DM Log Entries

Total ACP:
26
Unused ACP:
26
Total Hours:
787

Total TCP:
26
Unused TCP:
26
Total GP:
20630
Unused GP:
20630

Total Downtime:
185
Unused Downtime:
185
Total Renown:
7
Unused Renown:
7
Date Adventure Title Session Reward Magic Items Character
2018-08-25 09:32 DDEX1-9 Outlaws of the Iron Route 1 none Show

Play by post game. Awarded +1 Longbow to either Roil or Ardus. Ray died a horrible death drowning in the Moonsea after falling down a cliff.

2020-09-30 21:37 CCC BMG 13 PHLAN 1-1 Sepulchre 1 magic_item Miltiades’s Shield Show

Good fun pbp game with @Joel (Dray Skullan) @rossda (rThur/Dwight) @walt (Joe, Pete, dimmeia) @Tako (Jaw/Stormborn/Sarang) @Velee/Raylen/Aidera/Hockley/LK

2020-09-07 00:39 DDAL00-01 Window to the Past 1 advancement Show
2020-09-29 00:39 DDAL00-01 Window to the Past 2 magic_item Rod of Security, Adamantine Armor - Type of Choice Show
2020-10-08 00:07 DDHC-RoT Rise of Tiamat 15 advancement Show
2021-10-21 09:59 DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 1 advancement Pixie Dust Show

2018-02-07 00:37 DDHC-HotDQ Hoard of the Dragon Queen 8 none Show

Fun session Blue half dragon and Berserkers killed everyone but I let them off the hook. He kicked them out and told them not to return.

2021-11-15 23:55 DDHC RotFM Rime of the Frostmaiden - Chapter 7 36 magic_item Show

Earned Staff of Power and Scroll of Terrasque summoning among other things but AL bullshit means i cant have them from this period

2021-11-30 23:38 CCC-BMG-HULB-02-03 Winter's Sharp Bite 1 magic_item +1 Studded Leather Armour Show

CCC-BMG-HULB-02-03 Winter's Sharp Bite

Rewards: 250gp each. +1 Studded Leather Armour.

2021-12-04 11:35 DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 1 none Show

First session for Griffin Company. Played at Dragonmeet con 2021.

2021-12-09 01:34 DDAL00-03 Those That Came Before 1 none Show

+1 hour for using the warning tokens. Takes me to 29 hours total!
Awarded Saddle of Cavalier to Tony.

2022-01-05 00:22 DDAL 00-03 Those That Came Before - T4 2 none Show

06/01/2022 - DDAL 00-03 Those That Came Before. Session 2 of 2.
1 level gained. 8000gp each
Griffin Company game - Whitewolf, Zrela, Khant, Garrick, Draxx
4 hours played.

Permanent Magic Items earned by characters:
Grey Robe of the Archmagi

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.

You gain these benefits while wearing the robe:

If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spell and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.

2022-01-07 01:18 CCC-GAD01-03 Caught in Time 1 none Show

@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison)

Wondrous item, rare

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


Chronostat of Precision (Clockwork Amulet)

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability.

A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

2022-01-11 00:50 DDAL05-15 Reclamation 1 none Show

MAGIC ITEM AWARDED.

Pennant of the Vind Rune

Wondrous item, very rare (requires attunement)

This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud.

The pennant has the following properties, which work only while it’s on your person.

Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft.

Comforting Wind. You can’t suffocate.

Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest.

Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.

Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

• Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so.

• Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.

2018-05-01 00:11 DDHC-HotDQ Hoard of the Dragon Queen 18 none Show

Snapjaw and 14 lizardmen have agreed to help them in the castle if the characters help them against the Bullywugs. There may be further recruits to the cause outside the castle depending on who can be convinced by the 3 lizardmen who stayed outside. Lizardmen in room H are friendly. Pharblex is the Bullywug leader he is on the second floor somewhere. It is about 8pm. There is an elf leader known as Borngray somewhere in the castle who is a high ranking cultist and manager of the castle. You saw approx 24 Bullywugs inRoom G and lots of cultists in room Q. You left them alone . Session ended with characters plus Snapjaw and 3 lizardfolk moving up to room D. 3 guard drakes saw them and rushed forward to attack...

