DM Log Entries
Date | Adventure Title | Session | Reward | Magic Items | Character | |||||
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2022-01-07 01:18 | CCC-GAD01-03 Caught in Time | 1 | none | Show | ||||||
@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison) Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward. Chronostat of Precision (Clockwork Amulet) Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs. |
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2022-01-08 01:22 | Current DM hours earned 76. Unused = 6 | none | Show | |||||||
Awarded Magic items as follows: |
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2022-01-11 00:50 | DDAL05-15 Reclamation | 1 | none | Show | ||||||
MAGIC ITEM AWARDED. Wondrous item, very rare (requires attunement) This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind. You can’t suffocate. Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest. Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: • Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. • Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest. |
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2022-01-12 00:52 | Current DM hours earned 82. Unused = 12 | none | Show | |||||||
2018-11-28 00:12 | DDHC-HotDQ Hoard of the Dragon Queen | 27 | none | Show | ||||||
Good game with 6 players. They reached the lower courtyard of Skyreach Castle. Reinforcements are about to arrive. |
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2018-02-06 01:22 | Ran 50 hours of AL content legal for DM reward at this point | none | Ring of Fire Resistance | Show | ||||||
Ran 50 hours of AL legal content. Run 24 combined hours of DDAL/DDEX adventures, introductory adventures or hardcover sessions. (adventures count for expected run time,1,2,4, or 8 hours). |
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2020-03-22 00:50 | DDAL07-01 A City on the Edge - Mission 1 - A Snake in the Grass | 1 | advancement | Show | ||||||
2020-03-22 00:52 | DDAL07-01 A City on the Edge - Mission 4 - When Death Calls | 1 | advancement | Show | ||||||
2021-10-21 09:59 | DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 | 1 | advancement | Pixie Dust | Show | |||||
|
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2020-03-23 10:30 | DDAL07-01 A City on the Edge - Mission 1 - A Snake in the Grass | 1 | advancement | Show | ||||||
Game ran for Nav, Tiny, Andy and Charltons characters. |
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2022-01-18 11:54 | DDHC-SKT Storm King’s Thunder - Chapter 4 | 9 | none | Show | ||||||
18/01/2021 (2 hours played) - SKT Chapter 4 Session 9 - Tilarna, Meek, Tullius, Kushy, Gnak Gnak Airship claimed. Treasure Found: 3x500 gp gemstones, 15x100 gp gemstones (600gp each) |
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2022-01-17 11:54 | Current DM hours earned 86 Unused = 16 | none | Show | |||||||
2022-01-18 23:52 | WBtW Wild Beyond the Witchlight - Chapter 2 Session 2 - Hither. Griffin Co | 2 | none | Show | ||||||
Played by: Cassius, Quan, Gemmell, Chomdem, Flint, Amy Magic Items awarded: Regular items gained: Spears x6. Suit of leather armour if anyone wants one. |
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2022-01-19 11:09 | Current DM hours earned 92 Unused = 23 | none | Show | |||||||
2022-01-20 11:08 | DDAL00-02 Lost Tales of Myth Drannor - Chapter 6 Spawn of the Maimed Virulence | 1 | none | Show | ||||||
Magic Items: Potion of Greater Healing Potion of Resistance (Poison) Potion of Heroism Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield. Can speak Elvish whilst attuned to these bracers. |
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2022-01-21 01:17 | Current DM hours earned 97 Unused = 28 | none | Show | |||||||
2021-11-09 12:00 | DDHC-SKT Storm King’s Thunder - Chapter 2/3 | 3 | magic_item | Show | ||||||
Tilarna, Meek, Tullius, Kushy, Gnak Gnak. Completed a feew quests in the region. Completed Quests as follows: Darathra Shendrel (Everlund), Narth Tezrin (Noanar's Hold), Othovir (Silverymoon) Potion of Invulnerability, Potion of Clairvoyance, Potion of Hill Giant Strength, Wand of Secrets. Spell scroll x 6 (dispel magic, fly, magic weapon, sending, tongues, and water breathing.) 100gp split 5 ways (20gp each) + You now own Boris the blonde horse and a cart. Cant take the items coz of AL BULLSHIT!!!!! |
