DM Log Entries


Total ACP:
47
Unused ACP:
26
Total Hours:
1074

Total TCP:
47
Unused TCP:
26
Total GP:
53150
Unused GP:
20630

Total Downtime:
965
Unused Downtime:
185
Total Renown:
11
Unused Renown:
7
Date Adventure Title Session Reward Magic Items Character ▲
2022-02-08 00:11 CCC-GAD01-03 Caught in Time 1 none Show

RESIDENT DM Game. Played by @Robert F. @MykeMyke (Admin) UTC @Kwagunt (TBigKahuna) @corgibutt @JunM @booplesnoot.

2022-02-08 11:58 DDHC-SKT Storm Kings Thunder - Chapter 4 Session 11 11 none Show

08/02/2022 (2 hours played) - SKT Chapter 4 Session 11 - Tilarna, Tullius, Kushy, Gnak Gnak

Relic location areas explored this session - Grandfather Tree, Flint Rock, Shining**** White, Morgur's Mound, Raven Rock

Magic Items Found: Spell Scroll of Enlarge/Reduce, +1 Bullets (x 5)

Magic Greatclub - The buried relic is a 14-foot-long, 250-pound red dragon’s thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can wield effectively. The greatclub is considered a magic weapon that deals an extra 2d8 bludgeoning damage whenever it hits a dragon (including any creature of the dragon type).

Magic Ring (Story Item) - The relic is a ring of hardened magma sized for a fire giant’s finger. When a creature attunes to the ring, it magically shrinks to fit that creature’s index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1 charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are spent, the ring loses its spellcasting properties but retains its resizing property.

Relics Found today: (Will list these tomorrow)

2018-11-28 00:12 DDHC-HotDQ Hoard of the Dragon Queen 27 none Show

Good game with 6 players. They reached the lower courtyard of Skyreach Castle. Reinforcements are about to arrive.

2022-02-10 23:46 WBtW Wild Beyond the Witchlight - Chapter 2 5 none Show

Played by: Cassius, Dormangermer, Gemmell, Flint.

The party met King Gullup 19th and were inducted as members of the Soggy court. They recieved a book to return to Bavlorna and met Clapperclaw the scarecrow who says he will lead them to Thither if the characters return his head to him.
The party succesfully put out some fires and killed a Merrow that lay in ambush.
They also helped Morgort the Bullywug to escape.

2018-08-28 04:44 123 Hours of DM duties done to this point none Show

123 Hours of DM duties done to this point qualifying for 5th DM reward magic item. Used 4 so far.

2021-10-18 23:44 18/10/2021 - DDHC RotFM Rime of the Frostmaiden 35 magic_item Abracadabrus, Wand of Magic Missiles Show
2021-06-17 23:13 17/06/2021 - DDHC RotFM Rime of the Frostmaiden - Chapter 6 (Session 26 - 2.5 hours) 26 magic_item Thermal Cube Show
2022-01-12 00:52 Current DM hours earned 82. Unused = 12 none Show
2022-01-11 00:50 DDAL05-15 Reclamation 1 none Show

MAGIC ITEM AWARDED.

Pennant of the Vind Rune

Wondrous item, very rare (requires attunement)

This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud.

The pennant has the following properties, which work only while it’s on your person.

Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft.

Comforting Wind. You can’t suffocate.

Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest.

Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.

Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

• Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so.

• Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.

2022-01-08 01:22 Current DM hours earned 76. Unused = 6 none Show

Awarded Magic items as follows:
Mantle of Spell Resistance +2500gp - Beardo Tablebreaker
Wand of Paralysis + 20dt - Snappy McSheldon

2020-10-14 23:56 DDHC-RoT Rise of Tiamat - Session 16 16 advancement Show
2022-02-22 09:09 WBtW Wild Beyond the Witchlight - Chapter 2 Session 6 - Hither 6 none Show

23/02/2022 - WBtW Wild Beyond the Witchlight - Chapter 2 Session 6 - Hither
Played by: Cassius, Dormangermer, Gemmell, Flint, Amy

The party foiled a plot to overthrow King Gullup and bought some stuff from a pair of darkling traders. They explorerd the first floor of Bavlorna's cottage and moved up to the second floor.

Magic Items gained:
Moonlight Monacle (Functions as Goggles of Night)
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

2022-01-07 01:18 CCC-GAD01-03 Caught in Time 1 none Show

@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison)

Wondrous item, rare

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


Chronostat of Precision (Clockwork Amulet)

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability.

