DM Log Entries
Date | Adventure Title ▲ | Session | Reward | Magic Items | Character | |||||
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2020-09-29 00:39 | DDAL00-01 Window to the Past | 2 | magic_item | Rod of Security, Adamantine Armor - Type of Choice | Show | |||||
2020-09-07 00:39 | DDAL00-01 Window to the Past | 1 | advancement | Show | ||||||
2022-01-30 00:15 | DDAL00-02D Echoes of the Weeping War (Lost Tales of Myth Drannor) | 1 | none | Show | ||||||
VELAHR’KERYM (FLAME TONGUE LONGSWORD) |
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2022-03-03 10:27 | DDAL00-02E Forgotten Foes (Lost Tales of Myth Drannor) | 1 | none | Show | ||||||
4 Hours played (9 HOURS EARNED) |
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2022-04-05 01:16 | DDAL00-02F The Definition of Heroism (Lost Tales of Myth Drannor) | 1 | none | Quaryl's Codex (Tome of the Stilled Tongue) | Show | |||||
2022-01-20 11:08 | DDAL00-02 Lost Tales of Myth Drannor - Chapter 6 Spawn of the Maimed Virulence | 1 | none | Show | ||||||
Magic Items: Potion of Greater Healing Potion of Resistance (Poison) Potion of Heroism Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield. Can speak Elvish whilst attuned to these bracers. |
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2021-12-09 01:34 | DDAL00-03 Those That Came Before | 1 | none | Show | ||||||
+1 hour for using the warning tokens. Takes me to 29 hours total! |
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2022-01-05 00:22 | DDAL 00-03 Those That Came Before - T4 | 2 | none | Show | ||||||
06/01/2022 - DDAL 00-03 Those That Came Before. Session 2 of 2. Permanent Magic Items earned by characters: This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. |
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2021-12-14 23:27 | DDAL00-03 Those That Came Before - T4 | 1 | none | Show | ||||||
Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt |
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2022-03-05 12:39 | DDAL00-10 Trust and Understanding | 1 | none | Show | ||||||
3 hours (6 hours earned for SR) |
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2022-03-06 01:52 | DDAL00-10 Trust and Understanding | 2 | none | Show | ||||||
Good fun game but final encounter ruined by uncounterable wall of force from a staff of power....yawn! Players: @MalukuSeito @BigWilly (Samson) @Tako (Lumina) @Futaba @phoenix005 (he/him) 🇺🇲 @Len K. [ Krongsh ] |
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2023-10-18 01:29 | DDAL04-1 Suits of the Mists | 1 | none | Show | ||||||
2022-02-21 01:31 | DDAL05-15 Reclamation | 1 | none | Show | ||||||
Ok game player Death101010 dropped after sulking coz his warlock couldnt get a short rest before the final encounter. Dungeon crawl combat fest. Turkeys from Death101010. No sympathy. |
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2022-01-11 00:50 | DDAL05-15 Reclamation | 1 | none | Show | ||||||
MAGIC ITEM AWARDED. Wondrous item, very rare (requires attunement) This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind. You can’t suffocate. Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest. Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: • Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. • Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest. |
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2020-03-22 00:50 | DDAL07-01 A City on the Edge - Mission 1 - A Snake in the Grass | 1 | advancement | Show | ||||||
2020-03-23 10:30 | DDAL07-01 A City on the Edge - Mission 1 - A Snake in the Grass | 1 | advancement | Show | ||||||
Game ran for Nav, Tiny, Andy and Charltons characters. |
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2020-03-22 00:52 | DDAL07-01 A City on the Edge - Mission 4 - When Death Calls | 1 | advancement | Show | ||||||
2022-03-30 03:19 | DDAL07-10 Fire, Ash, and Ruin | 1 | none | Krakaruan's Fork (+3 | Show | |||||
2021-03-26 12:32 | DDAL 09-04 The Day of the Devil | 1 | magic_item | Periapt of Health | Show | |||||
2022-05-09 01:17 | DDAL09-05 Faces of Fortune | 1 | none | Gem of Seeing | Show | |||||
