DM Log Entries

Total ACP:
47
Unused ACP:
26
Total Hours:
1074

Total TCP:
47
Unused TCP:
26
Total GP:
53150
Unused GP:
20630

Total Downtime:
965
Unused Downtime:
185
Total Renown:
11
Unused Renown:
7
Date Adventure Title Session Reward Magic Items Character
2020-04-18 00:05 DDAL TYPHC The Sunless Citadel 2 advancement Aerodack Crio Show
2021-12-14 11:56 DDHC-SKT Storm King’s Thunder - Chapter 4 8 none Show

Tilarna, Meek, Tullius, Kushy, Gnak Gnak
Quests as follows: Finished exploring the Eye of the All Father temple location and spoke with the Oracle.
Treasure: +2 Breastplate, Opal of the Ild Rune, Shard of the Ise Rune. 0 gp.

2021-12-14 11:58 Current hours total - 59. 9 UNUSED. none Show
2021-12-14 23:27 DDAL00-03 Those That Came Before - T4 1 none Show

Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt

2021-12-14 23:32 Current DM hours earned 66. Unused = 16 none Show
2020-11-29 00:41 DDHC-RoT Rise of Tiamat 17 none Uncommon Magic Item of Choice Show

Final Session - Tiamat down!!!

2020-12-01 00:42 DDHC-RotFM Rime of the Frostmaiden - Chapter 1 - Nature Spirits, The Unseen, Lake Monster 1 advancement Xarquill Moongazer Show
2020-04-20 13:20 DDAL TYPHC The Sunless Citadel 3 advancement Hepzibeth Show
2020-12-02 00:01 01/12/2020 - DDHC RotFM Rime of the Frostmaiden - Chapter 1 (Session 8 - 3 hours) - 'Town Hall Capers (The Cauldron Caper)' & start of 'Black Swords' 8 none Show
2020-04-24 10:36 DDAL TYPHC The Sunless Citadel 4 advancement Graargh Show
2022-01-05 00:22 DDAL 00-03 Those That Came Before - T4 2 none Show

06/01/2022 - DDAL 00-03 Those That Came Before. Session 2 of 2.
1 level gained. 8000gp each
Griffin Company game - Whitewolf, Zrela, Khant, Garrick, Draxx
4 hours played.

Permanent Magic Items earned by characters:
Grey Robe of the Archmagi

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.

You gain these benefits while wearing the robe:

If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spell and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.

2022-01-07 01:18 CCC-GAD01-03 Caught in Time 1 none Show

@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison)

Wondrous item, rare

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


Chronostat of Precision (Clockwork Amulet)

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability.

A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

2022-01-08 01:22 Current DM hours earned 76. Unused = 6 none Show

Awarded Magic items as follows:
Mantle of Spell Resistance +2500gp - Beardo Tablebreaker
Wand of Paralysis + 20dt - Snappy McSheldon

2022-01-11 00:50 DDAL05-15 Reclamation 1 none Show

MAGIC ITEM AWARDED.

Pennant of the Vind Rune

Wondrous item, very rare (requires attunement)

This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud.

The pennant has the following properties, which work only while it’s on your person.

Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft.

Comforting Wind. You can’t suffocate.

Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest.

Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.

Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

• Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so.

• Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.

2022-01-12 00:52 Current DM hours earned 82. Unused = 12 none Show
2020-05-01 01:29 DDAL TYPHC The Sunless Citadel 5 advancement Aerodack Crio Show
2020-12-13 22:50 DDHC RotFM Rime of the Frostmaiden - Chapter 1 (Session 9 - 3 hours) -continuation of 'Black Swords' - 60gp earned. 0 levels gained. 9 none Show
2020-03-21 03:05 DDHC-TOA-7 Ruins of Mezro - T3 1 advancement Show
2019-12-18 03:10 DDHC-TOA-7 Ruins of Mezro - T2 1 magic_item Giant Slayer Rapier Show
2018-11-22 17:10 Dedicated DM reward Awarded Ring of Evasion to Kyron none Kyron Show

Dedicated DM reward Awarded Ring of Evasion to Kyron. Using final pre Season 8 award. 5 of 5 used.