A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

2022-02-27 13:13 Current Service awards hours total 150 - 45 unused none Show
2022-01-05 00:22 DDAL 00-03 Those That Came Before - T4 2 none Show

06/01/2022 - DDAL 00-03 Those That Came Before. Session 2 of 2.
1 level gained. 8000gp each
Griffin Company game - Whitewolf, Zrela, Khant, Garrick, Draxx
4 hours played.

Permanent Magic Items earned by characters:
Grey Robe of the Archmagi

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.

You gain these benefits while wearing the robe:

If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spell and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.

2022-03-01 23:08 DDHC-SKT Storm King’s Thunder - Chapter 4 & 8 12 none Show

01/03/2022 (3 hours played - 6 HOURS EARNED) - SKT Chapter 4 & Chapter 8 Session 12 - Tilarna, Tullius, Kushy, Gnak Gnak, Meek
Treasure: 500gp from fire giant.
six 100 gp gemstones, a torn-up suit of gnome-sized leather armor with a tiny electrum music box (worth 50 gp) tucked inside one of its many pockets, a dagger with an obsidian blade (worth 75 gp), a gold-plated helm studded with gems and topped with a tiny golden anvil (worth 750 gp)
(395gp each in total)
3 x magic items:
Potion of Hill Giant Strength
Dust of Dryness
Potion of Cold Resistance

2018-11-22 00:21 DDHC-HotDQ Hoard of the Dragon Queen 26 none Show
2022-03-03 10:27 DDAL00-02E Forgotten Foes (Lost Tales of Myth Drannor) 1 none Show

4 Hours played (9 HOURS EARNED)
Ok game that went over slightly. Party of all spellcasters so took a while. Environmental spell negation effects and traps worked pretty well but Phoenix and Iron Golem basically ruined it as a challenge.

2021-10-12 11:38 DDHC-TYP Tales from the Yawning Portal - Forge of Fury 5 none Show

potion of healing

280 gp - shrine

a bone case that contains a spell scroll of web and a spell scroll of spider climb. - shrine

320 gp,

1,100 sp,

a gold necklace set with ruby stones worth 900 gp

a potion of hill giant strength.

2020-12-13 22:50 DDHC RotFM Rime of the Frostmaiden - Chapter 1 (Session 9 - 3 hours) -continuation of 'Black Swords' - 60gp earned. 0 levels gained. 9 none Show
Date Adventure Title Session ACP TCP Downtime Renown GP Character Rewarded ▲
2022-02-08 00:11 CCC-GAD01-03 Caught in Time 1 Show

RESIDENT DM Game. Played by @Robert F. @MykeMyke (Admin) UTC @Kwagunt (TBigKahuna) @corgibutt @JunM @booplesnoot.

2022-02-08 11:58 DDHC-SKT Storm Kings Thunder - Chapter 4 Session 11 11 Show

08/02/2022 (2 hours played) - SKT Chapter 4 Session 11 - Tilarna, Tullius, Kushy, Gnak Gnak

Relic location areas explored this session - Grandfather Tree, Flint Rock, Shining**** White, Morgur's Mound, Raven Rock

Magic Items Found: Spell Scroll of Enlarge/Reduce, +1 Bullets (x 5)

Magic Greatclub - The buried relic is a 14-foot-long, 250-pound red dragon’s thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can wield effectively. The greatclub is considered a magic weapon that deals an extra 2d8 bludgeoning damage whenever it hits a dragon (including any creature of the dragon type).

Magic Ring (Story Item) - The relic is a ring of hardened magma sized for a fire giant’s finger. When a creature attunes to the ring, it magically shrinks to fit that creature’s index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1 charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are spent, the ring loses its spellcasting properties but retains its resizing property.

Relics Found today: (Will list these tomorrow)

2018-11-28 00:12 DDHC-HotDQ Hoard of the Dragon Queen 27 3 3 Show

Good game with 6 players. They reached the lower courtyard of Skyreach Castle. Reinforcements are about to arrive.

2022-02-10 23:46 WBtW Wild Beyond the Witchlight - Chapter 2 5 Show

Played by: Cassius, Dormangermer, Gemmell, Flint.

The party met King Gullup 19th and were inducted as members of the Soggy court. They recieved a book to return to Bavlorna and met Clapperclaw the scarecrow who says he will lead them to Thither if the characters return his head to him.
The party succesfully put out some fires and killed a Merrow that lay in ambush.
They also helped Morgort the Bullywug to escape.

2018-08-28 04:44 123 Hours of DM duties done to this point Show

123 Hours of DM duties done to this point qualifying for 5th DM reward magic item. Used 4 so far.

2021-10-18 23:44 18/10/2021 - DDHC RotFM Rime of the Frostmaiden 35 Show
2021-06-17 23:13 17/06/2021 - DDHC RotFM Rime of the Frostmaiden - Chapter 6 (Session 26 - 2.5 hours) 26 Show
2022-01-12 00:52 Current DM hours earned 82. Unused = 12 Show
2022-01-11 00:50 DDAL05-15 Reclamation 1 Show

MAGIC ITEM AWARDED.