Fucking Death101010 ruining encounters again. Wall of stone up to take out most of the riders so they didnt get close. Then does steel wind strike all the time to nail all the monsters in the final battle. |
Date | Adventure Title ▲ | Session | ACP | TCP | Downtime | Renown | GP | Character Rewarded | ||
---|---|---|---|---|---|---|---|---|---|---|
2020-09-29 00:39 | DDAL00-01 Window to the Past | 2 | Show | |||||||
2020-09-07 00:39 | DDAL00-01 Window to the Past | 1 | 1600 | Show | ||||||
2022-01-30 00:15 | DDAL00-02D Echoes of the Weeping War (Lost Tales of Myth Drannor) | 1 | Show | |||||||
VELAHR’KERYM (FLAME TONGUE LONGSWORD) |
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2022-03-03 10:27 | DDAL00-02E Forgotten Foes (Lost Tales of Myth Drannor) | 1 | Show | |||||||
4 Hours played (9 HOURS EARNED) |
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2022-04-05 01:16 | DDAL00-02F The Definition of Heroism (Lost Tales of Myth Drannor) | 1 | Show | |||||||
2022-01-20 11:08 | DDAL00-02 Lost Tales of Myth Drannor - Chapter 6 Spawn of the Maimed Virulence | 1 | Show | |||||||
Magic Items: Potion of Greater Healing Potion of Resistance (Poison) Potion of Heroism Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield. Can speak Elvish whilst attuned to these bracers. |
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2021-12-09 01:34 | DDAL00-03 Those That Came Before | 1 | Show | |||||||
+1 hour for using the warning tokens. Takes me to 29 hours total! |
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2022-01-05 00:22 | DDAL 00-03 Those That Came Before - T4 | 2 | Show | |||||||
06/01/2022 - DDAL 00-03 Those That Came Before. Session 2 of 2. Permanent Magic Items earned by characters: This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. |
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2021-12-14 23:27 | DDAL00-03 Those That Came Before - T4 | 1 | Show | |||||||
Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt |
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2022-03-05 12:39 | DDAL00-10 Trust and Understanding | 1 | Show | |||||||
3 hours (6 hours earned for SR) |
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2022-03-06 01:52 | DDAL00-10 Trust and Understanding | 2 | Show | |||||||
Good fun game but final encounter ruined by uncounterable wall of force from a staff of power....yawn! Players: @MalukuSeito @BigWilly (Samson) @Tako (Lumina) @Futaba @phoenix005 (he/him) 🇺🇲 @Len K. [ Krongsh ] |
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2023-10-18 01:29 | DDAL04-1 Suits of the Mists | 1 | Show | |||||||
2022-02-21 01:31 | DDAL05-15 Reclamation | 1 | Show | |||||||
Ok game player Death101010 dropped after sulking coz his warlock couldnt get a short rest before the final encounter. Dungeon crawl combat fest. Turkeys from Death101010. No sympathy. |
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2022-01-11 00:50 | DDAL05-15 Reclamation | 1 | Show | |||||||
MAGIC ITEM AWARDED. Wondrous item, very rare (requires attunement) This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind. You can’t suffocate. Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest. Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: • Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. • Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest. |
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2020-03-22 00:50 | DDAL07-01 A City on the Edge - Mission 1 - A Snake in the Grass | 1 | 80 | Show | ||||||
2020-03-23 10:30 | DDAL07-01 A City on the Edge - Mission 1 - A Snake in the Grass | 1 | 80 | Show | ||||||
Game ran for Nav, Tiny, Andy and Charltons characters. |
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2020-03-22 00:52 | DDAL07-01 A City on the Edge - Mission 4 - When Death Calls | 1 | 30 | Show | ||||||
2022-03-30 03:19 | DDAL07-10 Fire, Ash, and Ruin | 1 | Show | |||||||
2021-03-26 12:32 | DDAL 09-04 The Day of the Devil | 1 | Show | |||||||
2022-05-09 01:17 | DDAL09-05 Faces of Fortune | 1 | Show | |||||||
Fucking Death101010 ruining encounters again. Wall of stone up to take out most of the riders so they didnt get close. Then does steel wind strike all the time to nail all the monsters in the final battle. |