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2021-05-12 11:13 | DDHC-TYP Tales from the Yawning Portal - Tomb of Horrors - Session 4 (2 hours) | 4 | magic_item | Belt of Fire Giant Strength, Manual of Quickness of Action , Tentacle Rod | Show | |||||
2021-11-15 23:55 | DDHC RotFM Rime of the Frostmaiden - Chapter 7 | 36 | magic_item | Show | ||||||
Earned Staff of Power and Scroll of Terrasque summoning among other things but AL bullshit means i cant have them from this period |
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2022-02-08 11:58 | DDHC-SKT Storm Kings Thunder - Chapter 4 Session 11 | 11 | none | Show | ||||||
08/02/2022 (2 hours played) - SKT Chapter 4 Session 11 - Tilarna, Tullius, Kushy, Gnak Gnak Relic location areas explored this session - Grandfather Tree, Flint Rock, Shining**** White, Morgur's Mound, Raven Rock Magic Items Found: Spell Scroll of Enlarge/Reduce, +1 Bullets (x 5) Magic Greatclub - The buried relic is a 14-foot-long, 250-pound red dragon’s thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can wield effectively. The greatclub is considered a magic weapon that deals an extra 2d8 bludgeoning damage whenever it hits a dragon (including any creature of the dragon type). Magic Ring (Story Item) - The relic is a ring of hardened magma sized for a fire giant’s finger. When a creature attunes to the ring, it magically shrinks to fit that creature’s index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1 charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are spent, the ring loses its spellcasting properties but retains its resizing property. Relics Found today: (Will list these tomorrow) |
Date | Adventure Title | Session | ACP | TCP | Downtime ▼ | Renown | GP | Character Rewarded | ||
---|---|---|---|---|---|---|---|---|---|---|
2022-01-07 01:18 | CCC-GAD01-03 Caught in Time | 1 | 1600 | Show | ||||||
@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison) Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward. Chronostat of Precision (Clockwork Amulet) Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs. |
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2022-01-08 01:22 | Current DM hours earned 76. Unused = 6 | Show | ||||||||
Awarded Magic items as follows: |
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2022-01-11 00:50 | DDAL05-15 Reclamation | 1 | Show | |||||||
MAGIC ITEM AWARDED. Wondrous item, very rare (requires attunement) This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind. You can’t suffocate. Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest. Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: • Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. • Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest. |
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2022-01-12 00:52 | Current DM hours earned 82. Unused = 12 | Show | ||||||||
2018-11-28 00:12 | DDHC-HotDQ Hoard of the Dragon Queen | 27 | 3 | 3 | Show | |||||
Good game with 6 players. They reached the lower courtyard of Skyreach Castle. Reinforcements are about to arrive. |
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2018-02-06 01:22 | Ran 50 hours of AL content legal for DM reward at this point | Show | ||||||||
Ran 50 hours of AL legal content. Run 24 combined hours of DDAL/DDEX adventures, introductory adventures or hardcover sessions. (adventures count for expected run time,1,2,4, or 8 hours). |
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2020-03-22 00:50 | DDAL07-01 A City on the Edge - Mission 1 - A Snake in the Grass | 1 | 80 | Show | ||||||
2020-03-22 00:52 | DDAL07-01 A City on the Edge - Mission 4 - When Death Calls | 1 | 30 | Show | ||||||
2021-10-21 09:59 | DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 | 1 | Show | |||||||
|
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2020-03-23 10:30 | DDAL07-01 A City on the Edge - Mission 1 - A Snake in the Grass | 1 | 80 | Show | ||||||
Game ran for Nav, Tiny, Andy and Charltons characters. |
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2022-01-18 11:54 | DDHC-SKT Storm King’s Thunder - Chapter 4 | 9 | Show | |||||||
18/01/2021 (2 hours played) - SKT Chapter 4 Session 9 - Tilarna, Meek, Tullius, Kushy, Gnak Gnak Airship claimed. Treasure Found: 3x500 gp gemstones, 15x100 gp gemstones (600gp each) |
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2022-01-17 11:54 | Current DM hours earned 86 Unused = 16 | Show | ||||||||
