DM Log Entries


Total ACP:
47
Unused ACP:
26
Total Hours:
1074

Total TCP:
47
Unused TCP:
26
Total GP:
53150
Unused GP:
20630

Total Downtime:
965
Unused Downtime:
185
Total Renown:
11
Unused Renown:
7
Date Adventure Title Session ▼ Reward Magic Items Character
2020-03-18 00:30 DDAL07-01 A City on the Edge - Mission 3 - Life as We Don’t Know It 1 advancement Bogol Frin Gripe Show
2023-02-23 08:39 DDAL SJA 04 Behold H'Catha 1 none Show

Ran for Tiny Mike and Andy.

2020-03-18 00:28 DDAL07-01 A City on the Edge - Mission 2 Grand Prize of the Oracle 1 advancement Kyron Show
2023-02-27 01:43 DDHC-TYP Tales from the Yawning Portal. White Plume Mountain 1 none Show
2022-01-11 00:50 DDAL05-15 Reclamation 1 none Show

MAGIC ITEM AWARDED.

Pennant of the Vind Rune

Wondrous item, very rare (requires attunement)

This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud.

The pennant has the following properties, which work only while it’s on your person.

Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft.

Comforting Wind. You can’t suffocate.

Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest.

Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.

Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

• Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so.

• Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.

2023-03-07 01:57 DDAL09-20 Where Devils Fear to Tread 1 none Deathshield (Defender - Legendary Greatsword), Rod of the Pact Keeper +2 Show
2022-01-07 01:18 CCC-GAD01-03 Caught in Time 1 none Show

@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison)

Wondrous item, rare

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


Chronostat of Precision (Clockwork Amulet)

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability.

A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

2023-03-19 22:19 DDEP00-01 Red War Epic!!! 1 none Ring of Telekinesis, Figurine of Wondrous Power:Obsidian Steed Show

Ok game but i was sick.

2023-03-27 12:23 SJ-DC-NOS Terminal Escape Velocity 1 none Horn of Silent Alarm, Ghost Step Tattoo Show
2021-12-14 23:27 DDAL00-03 Those That Came Before - T4 1 none Show

Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt

2020-12-01 00:42 DDHC-RotFM Rime of the Frostmaiden - Chapter 1 - Nature Spirits, The Unseen, Lake Monster 1 advancement Xarquill Moongazer Show
2021-12-09 01:34 DDAL00-03 Those That Came Before 1 none Show

+1 hour for using the warning tokens. Takes me to 29 hours total!
Awarded Saddle of Cavalier to Tony.

2021-12-04 11:35 DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 1 none Show

First session for Griffin Company. Played at Dragonmeet con 2021.

2023-04-23 01:39 CCC-ROZK01-1 Binder's Torment 1 none Wand of the War Mage +2 Show
2023-04-27 23:42 DDHC-CoS Curse of Strahd - Chapter 1&2 + Death House 1 none Show

Rewards: 850gp worth of jewellery - 425gp each for Shag and Asudobal. None for Zev (Andy's character) who died a painful and gruesome death at the hands of a Spectre.

2021-11-30 23:38 CCC-BMG-HULB-02-03 Winter's Sharp Bite 1 magic_item +1 Studded Leather Armour Show

CCC-BMG-HULB-02-03 Winter's Sharp Bite

Rewards: 250gp each. +1 Studded Leather Armour.

2020-11-18 00:38 DDAL10-00 Ice Road Trackers - Parts 2 & 4 - Unsure Footing & Warm Bodies 1 none Unbreakable Arrow - common, Ersatz Eye - common Show
2020-11-14 03:55 DDAL10-00 Ice Road Trackers - Parts 1 & 3 - Chilled Drinks & Unsure Footing 1 advancement Smoldering Studded Leather Armour, Boots of False Tracks Show
2023-05-03 01:48 CCC-ROZK01-02 Zhentarim's Lament 1 none Tome of Leadership and Influence Show
2023-05-11 01:06 WBW-DC-DES-01-08 The Cathedral of the Fomorian Hierophant 1 none Artimus' Ring (Ring of Free Action) Show

Fun game with Maluku and Johnny. Hierophant stunned for most of it though.

Date Adventure Title Session ▼ ACP TCP Downtime Renown GP Character Rewarded
2020-03-18 00:30 DDAL07-01 A City on the Edge - Mission 3 - Life as We Don’t Know It 1 20 Bogol Frin Gripe Show
2023-02-23 08:39 DDAL SJA 04 Behold H'Catha 1 Show

Ran for Tiny Mike and Andy.

2020-03-18 00:28 DDAL07-01 A City on the Edge - Mission 2 Grand Prize of the Oracle 1 20 Kyron Show
2023-02-27 01:43 DDHC-TYP Tales from the Yawning Portal. White Plume Mountain 1 Show
2022-01-11 00:50 DDAL05-15 Reclamation 1 Show

MAGIC ITEM AWARDED.

Pennant of the Vind Rune

Wondrous item, very rare (requires attunement)

This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud.

The pennant has the following properties, which work only while it’s on your person.

Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft.

Comforting Wind. You can’t suffocate.

Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest.

Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.

Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

• Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so.

• Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.

2023-03-07 01:57 DDAL09-20 Where Devils Fear to Tread 1 Show
2022-01-07 01:18 CCC-GAD01-03 Caught in Time 1 1600 Show

@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison)

Wondrous item, rare

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


Chronostat of Precision (Clockwork Amulet)

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability.

A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

2023-03-19 22:19 DDEP00-01 Red War Epic!!! 1 Show

Ok game but i was sick.

