 CCC BMG 13 PHLAN 1-1 Sepulchre 1 4 Show

Good fun pbp game with @Joel (Dray Skullan) @rossda (rThur/Dwight) @walt (Joe, Pete, dimmeia) @Tako (Jaw/Stormborn/Sarang) @Velee/Raylen/Aidera/Hockley/LK

2021-09-14 11:50 DDHC-TYP Tales from the Yawning Portal - Forge of Fury 1 2 Show
  • Day 1 - Entered through Chimney. Killed the ogre and orog. Headed through a secret door to the entrance. Surprise round will happen at start of next session. It is around midday after session 1.
2020-09-22 02:00 DDAL10-00 Ice Road Trackers - Parts 3 & 4 - Chilled Drinks & Warm Bodies 1 80 2 Show
2021-10-21 09:59 DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 1 4 Show

2020-09-07 00:39 DDAL00-01 Window to the Past 1 1600 4 Show
2020-09-25 09:42 DDHC Rime of the Frostmaiden - Chapter 1 - Quest 'Mountain Climb' 1 2 Show
2018-08-25 09:32 DDEX1-9 Outlaws of the Iron Route 1 600 300 20 0 4 Show

Play by post game. Awarded +1 Longbow to either Roil or Ardus. Ray died a horrible death drowning in the Moonsea after falling down a cliff.

2022-01-11 00:50 DDAL05-15 Reclamation 1 4 Show

MAGIC ITEM AWARDED.

Pennant of the Vind Rune

Wondrous item, very rare (requires attunement)

This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud.

The pennant has the following properties, which work only while it’s on your person.

Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft.

Comforting Wind. You can’t suffocate.

Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest.

Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.

Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

• Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so.

• Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.