2021-01-11 00:25 ddhc-RotFM Rime of the Frostmaiden - Chapter2 - Jarlmoot 13 none Horn of Blasting Show
2022-01-29 01:15 CCC-BMG-ELM 1-3 The Battle of Elmwood 1 none Show

Staff of the woodlands awarded.

2021-01-26 00:31 27/01/2021 - DDHC RotFM Rime of the Frostmaiden - Chapter 2 (Session 15 - 4 hours) 15 advancement Show
2022-02-08 00:11 CCC-GAD01-03 Caught in Time 1 none Show

RESIDENT DM Game. Played by @Robert F. @MykeMyke (Admin) UTC @Kwagunt (TBigKahuna) @corgibutt @JunM @booplesnoot.

2022-02-10 23:46 WBtW Wild Beyond the Witchlight - Chapter 2 5 none Show

Played by: Cassius, Dormangermer, Gemmell, Flint.

The party met King Gullup 19th and were inducted as members of the Soggy court. They recieved a book to return to Bavlorna and met Clapperclaw the scarecrow who says he will lead them to Thither if the characters return his head to him.
The party succesfully put out some fires and killed a Merrow that lay in ambush.
They also helped Morgort the Bullywug to escape.

Date Adventure Title Session ACP TCP Downtime Renown GP Character Rewarded
2018-08-25 09:32 DDEX1-9 Outlaws of the Iron Route 1 20 0 300 Show

Play by post game. Awarded +1 Longbow to either Roil or Ardus. Ray died a horrible death drowning in the Moonsea after falling down a cliff.

2020-09-30 21:37 CCC BMG 13 PHLAN 1-1 Sepulchre 1 Show

Good fun pbp game with @Joel (Dray Skullan) @rossda (rThur/Dwight) @walt (Joe, Pete, dimmeia) @Tako (Jaw/Stormborn/Sarang) @Velee/Raylen/Aidera/Hockley/LK

2020-09-07 00:39 DDAL00-01 Window to the Past 1 1600 Show
2020-09-29 00:39 DDAL00-01 Window to the Past 2 Show
2020-10-08 00:07 DDHC-RoT Rise of Tiamat 15 1600 Show
2021-10-21 09:59 DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 1 Show

2018-02-07 00:37 DDHC-HotDQ Hoard of the Dragon Queen 8 10 0 400 Show

Fun session Blue half dragon and Berserkers killed everyone but I let them off the hook. He kicked them out and told them not to return.

2021-11-15 23:55 DDHC RotFM Rime of the Frostmaiden - Chapter 7 36 Show

Earned Staff of Power and Scroll of Terrasque summoning among other things but AL bullshit means i cant have them from this period

2021-11-30 23:38 CCC-BMG-HULB-02-03 Winter's Sharp Bite 1 Show

CCC-BMG-HULB-02-03 Winter's Sharp Bite

Rewards: 250gp each. +1 Studded Leather Armour.

2021-12-04 11:35 DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 1 Show

First session for Griffin Company. Played at Dragonmeet con 2021.

2021-12-09 01:34 DDAL00-03 Those That Came Before 1 Show

+1 hour for using the warning tokens. Takes me to 29 hours total!
Awarded Saddle of Cavalier to Tony.

2022-01-05 00:22 DDAL 00-03 Those That Came Before - T4 2 Show

06/01/2022 - DDAL 00-03 Those That Came Before. Session 2 of 2.
1 level gained. 8000gp each
Griffin Company game - Whitewolf, Zrela, Khant, Garrick, Draxx
4 hours played.