2023-03-27 12:23 SJ-DC-NOS Terminal Escape Velocity 1 Show
2021-12-14 23:27 DDAL00-03 Those That Came Before - T4 1 Show

Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt

2020-12-01 00:42 DDHC-RotFM Rime of the Frostmaiden - Chapter 1 - Nature Spirits, The Unseen, Lake Monster 1 80 Xarquill Moongazer Show
2021-12-09 01:34 DDAL00-03 Those That Came Before 1 Show

+1 hour for using the warning tokens. Takes me to 29 hours total!
Awarded Saddle of Cavalier to Tony.

2021-12-04 11:35 DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 1 Show

First session for Griffin Company. Played at Dragonmeet con 2021.

2023-04-23 01:39 CCC-ROZK01-1 Binder's Torment 1 Show
2023-04-27 23:42 DDHC-CoS Curse of Strahd - Chapter 1&2 + Death House 1 Show

Rewards: 850gp worth of jewellery - 425gp each for Shag and Asudobal. None for Zev (Andy's character) who died a painful and gruesome death at the hands of a Spectre.

2021-11-30 23:38 CCC-BMG-HULB-02-03 Winter's Sharp Bite 1 Show

CCC-BMG-HULB-02-03 Winter's Sharp Bite

Rewards: 250gp each. +1 Studded Leather Armour.

2020-11-18 00:38 DDAL10-00 Ice Road Trackers - Parts 2 & 4 - Unsure Footing & Warm Bodies 1 Show
2020-11-14 03:55 DDAL10-00 Ice Road Trackers - Parts 1 & 3 - Chilled Drinks & Unsure Footing 1 80 Show
2023-05-03 01:48 CCC-ROZK01-02 Zhentarim's Lament 1 Show
2023-05-11 01:06 WBW-DC-DES-01-08 The Cathedral of the Fomorian Hierophant 1 Show

Fun game with Maluku and Johnny. Hierophant stunned for most of it though.

Date Adventure Title Session ▼ XP GP Downtime Renown Missions Hours Character Rewarded
2020-03-18 00:30 DDAL07-01 A City on the Edge - Mission 3 - Life as We Don’t Know It 1 20 1 Bogol Frin Gripe Show
2023-02-23 08:39 DDAL SJA 04 Behold H'Catha 1 3 Show

Ran for Tiny Mike and Andy.

2020-03-18 00:28 DDAL07-01 A City on the Edge - Mission 2 Grand Prize of the Oracle 1 20 1 Kyron Show
2023-02-27 01:43 DDHC-TYP Tales from the Yawning Portal. White Plume Mountain 1 4 Show
2022-01-11 00:50 DDAL05-15 Reclamation 1 4 Show

MAGIC ITEM AWARDED.

Pennant of the Vind Rune

Wondrous item, very rare (requires attunement)

This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud.

The pennant has the following properties, which work only while it’s on your person.

Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft.

Comforting Wind. You can’t suffocate.

Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest.

Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.

Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

• Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so.

• Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.

2023-03-07 01:57 DDAL09-20 Where Devils Fear to Tread 1 5 Show
2022-01-07 01:18 CCC-GAD01-03 Caught in Time 1 1600 4 Show

@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison)

Wondrous item, rare

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


Chronostat of Precision (Clockwork Amulet)

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability.

A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

2023-03-19 22:19 DDEP00-01 Red War Epic!!! 1 3 Show

Ok game but i was sick.

2023-03-27 12:23 SJ-DC-NOS Terminal Escape Velocity 1 4 Show
2021-12-14 23:27 DDAL00-03 Those That Came Before - T4 1 3 Show

Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt

2020-12-01 00:42 DDHC-RotFM Rime of the Frostmaiden - Chapter 1 - Nature Spirits, The Unseen, Lake Monster 1 80 2 Xarquill Moongazer Show
2021-12-09 01:34 DDAL00-03 Those That Came Before 1 4 Show

+1 hour for using the warning tokens. Takes me to 29 hours total!
Awarded Saddle of Cavalier to Tony.

2021-12-04 11:35 DDHC- WBtW Wild Beyond the Witchlight - Chapter 1 1 4 Show

First session for Griffin Company. Played at Dragonmeet con 2021.

2023-04-23 01:39 CCC-ROZK01-1 Binder's Torment 1 4 Show
2023-04-27 23:42 DDHC-CoS Curse of Strahd - Chapter 1&2 + Death House 1 3 Show

Rewards: 850gp worth of jewellery - 425gp each for Shag and Asudobal. None for Zev (Andy's character) who died a painful and gruesome death at the hands of a Spectre.

2021-11-30 23:38 CCC-BMG-HULB-02-03 Winter's Sharp Bite 1 4 Show

CCC-BMG-HULB-02-03 Winter's Sharp Bite

Rewards: 250gp each. +1 Studded Leather Armour.

2020-11-18 00:38 DDAL10-00 Ice Road Trackers - Parts 2 & 4 - Unsure Footing & Warm Bodies 1 2 Show
2020-11-14 03:55 DDAL10-00 Ice Road Trackers - Parts 1 & 3 - Chilled Drinks & Unsure Footing 1 80 2 Show
2023-05-03 01:48 CCC-ROZK01-02 Zhentarim's Lament 1 4 Show
2023-05-11 01:06 WBW-DC-DES-01-08 The Cathedral of the Fomorian Hierophant 1 4 Show

Fun game with Maluku and Johnny. Hierophant stunned for most of it though.