2022-01-18 23:52 | WBtW Wild Beyond the Witchlight - Chapter 2 Session 2 - Hither. Griffin Co | 2 | Show | |||||||
Played by: Cassius, Quan, Gemmell, Chomdem, Flint, Amy Magic Items awarded: Regular items gained: Spears x6. Suit of leather armour if anyone wants one. |
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2022-01-19 11:09 | Current DM hours earned 92 Unused = 23 | Show | ||||||||
2022-01-20 11:08 | DDAL00-02 Lost Tales of Myth Drannor - Chapter 6 Spawn of the Maimed Virulence | 1 | Show | |||||||
Magic Items: Potion of Greater Healing Potion of Resistance (Poison) Potion of Heroism Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield. Can speak Elvish whilst attuned to these bracers. |
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2022-01-21 01:17 | Current DM hours earned 97 Unused = 28 | Show | ||||||||
2021-11-09 12:00 | DDHC-SKT Storm King’s Thunder - Chapter 2/3 | 3 | Show | |||||||
Tilarna, Meek, Tullius, Kushy, Gnak Gnak. Completed a feew quests in the region. Completed Quests as follows: Darathra Shendrel (Everlund), Narth Tezrin (Noanar's Hold), Othovir (Silverymoon) Potion of Invulnerability, Potion of Clairvoyance, Potion of Hill Giant Strength, Wand of Secrets. Spell scroll x 6 (dispel magic, fly, magic weapon, sending, tongues, and water breathing.) 100gp split 5 ways (20gp each) + You now own Boris the blonde horse and a cart. Cant take the items coz of AL BULLSHIT!!!!! |
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2021-05-12 11:13 | DDHC-TYP Tales from the Yawning Portal - Tomb of Horrors - Session 4 (2 hours) | 4 | Show | |||||||
2021-11-15 23:55 | DDHC RotFM Rime of the Frostmaiden - Chapter 7 | 36 | Show | |||||||
Earned Staff of Power and Scroll of Terrasque summoning among other things but AL bullshit means i cant have them from this period |
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2022-02-08 11:58 | DDHC-SKT Storm Kings Thunder - Chapter 4 Session 11 | 11 | Show | |||||||
08/02/2022 (2 hours played) - SKT Chapter 4 Session 11 - Tilarna, Tullius, Kushy, Gnak Gnak Relic location areas explored this session - Grandfather Tree, Flint Rock, Shining**** White, Morgur's Mound, Raven Rock Magic Items Found: Spell Scroll of Enlarge/Reduce, +1 Bullets (x 5) Magic Greatclub - The buried relic is a 14-foot-long, 250-pound red dragon’s thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can wield effectively. The greatclub is considered a magic weapon that deals an extra 2d8 bludgeoning damage whenever it hits a dragon (including any creature of the dragon type). Magic Ring (Story Item) - The relic is a ring of hardened magma sized for a fire giant’s finger. When a creature attunes to the ring, it magically shrinks to fit that creature’s index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1 charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are spent, the ring loses its spellcasting properties but retains its resizing property. Relics Found today: (Will list these tomorrow) |
Date | Adventure Title | Session | XP | GP | Downtime ▼ | Renown | Missions | Hours | Character Rewarded | |
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2022-01-07 01:18 | CCC-GAD01-03 Caught in Time | 1 | 1600 | 4 | Show | |||||
@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison) Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward. Chronostat of Precision (Clockwork Amulet) Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs. |
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2022-01-08 01:22 | Current DM hours earned 76. Unused = 6 | Show | ||||||||
Awarded Magic items as follows: |
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2022-01-11 00:50 | DDAL05-15 Reclamation | 1 | 4 | Show | ||||||
MAGIC ITEM AWARDED. Wondrous item, very rare (requires attunement) This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind. You can’t suffocate. Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest. Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: • Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. • Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest. |
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2022-01-12 00:52 | Current DM hours earned 82. Unused = 12 | Show | ||||||||
2018-11-28 00:12 | DDHC-HotDQ Hoard of the Dragon Queen | 27 | Show | |||||||
Good game with 6 players. They reached the lower courtyard of Skyreach Castle. Reinforcements are about to arrive. |