Permanent Magic Items earned by characters:
Grey Robe of the Archmagi

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.

You gain these benefits while wearing the robe:

If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spell and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.

2022-01-07 01:18 CCC-GAD01-03 Caught in Time 1 1600 Show

@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison)

Wondrous item, rare

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


Chronostat of Precision (Clockwork Amulet)

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability.

A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

2022-01-11 00:50 DDAL05-15 Reclamation 1 Show

MAGIC ITEM AWARDED.

Pennant of the Vind Rune

Wondrous item, very rare (requires attunement)

This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud.

The pennant has the following properties, which work only while it’s on your person.

Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft.

Comforting Wind. You can’t suffocate.

Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest.

Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.

Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

• Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so.

• Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.

2018-05-01 00:11 DDHC-HotDQ Hoard of the Dragon Queen 18 20 0 900 Show

Snapjaw and 14 lizardmen have agreed to help them in the castle if the characters help them against the Bullywugs. There may be further recruits to the cause outside the castle depending on who can be convinced by the 3 lizardmen who stayed outside. Lizardmen in room H are friendly. Pharblex is the Bullywug leader he is on the second floor somewhere. It is about 8pm. There is an elf leader known as Borngray somewhere in the castle who is a high ranking cultist and manager of the castle. You saw approx 24 Bullywugs inRoom G and lots of cultists in room Q. You left them alone . Session ended with characters plus Snapjaw and 3 lizardfolk moving up to room D. 3 guard drakes saw them and rushed forward to attack...

2021-01-11 00:25 ddhc-RotFM Rime of the Frostmaiden - Chapter2 - Jarlmoot 13 Show
2022-01-29 01:15 CCC-BMG-ELM 1-3 The Battle of Elmwood 1 Show

Staff of the woodlands awarded.

2021-01-26 00:31 27/01/2021 - DDHC RotFM Rime of the Frostmaiden - Chapter 2 (Session 15 - 4 hours) 15 240 Show
2022-02-08 00:11 CCC-GAD01-03 Caught in Time 1 Show

RESIDENT DM Game. Played by @Robert F. @MykeMyke (Admin) UTC @Kwagunt (TBigKahuna) @corgibutt @JunM @booplesnoot.

2022-02-10 23:46 WBtW Wild Beyond the Witchlight - Chapter 2 5 Show

Played by: Cassius, Dormangermer, Gemmell, Flint.

The party met King Gullup 19th and were inducted as members of the Soggy court. They recieved a book to return to Bavlorna and met Clapperclaw the scarecrow who says he will lead them to Thither if the characters return his head to him.
The party succesfully put out some fires and killed a Merrow that lay in ambush.
They also helped Morgort the Bullywug to escape.

Date Adventure Title Session XP GP Downtime Renown Missions Hours ▲ Character Rewarded
2018-08-25 09:32 DDEX1-9 Outlaws of the Iron Route 1 600 300 20 0 4 Show

Play by post game. Awarded +1 Longbow to either Roil or Ardus. Ray died a horrible death drowning in the Moonsea after falling down a cliff.

2020-09-30 21:37 CCC BMG 13 PHLAN 1-1 Sepulchre 1 4 Show

Good fun pbp game with @Joel (Dray Skullan) @rossda (rThur/Dwight) @walt (Joe, Pete, dimmeia) @Tako (Jaw/Stormborn/Sarang) @Velee/Raylen/Aidera/Hockley/LK

2020-09-07 00:39 DDAL00-01 Window to the Past 1 1600 4 Show
2020-09-29 00:39 DDAL00-01 Window to the Past 2 4 Show
2020-10-08 00:07 DDHC-RoT Rise of Tiamat 15 1600 4 Show
2021-10-21 09:59 DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 1 4 Show

2018-02-07 00:37 DDHC-HotDQ Hoard of the Dragon Queen 8 800 400 10 0 4 Show

Fun session Blue half dragon and Berserkers killed everyone but I let them off the hook. He kicked them out and told them not to return.

