DM Log Entries
Date | Adventure Title | Session | Reward | Magic Items | Character ▲ | |||||
---|---|---|---|---|---|---|---|---|---|---|
2021-12-04 11:35 | DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 | 1 | none | Show | ||||||
First session for Griffin Company. Played at Dragonmeet con 2021. |
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2021-12-07 11:36 | DDHC-SKT Storm King’s Thunder - Chapter 4 | 7 | none | Show | ||||||
Tilarna, Meek, Tullius, Kushy, Gnak Gnak Quests as follows: Began exploring the Eye of the All Father temple location Treasure: 7 x gems worth 100gp each. (140gp for each character). Amulet of Proof against Detection and Location |
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2021-12-07 23:25 | Earned 24 hours of bullshit AL hours up to this point for DM 'rewards' | none | Show | |||||||
Period from 2nd Nov 2021-31st Jan 2022. WHAT A LOAD OF SHITE!!! Awarded as follows: |
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2021-12-09 01:34 | DDAL00-03 Those That Came Before | 1 | none | Show | ||||||
+1 hour for using the warning tokens. Takes me to 29 hours total! |
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2020-11-29 00:41 | DDHC-RoT Rise of Tiamat | 17 | none | Uncommon Magic Item of Choice | Show | |||||
Final Session - Tiamat down!!! |
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2020-12-02 00:01 | 01/12/2020 - DDHC RotFM Rime of the Frostmaiden - Chapter 1 (Session 8 - 3 hours) - 'Town Hall Capers (The Cauldron Caper)' & start of 'Black Swords' | 8 | none | Show | ||||||
2021-12-13 20:42 | Extra Hours earned | none | Show | |||||||
Realised i can double those earned hours due to having streamed all of my games on discord. each hour streamed is worth one extra hour of DM rewards. Takes me to 54 hours total so i can award more shit magic items. 50 pts used up to this point!!! 4 Remaining. I still have up to 8 level up awards to dish out before end of January if i want. Awarded: |
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2021-12-14 11:56 | DDHC-SKT Storm King’s Thunder - Chapter 4 | 8 | none | Show | ||||||
Tilarna, Meek, Tullius, Kushy, Gnak Gnak |
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2021-12-14 11:58 | Current hours total - 59. 9 UNUSED. | none | Show | |||||||
2021-12-14 23:27 | DDAL00-03 Those That Came Before - T4 | 1 | none | Show | ||||||
Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt |
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2021-12-14 23:32 | Current DM hours earned 66. Unused = 16 | none | Show | |||||||
2020-12-13 22:50 | DDHC RotFM Rime of the Frostmaiden - Chapter 1 (Session 9 - 3 hours) -continuation of 'Black Swords' - 60gp earned. 0 levels gained. | 9 | none | Show | ||||||
2018-11-22 00:21 | DDHC-HotDQ Hoard of the Dragon Queen | 26 | none | Show | ||||||
2022-01-05 00:22 | DDAL 00-03 Those That Came Before - T4 | 2 | none | Show | ||||||
06/01/2022 - DDAL 00-03 Those That Came Before. Session 2 of 2. Permanent Magic Items earned by characters: This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. |
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2022-01-07 01:18 | CCC-GAD01-03 Caught in Time | 1 | none | Show | ||||||
@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison) Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward. Chronostat of Precision (Clockwork Amulet) Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs. |
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2022-01-08 01:22 | Current DM hours earned 76. Unused = 6 | none | Show | |||||||
Awarded Magic items as follows: |
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2022-01-11 00:50 | DDAL05-15 Reclamation | 1 | none | Show | ||||||
MAGIC ITEM AWARDED. Wondrous item, very rare (requires attunement) This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind. You can’t suffocate. Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest. Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: • Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. • Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest. |
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2022-01-12 00:52 | Current DM hours earned 82. Unused = 12 | none | Show | |||||||
2018-11-28 00:12 | DDHC-HotDQ Hoard of the Dragon Queen | 27 | none | Show | ||||||