Pennant of the Vind Rune

Wondrous item, very rare (requires attunement)

This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud.

The pennant has the following properties, which work only while it’s on your person.

Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft.

Comforting Wind. You can’t suffocate.

Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest.

Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.

Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

• Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so.

• Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.

2022-01-08 01:22 Current DM hours earned 76. Unused = 6 Show

Awarded Magic items as follows:
Mantle of Spell Resistance +2500gp - Beardo Tablebreaker
Wand of Paralysis + 20dt - Snappy McSheldon

2020-10-14 23:56 DDHC-RoT Rise of Tiamat - Session 16 16 1600 Show
2022-02-22 09:09 WBtW Wild Beyond the Witchlight - Chapter 2 Session 6 - Hither 6 Show

23/02/2022 - WBtW Wild Beyond the Witchlight - Chapter 2 Session 6 - Hither
Played by: Cassius, Dormangermer, Gemmell, Flint, Amy

The party foiled a plot to overthrow King Gullup and bought some stuff from a pair of darkling traders. They explorerd the first floor of Bavlorna's cottage and moved up to the second floor.

Magic Items gained:
Moonlight Monacle (Functions as Goggles of Night)
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

2022-01-07 01:18 CCC-GAD01-03 Caught in Time 1 1600 Show

@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison)

Wondrous item, rare

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


Chronostat of Precision (Clockwork Amulet)

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability.

A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

2022-02-27 13:13 Current Service awards hours total 150 - 45 unused Show
2022-01-05 00:22 DDAL 00-03 Those That Came Before - T4 2 Show

06/01/2022 - DDAL 00-03 Those That Came Before. Session 2 of 2.
1 level gained. 8000gp each
Griffin Company game - Whitewolf, Zrela, Khant, Garrick, Draxx
4 hours played.

Permanent Magic Items earned by characters:
Grey Robe of the Archmagi

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.

You gain these benefits while wearing the robe:

If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spell and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.

2022-03-01 23:08 DDHC-SKT Storm King’s Thunder - Chapter 4 & 8 12 Show

01/03/2022 (3 hours played - 6 HOURS EARNED) - SKT Chapter 4 & Chapter 8 Session 12 - Tilarna, Tullius, Kushy, Gnak Gnak, Meek
Treasure: 500gp from fire giant.
six 100 gp gemstones, a torn-up suit of gnome-sized leather armor with a tiny electrum music box (worth 50 gp) tucked inside one of its many pockets, a dagger with an obsidian blade (worth 75 gp), a gold-plated helm studded with gems and topped with a tiny golden anvil (worth 750 gp)
(395gp each in total)
3 x magic items:
Potion of Hill Giant Strength
Dust of Dryness
Potion of Cold Resistance

2018-11-22 00:21 DDHC-HotDQ Hoard of the Dragon Queen 26 3 3 10 1 Show
2022-03-03 10:27 DDAL00-02E Forgotten Foes (Lost Tales of Myth Drannor) 1 Show

4 Hours played (9 HOURS EARNED)
Ok game that went over slightly. Party of all spellcasters so took a while. Environmental spell negation effects and traps worked pretty well but Phoenix and Iron Golem basically ruined it as a challenge.

2021-10-12 11:38 DDHC-TYP Tales from the Yawning Portal - Forge of Fury 5 Show

potion of healing

280 gp - shrine

a bone case that contains a spell scroll of web and a spell scroll of spider climb. - shrine

320 gp,

1,100 sp,

a gold necklace set with ruby stones worth 900 gp

a potion of hill giant strength.

2020-12-13 22:50 DDHC RotFM Rime of the Frostmaiden - Chapter 1 (Session 9 - 3 hours) -continuation of 'Black Swords' - 60gp earned. 0 levels gained. 9 Show
Date Adventure Title Session XP GP Downtime Renown Missions Hours Character Rewarded ▲
2022-02-08 00:11 CCC-GAD01-03 Caught in Time 1 4 Show

RESIDENT DM Game. Played by @Robert F. @MykeMyke (Admin) UTC @Kwagunt (TBigKahuna) @corgibutt @JunM @booplesnoot.