Date Adventure Title Session ACP TCP Downtime ▼ Renown GP Character Rewarded
2020-04-18 00:05 DDAL TYPHC The Sunless Citadel 2 80 Aerodack Crio Show
2021-12-14 11:56 DDHC-SKT Storm King’s Thunder - Chapter 4 8 Show

Tilarna, Meek, Tullius, Kushy, Gnak Gnak
Quests as follows: Finished exploring the Eye of the All Father temple location and spoke with the Oracle.
Treasure: +2 Breastplate, Opal of the Ild Rune, Shard of the Ise Rune. 0 gp.

2021-12-14 11:58 Current hours total - 59. 9 UNUSED. Show
2021-12-14 23:27 DDAL00-03 Those That Came Before - T4 1 Show

Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt

2021-12-14 23:32 Current DM hours earned 66. Unused = 16 Show
2020-11-29 00:41 DDHC-RoT Rise of Tiamat 17 Show

Final Session - Tiamat down!!!

2020-12-01 00:42 DDHC-RotFM Rime of the Frostmaiden - Chapter 1 - Nature Spirits, The Unseen, Lake Monster 1 80 Xarquill Moongazer Show
2020-04-20 13:20 DDAL TYPHC The Sunless Citadel 3 80 Hepzibeth Show
2020-12-02 00:01 01/12/2020 - DDHC RotFM Rime of the Frostmaiden - Chapter 1 (Session 8 - 3 hours) - 'Town Hall Capers (The Cauldron Caper)' & start of 'Black Swords' 8 Show
2020-04-24 10:36 DDAL TYPHC The Sunless Citadel 4 80 Graargh Show
2022-01-05 00:22 DDAL 00-03 Those That Came Before - T4 2 Show

06/01/2022 - DDAL 00-03 Those That Came Before. Session 2 of 2.
1 level gained. 8000gp each
Griffin Company game - Whitewolf, Zrela, Khant, Garrick, Draxx
4 hours played.

Permanent Magic Items earned by characters:
Grey Robe of the Archmagi

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.

You gain these benefits while wearing the robe:

If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spell and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.

2022-01-07 01:18 CCC-GAD01-03 Caught in Time 1 1600 Show

@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison)

Wondrous item, rare

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


Chronostat of Precision (Clockwork Amulet)

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability.

A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

2022-01-08 01:22 Current DM hours earned 76. Unused = 6 Show

Awarded Magic items as follows:
Mantle of Spell Resistance +2500gp - Beardo Tablebreaker
Wand of Paralysis + 20dt - Snappy McSheldon

2022-01-11 00:50 DDAL05-15 Reclamation 1 Show

MAGIC ITEM AWARDED.

Pennant of the Vind Rune

Wondrous item, very rare (requires attunement)

This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud.

The pennant has the following properties, which work only while it’s on your person.

Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft.

Comforting Wind. You can’t suffocate.

Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest.

Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.

Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

• Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so.

• Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.

2022-01-12 00:52 Current DM hours earned 82. Unused = 12 Show
2020-05-01 01:29 DDAL TYPHC The Sunless Citadel 5 80 Aerodack Crio Show
2020-12-13 22:50 DDHC RotFM Rime of the Frostmaiden - Chapter 1 (Session 9 - 3 hours) -continuation of 'Black Swords' - 60gp earned. 0 levels gained. 9 Show
2020-03-21 03:05 DDHC-TOA-7 Ruins of Mezro - T3 1 1600 Show
2019-12-18 03:10 DDHC-TOA-7 Ruins of Mezro - T2 1 Show
2018-11-22 17:10 Dedicated DM reward Awarded Ring of Evasion to Kyron Kyron Show

Dedicated DM reward Awarded Ring of Evasion to Kyron. Using final pre Season 8 award. 5 of 5 used.