2021-11-15 23:55 DDHC RotFM Rime of the Frostmaiden - Chapter 7 36 4 Show

Earned Staff of Power and Scroll of Terrasque summoning among other things but AL bullshit means i cant have them from this period

2021-11-30 23:38 CCC-BMG-HULB-02-03 Winter's Sharp Bite 1 4 Show

CCC-BMG-HULB-02-03 Winter's Sharp Bite

Rewards: 250gp each. +1 Studded Leather Armour.

2021-12-04 11:35 DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 1 4 Show

First session for Griffin Company. Played at Dragonmeet con 2021.

2021-12-09 01:34 DDAL00-03 Those That Came Before 1 4 Show

+1 hour for using the warning tokens. Takes me to 29 hours total!
Awarded Saddle of Cavalier to Tony.

2022-01-05 00:22 DDAL 00-03 Those That Came Before - T4 2 4 Show

06/01/2022 - DDAL 00-03 Those That Came Before. Session 2 of 2.
1 level gained. 8000gp each
Griffin Company game - Whitewolf, Zrela, Khant, Garrick, Draxx
4 hours played.

Permanent Magic Items earned by characters:
Grey Robe of the Archmagi

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.

You gain these benefits while wearing the robe:

If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spell and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.

2022-01-07 01:18 CCC-GAD01-03 Caught in Time 1 1600 4 Show

@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison)

Wondrous item, rare

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


Chronostat of Precision (Clockwork Amulet)

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability.

A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

2022-01-11 00:50 DDAL05-15 Reclamation 1 4 Show

MAGIC ITEM AWARDED.

Pennant of the Vind Rune

Wondrous item, very rare (requires attunement)

This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud.

The pennant has the following properties, which work only while it’s on your person.

Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft.

Comforting Wind. You can’t suffocate.

Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest.

Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.

Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

• Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so.

• Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.

2018-05-01 00:11 DDHC-HotDQ Hoard of the Dragon Queen 18 1800 900 20 0 4 Show

Snapjaw and 14 lizardmen have agreed to help them in the castle if the characters help them against the Bullywugs. There may be further recruits to the cause outside the castle depending on who can be convinced by the 3 lizardmen who stayed outside. Lizardmen in room H are friendly. Pharblex is the Bullywug leader he is on the second floor somewhere. It is about 8pm. There is an elf leader known as Borngray somewhere in the castle who is a high ranking cultist and manager of the castle. You saw approx 24 Bullywugs inRoom G and lots of cultists in room Q. You left them alone . Session ended with characters plus Snapjaw and 3 lizardfolk moving up to room D. 3 guard drakes saw them and rushed forward to attack...

2021-01-11 00:25 ddhc-RotFM Rime of the Frostmaiden - Chapter2 - Jarlmoot 13 4 Show
2022-01-29 01:15 CCC-BMG-ELM 1-3 The Battle of Elmwood 1 4 Show

Staff of the woodlands awarded.

2021-01-26 00:31 27/01/2021 - DDHC RotFM Rime of the Frostmaiden - Chapter 2 (Session 15 - 4 hours) 15 240 4 Show
2022-02-08 00:11 CCC-GAD01-03 Caught in Time 1 4 Show

RESIDENT DM Game. Played by @Robert F. @MykeMyke (Admin) UTC @Kwagunt (TBigKahuna) @corgibutt @JunM @booplesnoot.

2022-02-10 23:46 WBtW Wild Beyond the Witchlight - Chapter 2 5 4 Show

Played by: Cassius, Dormangermer, Gemmell, Flint.

The party met King Gullup 19th and were inducted as members of the Soggy court. They recieved a book to return to Bavlorna and met Clapperclaw the scarecrow who says he will lead them to Thither if the characters return his head to him.
The party succesfully put out some fires and killed a Merrow that lay in ambush.
They also helped Morgort the Bullywug to escape.