Good game with 6 players. They reached the lower courtyard of Skyreach Castle. Reinforcements are about to arrive. |
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2018-02-06 01:22 | Ran 50 hours of AL content legal for DM reward at this point | none | Ring of Fire Resistance | Show | ||||||
Ran 50 hours of AL legal content. Run 24 combined hours of DDAL/DDEX adventures, introductory adventures or hardcover sessions. (adventures count for expected run time,1,2,4, or 8 hours). |
Date | Adventure Title | Session | ACP | TCP | Downtime | Renown | GP | Character Rewarded ▲ | ||
---|---|---|---|---|---|---|---|---|---|---|
2021-12-04 11:35 | DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 | 1 | Show | |||||||
First session for Griffin Company. Played at Dragonmeet con 2021. |
||||||||||
2021-12-07 11:36 | DDHC-SKT Storm King’s Thunder - Chapter 4 | 7 | Show | |||||||
Tilarna, Meek, Tullius, Kushy, Gnak Gnak Quests as follows: Began exploring the Eye of the All Father temple location Treasure: 7 x gems worth 100gp each. (140gp for each character). Amulet of Proof against Detection and Location |
||||||||||
2021-12-07 23:25 | Earned 24 hours of bullshit AL hours up to this point for DM 'rewards' | Show | ||||||||
Period from 2nd Nov 2021-31st Jan 2022. WHAT A LOAD OF SHITE!!! Awarded as follows: |
||||||||||
2021-12-09 01:34 | DDAL00-03 Those That Came Before | 1 | Show | |||||||
+1 hour for using the warning tokens. Takes me to 29 hours total! |
||||||||||
2020-11-29 00:41 | DDHC-RoT Rise of Tiamat | 17 | Show | |||||||
Final Session - Tiamat down!!! |
||||||||||
2020-12-02 00:01 | 01/12/2020 - DDHC RotFM Rime of the Frostmaiden - Chapter 1 (Session 8 - 3 hours) - 'Town Hall Capers (The Cauldron Caper)' & start of 'Black Swords' | 8 | Show | |||||||
2021-12-13 20:42 | Extra Hours earned | Show | ||||||||
Realised i can double those earned hours due to having streamed all of my games on discord. each hour streamed is worth one extra hour of DM rewards. Takes me to 54 hours total so i can award more shit magic items. 50 pts used up to this point!!! 4 Remaining. I still have up to 8 level up awards to dish out before end of January if i want. Awarded: |
||||||||||
2021-12-14 11:56 | DDHC-SKT Storm King’s Thunder - Chapter 4 | 8 | Show | |||||||
Tilarna, Meek, Tullius, Kushy, Gnak Gnak |
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2021-12-14 11:58 | Current hours total - 59. 9 UNUSED. | Show | ||||||||
2021-12-14 23:27 | DDAL00-03 Those That Came Before - T4 | 1 | Show | |||||||
Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt |
||||||||||
2021-12-14 23:32 | Current DM hours earned 66. Unused = 16 | Show | ||||||||
2020-12-13 22:50 | DDHC RotFM Rime of the Frostmaiden - Chapter 1 (Session 9 - 3 hours) -continuation of 'Black Swords' - 60gp earned. 0 levels gained. | 9 | Show | |||||||
2018-11-22 00:21 | DDHC-HotDQ Hoard of the Dragon Queen | 26 | 3 | 3 | 10 | 1 | Show | |||
2022-01-05 00:22 | DDAL 00-03 Those That Came Before - T4 | 2 | Show | |||||||
06/01/2022 - DDAL 00-03 Those That Came Before. Session 2 of 2. Permanent Magic Items earned by characters: This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. |
||||||||||
2022-01-07 01:18 | CCC-GAD01-03 Caught in Time | 1 | 1600 | Show | ||||||
@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison) Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward. Chronostat of Precision (Clockwork Amulet) Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs. |
||||||||||
2022-01-08 01:22 | Current DM hours earned 76. Unused = 6 | Show | ||||||||
Awarded Magic items as follows: |
||||||||||
2022-01-11 00:50 | DDAL05-15 Reclamation | 1 | Show | |||||||
MAGIC ITEM AWARDED. Wondrous item, very rare (requires attunement) This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind. You can’t suffocate. Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest. Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: • Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. • Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest. |
||||||||||
2022-01-12 00:52 | Current DM hours earned 82. Unused = 12 | Show | ||||||||
2018-11-28 00:12 | DDHC-HotDQ Hoard of the Dragon Queen | 27 | 3 | 3 | Show | |||||
Good game with 6 players. They reached the lower courtyard of Skyreach Castle. Reinforcements are about to arrive. |
||||||||||
2018-02-06 01:22 | Ran 50 hours of AL content legal for DM reward at this point | Show | ||||||||