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2018-02-06 01:22 | Ran 50 hours of AL content legal for DM reward at this point | Show | ||||||||
Ran 50 hours of AL legal content. Run 24 combined hours of DDAL/DDEX adventures, introductory adventures or hardcover sessions. (adventures count for expected run time,1,2,4, or 8 hours). |
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2020-03-22 00:50 | DDAL07-01 A City on the Edge - Mission 1 - A Snake in the Grass | 1 | 80 | 1 | Show | |||||
2020-03-22 00:52 | DDAL07-01 A City on the Edge - Mission 4 - When Death Calls | 1 | 30 | 1 | Show | |||||
2021-10-21 09:59 | DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 | 1 | 4 | Show | ||||||
|
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2020-03-23 10:30 | DDAL07-01 A City on the Edge - Mission 1 - A Snake in the Grass | 1 | 80 | 3 | Show | |||||
Game ran for Nav, Tiny, Andy and Charltons characters. |
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2022-01-18 11:54 | DDHC-SKT Storm King’s Thunder - Chapter 4 | 9 | 2 | Show | ||||||
18/01/2021 (2 hours played) - SKT Chapter 4 Session 9 - Tilarna, Meek, Tullius, Kushy, Gnak Gnak Airship claimed. Treasure Found: 3x500 gp gemstones, 15x100 gp gemstones (600gp each) |
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2022-01-17 11:54 | Current DM hours earned 86 Unused = 16 | Show | ||||||||
2022-01-18 23:52 | WBtW Wild Beyond the Witchlight - Chapter 2 Session 2 - Hither. Griffin Co | 2 | 3 | Show | ||||||
Played by: Cassius, Quan, Gemmell, Chomdem, Flint, Amy Magic Items awarded: Regular items gained: Spears x6. Suit of leather armour if anyone wants one. |
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2022-01-19 11:09 | Current DM hours earned 92 Unused = 23 | Show | ||||||||
2022-01-20 11:08 | DDAL00-02 Lost Tales of Myth Drannor - Chapter 6 Spawn of the Maimed Virulence | 1 | 2 | Show | ||||||
Magic Items: Potion of Greater Healing Potion of Resistance (Poison) Potion of Heroism Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield. Can speak Elvish whilst attuned to these bracers. |
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2022-01-21 01:17 | Current DM hours earned 97 Unused = 28 | Show | ||||||||
2021-11-09 12:00 | DDHC-SKT Storm King’s Thunder - Chapter 2/3 | 3 | 2 | Show | ||||||
Tilarna, Meek, Tullius, Kushy, Gnak Gnak. Completed a feew quests in the region. Completed Quests as follows: Darathra Shendrel (Everlund), Narth Tezrin (Noanar's Hold), Othovir (Silverymoon) Potion of Invulnerability, Potion of Clairvoyance, Potion of Hill Giant Strength, Wand of Secrets. Spell scroll x 6 (dispel magic, fly, magic weapon, sending, tongues, and water breathing.) 100gp split 5 ways (20gp each) + You now own Boris the blonde horse and a cart. Cant take the items coz of AL BULLSHIT!!!!! |
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2021-05-12 11:13 | DDHC-TYP Tales from the Yawning Portal - Tomb of Horrors - Session 4 (2 hours) | 4 | 2 | Show | ||||||
2021-11-15 23:55 | DDHC RotFM Rime of the Frostmaiden - Chapter 7 | 36 | 4 | Show | ||||||
Earned Staff of Power and Scroll of Terrasque summoning among other things but AL bullshit means i cant have them from this period |
||||||||||
2022-02-08 11:58 | DDHC-SKT Storm Kings Thunder - Chapter 4 Session 11 | 11 | 2 | Show | ||||||
08/02/2022 (2 hours played) - SKT Chapter 4 Session 11 - Tilarna, Tullius, Kushy, Gnak Gnak Relic location areas explored this session - Grandfather Tree, Flint Rock, Shining**** White, Morgur's Mound, Raven Rock Magic Items Found: Spell Scroll of Enlarge/Reduce, +1 Bullets (x 5) Magic Greatclub - The buried relic is a 14-foot-long, 250-pound red dragon’s thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can wield effectively. The greatclub is considered a magic weapon that deals an extra 2d8 bludgeoning damage whenever it hits a dragon (including any creature of the dragon type). Magic Ring (Story Item) - The relic is a ring of hardened magma sized for a fire giant’s finger. When a creature attunes to the ring, it magically shrinks to fit that creature’s index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1 charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are spent, the ring loses its spellcasting properties but retains its resizing property. Relics Found today: (Will list these tomorrow) |