Date Adventure Title Session XP GP Downtime ▼ Renown Missions Hours Character Rewarded
2020-04-18 00:05 DDAL TYPHC The Sunless Citadel 2 80 3 Aerodack Crio Show
2021-12-14 11:56 DDHC-SKT Storm King’s Thunder - Chapter 4 8 2 Show

Tilarna, Meek, Tullius, Kushy, Gnak Gnak
Quests as follows: Finished exploring the Eye of the All Father temple location and spoke with the Oracle.
Treasure: +2 Breastplate, Opal of the Ild Rune, Shard of the Ise Rune. 0 gp.

2021-12-14 11:58 Current hours total - 59. 9 UNUSED. Show
2021-12-14 23:27 DDAL00-03 Those That Came Before - T4 1 3 Show

Christmas game ran for Griffin Co. Part 1 of 2. They defeated some Death Knights and explored half of the crypt

2021-12-14 23:32 Current DM hours earned 66. Unused = 16 Show
2020-11-29 00:41 DDHC-RoT Rise of Tiamat 17 5 Show

Final Session - Tiamat down!!!

2020-12-01 00:42 DDHC-RotFM Rime of the Frostmaiden - Chapter 1 - Nature Spirits, The Unseen, Lake Monster 1 80 2 Xarquill Moongazer Show
2020-04-20 13:20 DDAL TYPHC The Sunless Citadel 3 80 3 Hepzibeth Show
2020-12-02 00:01 01/12/2020 - DDHC RotFM Rime of the Frostmaiden - Chapter 1 (Session 8 - 3 hours) - 'Town Hall Capers (The Cauldron Caper)' & start of 'Black Swords' 8 3 Show
2020-04-24 10:36 DDAL TYPHC The Sunless Citadel 4 80 4 Graargh Show
2022-01-05 00:22 DDAL 00-03 Those That Came Before - T4 2 4 Show

06/01/2022 - DDAL 00-03 Those That Came Before. Session 2 of 2.
1 level gained. 8000gp each
Griffin Company game - Whitewolf, Zrela, Khant, Garrick, Draxx
4 hours played.

Permanent Magic Items earned by characters:
Grey Robe of the Archmagi

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.

You gain these benefits while wearing the robe:

If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spell and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.

2022-01-07 01:18 CCC-GAD01-03 Caught in Time 1 1600 4 Show

@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison)

Wondrous item, rare

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


Chronostat of Precision (Clockwork Amulet)

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability.

A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

2022-01-08 01:22 Current DM hours earned 76. Unused = 6 Show

Awarded Magic items as follows:
Mantle of Spell Resistance +2500gp - Beardo Tablebreaker
Wand of Paralysis + 20dt - Snappy McSheldon

2022-01-11 00:50 DDAL05-15 Reclamation 1 4 Show

MAGIC ITEM AWARDED.

Pennant of the Vind Rune

Wondrous item, very rare (requires attunement)

This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud.

The pennant has the following properties, which work only while it’s on your person.

Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft.

Comforting Wind. You can’t suffocate.

Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest.

Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.

Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

• Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so.

• Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.

2022-01-12 00:52 Current DM hours earned 82. Unused = 12 Show
2020-05-01 01:29 DDAL TYPHC The Sunless Citadel 5 80 4 Aerodack Crio Show
2020-12-13 22:50 DDHC RotFM Rime of the Frostmaiden - Chapter 1 (Session 9 - 3 hours) -continuation of 'Black Swords' - 60gp earned. 0 levels gained. 9 3 Show
2020-03-21 03:05 DDHC-TOA-7 Ruins of Mezro - T3 1 1600 4 Show
2019-12-18 03:10 DDHC-TOA-7 Ruins of Mezro - T2 1 4 Show
2018-11-22 17:10 Dedicated DM reward Awarded Ring of Evasion to Kyron Kyron Show

Dedicated DM reward Awarded Ring of Evasion to Kyron. Using final pre Season 8 award. 5 of 5 used.