Ran 50 hours of AL legal content. Run 24 combined hours of DDAL/DDEX adventures, introductory adventures or hardcover sessions. (adventures count for expected run time,1,2,4, or 8 hours). |
Date | Adventure Title | Session | XP | GP | Downtime | Renown | Missions | Hours | Character Rewarded ▲ | |
---|---|---|---|---|---|---|---|---|---|---|
2021-12-04 11:35 | DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 | 1 | 4 | Show | ||||||
First session for Griffin Company. Played at Dragonmeet con 2021. |
||||||||||
2021-12-07 11:36 | DDHC-SKT Storm King’s Thunder - Chapter 4 | 7 | 2 | Show | ||||||
Tilarna, Meek, Tullius, Kushy, Gnak Gnak Quests as follows: Began exploring the Eye of the All Father temple location Treasure: 7 x gems worth 100gp each. (140gp for each character). Amulet of Proof against Detection and Location |
||||||||||
2021-12-07 23:25 | Earned 24 hours of bullshit AL hours up to this point for DM 'rewards' | Show | ||||||||
Period from 2nd Nov 2021-31st Jan 2022. WHAT A LOAD OF SHITE!!! Awarded as follows: |
||||||||||
2021-12-09 01:34 | DDAL00-03 Those That Came Before | 1 | 4 | Show | ||||||
+1 hour for using the warning tokens. Takes me to 29 hours total! |
||||||||||
2020-11-29 00:41 | DDHC-RoT Rise of Tiamat | 17 | 5 | Show | ||||||
Final Session - Tiamat down!!! |
||||||||||
2020-12-02 00:01 | 01/12/2020 - DDHC RotFM Rime of the Frostmaiden - Chapter 1 (Session 8 - 3 hours) - 'Town Hall Capers (The Cauldron Caper)' & start of 'Black Swords' | 8 | 3 | Show | ||||||
2021-12-13 20:42 | Extra Hours earned | Show | ||||||||
Realised i can double those earned hours due to having streamed all of my games on discord. each hour streamed is worth one extra hour of DM rewards. Takes me to 54 hours total so i can award more shit magic items. 50 pts used up to this point!!! 4 Remaining. I still have up to 8 level up awards to dish out before end of January if i want. Awarded: |
||||||||||
2021-12-14 11:56 | DDHC-SKT Storm King’s Thunder - Chapter 4 | 8 | 2 | Show | ||||||
Tilarna, Meek, Tullius, Kushy, Gnak Gnak |
||||||||||
2021-12-14 11:58 | Current hours total - 59. 9 UNUSED. | Show | ||||||||
2021-12-14 23:27 | DDAL00-03 Those That Came Before - T4 | 1 | 3 | Show | ||||||
Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt |
||||||||||
2021-12-14 23:32 | Current DM hours earned 66. Unused = 16 | Show | ||||||||
2020-12-13 22:50 | DDHC RotFM Rime of the Frostmaiden - Chapter 1 (Session 9 - 3 hours) -continuation of 'Black Swords' - 60gp earned. 0 levels gained. | 9 | 3 | Show | ||||||
2018-11-22 00:21 | DDHC-HotDQ Hoard of the Dragon Queen | 26 | 10 | 1 | Show | |||||
2022-01-05 00:22 | DDAL 00-03 Those That Came Before - T4 | 2 | 4 | Show | ||||||
06/01/2022 - DDAL 00-03 Those That Came Before. Session 2 of 2. Permanent Magic Items earned by characters: This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. |
||||||||||
2022-01-07 01:18 | CCC-GAD01-03 Caught in Time | 1 | 1600 | 4 | Show | |||||
@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison) Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward. Chronostat of Precision (Clockwork Amulet) Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs. |
||||||||||
2022-01-08 01:22 | Current DM hours earned 76. Unused = 6 | Show | ||||||||
Awarded Magic items as follows: |
||||||||||
2022-01-11 00:50 | DDAL05-15 Reclamation | 1 | 4 | Show | ||||||
MAGIC ITEM AWARDED. Wondrous item, very rare (requires attunement) This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind. You can’t suffocate. Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest. Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: • Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. • Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest. |
||||||||||
2022-01-12 00:52 | Current DM hours earned 82. Unused = 12 | Show | ||||||||
2018-11-28 00:12 | DDHC-HotDQ Hoard of the Dragon Queen | 27 | Show | |||||||
Good game with 6 players. They reached the lower courtyard of Skyreach Castle. Reinforcements are about to arrive. |
||||||||||
2018-02-06 01:22 | Ran 50 hours of AL content legal for DM reward at this point | Show | ||||||||
Ran 50 hours of AL legal content. Run 24 combined hours of DDAL/DDEX adventures, introductory adventures or hardcover sessions. (adventures count for expected run time,1,2,4, or 8 hours). |