Date | Adventure Title ▲ | Session | XP | GP | Downtime | Renown | Missions | Hours | Character Rewarded | |
---|---|---|---|---|---|---|---|---|---|---|
2020-09-29 00:39 | DDAL00-01 Window to the Past | 2 | 4 | Show | ||||||
2020-09-07 00:39 | DDAL00-01 Window to the Past | 1 | 1600 | 4 | Show | |||||
2022-01-30 00:15 | DDAL00-02D Echoes of the Weeping War (Lost Tales of Myth Drannor) | 1 | 2 | Show | ||||||
VELAHR’KERYM (FLAME TONGUE LONGSWORD) |
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2022-03-03 10:27 | DDAL00-02E Forgotten Foes (Lost Tales of Myth Drannor) | 1 | 4 | Show | ||||||
4 Hours played (9 HOURS EARNED) |
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2022-04-05 01:16 | DDAL00-02F The Definition of Heroism (Lost Tales of Myth Drannor) | 1 | 4 | Show | ||||||
2022-01-20 11:08 | DDAL00-02 Lost Tales of Myth Drannor - Chapter 6 Spawn of the Maimed Virulence | 1 | 2 | Show | ||||||
Magic Items: Potion of Greater Healing Potion of Resistance (Poison) Potion of Heroism Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield. Can speak Elvish whilst attuned to these bracers. |
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2021-12-09 01:34 | DDAL00-03 Those That Came Before | 1 | 4 | Show | ||||||
+1 hour for using the warning tokens. Takes me to 29 hours total! |
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2022-01-05 00:22 | DDAL 00-03 Those That Came Before - T4 | 2 | 4 | Show | ||||||
06/01/2022 - DDAL 00-03 Those That Came Before. Session 2 of 2. Permanent Magic Items earned by characters: This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. |
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2021-12-14 23:27 | DDAL00-03 Those That Came Before - T4 | 1 | 3 | Show | ||||||
Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt |
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2022-03-05 12:39 | DDAL00-10 Trust and Understanding | 1 | 3 | Show | ||||||
3 hours (6 hours earned for SR) |
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2022-03-06 01:52 | DDAL00-10 Trust and Understanding | 2 | 4 | Show | ||||||
Good fun game but final encounter ruined by uncounterable wall of force from a staff of power....yawn! Players: @MalukuSeito @BigWilly (Samson) @Tako (Lumina) @Futaba @phoenix005 (he/him) 🇺🇲 @Len K. [ Krongsh ] |
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2023-10-18 01:29 | DDAL04-1 Suits of the Mists | 1 | 4 | Show | ||||||
2022-02-21 01:31 | DDAL05-15 Reclamation | 1 | 4 | Show | ||||||
Ok game player Death101010 dropped after sulking coz his warlock couldnt get a short rest before the final encounter. Dungeon crawl combat fest. Turkeys from Death101010. No sympathy. |
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2022-01-11 00:50 | DDAL05-15 Reclamation | 1 | 4 | Show | ||||||
MAGIC ITEM AWARDED. Wondrous item, very rare (requires attunement) This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind. You can’t suffocate. Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest. Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: • Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. • Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest. |
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2020-03-22 00:50 | DDAL07-01 A City on the Edge - Mission 1 - A Snake in the Grass | 1 | 80 | 1 | Show | |||||
2020-03-23 10:30 | DDAL07-01 A City on the Edge - Mission 1 - A Snake in the Grass | 1 | 80 | 3 | Show | |||||
Game ran for Nav, Tiny, Andy and Charltons characters. |
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2020-03-22 00:52 | DDAL07-01 A City on the Edge - Mission 4 - When Death Calls | 1 | 30 | 1 | Show | |||||
2022-03-30 03:19 | DDAL07-10 Fire, Ash, and Ruin | 1 | 5 | Show | ||||||
2021-03-26 12:32 | DDAL 09-04 The Day of the Devil | 1 | 4 | Show | ||||||
2022-05-09 01:17 | DDAL09-05 Faces of Fortune | 1 | 4 | Show | ||||||
Fucking Death101010 ruining encounters again. Wall of stone up to take out most of the riders so they didnt get close. Then does steel wind strike all the time to nail all the monsters in the final battle. |