2022-02-08 11:58 DDHC-SKT Storm Kings Thunder - Chapter 4 Session 11 11 2 Show

08/02/2022 (2 hours played) - SKT Chapter 4 Session 11 - Tilarna, Tullius, Kushy, Gnak Gnak

Relic location areas explored this session - Grandfather Tree, Flint Rock, Shining**** White, Morgur's Mound, Raven Rock

Magic Items Found: Spell Scroll of Enlarge/Reduce, +1 Bullets (x 5)

Magic Greatclub - The buried relic is a 14-foot-long, 250-pound red dragon’s thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can wield effectively. The greatclub is considered a magic weapon that deals an extra 2d8 bludgeoning damage whenever it hits a dragon (including any creature of the dragon type).

Magic Ring (Story Item) - The relic is a ring of hardened magma sized for a fire giant’s finger. When a creature attunes to the ring, it magically shrinks to fit that creature’s index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1 charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are spent, the ring loses its spellcasting properties but retains its resizing property.

Relics Found today: (Will list these tomorrow)

2018-11-28 00:12 DDHC-HotDQ Hoard of the Dragon Queen 27 Show

Good game with 6 players. They reached the lower courtyard of Skyreach Castle. Reinforcements are about to arrive.

2022-02-10 23:46 WBtW Wild Beyond the Witchlight - Chapter 2 5 4 Show

Played by: Cassius, Dormangermer, Gemmell, Flint.

The party met King Gullup 19th and were inducted as members of the Soggy court. They recieved a book to return to Bavlorna and met Clapperclaw the scarecrow who says he will lead them to Thither if the characters return his head to him.
The party succesfully put out some fires and killed a Merrow that lay in ambush.
They also helped Morgort the Bullywug to escape.

2018-08-28 04:44 123 Hours of DM duties done to this point Show

123 Hours of DM duties done to this point qualifying for 5th DM reward magic item. Used 4 so far.

2021-10-18 23:44 18/10/2021 - DDHC RotFM Rime of the Frostmaiden 35 2 Show
2021-06-17 23:13 17/06/2021 - DDHC RotFM Rime of the Frostmaiden - Chapter 6 (Session 26 - 2.5 hours) 26 2 Show
2022-01-12 00:52 Current DM hours earned 82. Unused = 12 Show
2022-01-11 00:50 DDAL05-15 Reclamation 1 4 Show

MAGIC ITEM AWARDED.

Pennant of the Vind Rune

Wondrous item, very rare (requires attunement)

This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud.

The pennant has the following properties, which work only while it’s on your person.

Wind Step. As an action, you fly up to 20 feet. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft.

Comforting Wind. You can’t suffocate.

Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest.

Wind Walker. While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.

Gift of Wind. You can transfer the pennant’s magic to nonmagical item—a suit or armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

• Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so.

• Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don’t land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.

2022-01-08 01:22 Current DM hours earned 76. Unused = 6 Show

Awarded Magic items as follows:
Mantle of Spell Resistance +2500gp - Beardo Tablebreaker
Wand of Paralysis + 20dt - Snappy McSheldon

2020-10-14 23:56 DDHC-RoT Rise of Tiamat - Session 16 16 1600 3 Show
2022-02-22 09:09 WBtW Wild Beyond the Witchlight - Chapter 2 Session 6 - Hither 6 4 Show

23/02/2022 - WBtW Wild Beyond the Witchlight - Chapter 2 Session 6 - Hither
Played by: Cassius, Dormangermer, Gemmell, Flint, Amy

The party foiled a plot to overthrow King Gullup and bought some stuff from a pair of darkling traders. They explorerd the first floor of Bavlorna's cottage and moved up to the second floor.

Magic Items gained:
Moonlight Monacle (Functions as Goggles of Night)
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

2022-01-07 01:18 CCC-GAD01-03 Caught in Time 1 1600 4 Show

@Emy | Clarent @MalukuSeito @Liam @Dadurkan @Bret | Stowz @유용 | Jason K All played. And recieved Prospector’s Chronoglass (Periapt of Proof against Poison)

Wondrous item, rare

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide.

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.


Chronostat of Precision (Clockwork Amulet)

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability.

A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

2022-02-27 13:13 Current Service awards hours total 150 - 45 unused Show
2022-01-05 00:22 DDAL 00-03 Those That Came Before - T4 2 4 Show

06/01/2022 - DDAL 00-03 Those That Came Before. Session 2 of 2.
1 level gained. 8000gp each
Griffin Company game - Whitewolf, Zrela, Khant, Garrick, Draxx
4 hours played.

Permanent Magic Items earned by characters:
Grey Robe of the Archmagi

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.

You gain these benefits while wearing the robe:

If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spell and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.

2022-03-01 23:08 DDHC-SKT Storm King’s Thunder - Chapter 4 & 8 12 3 Show

01/03/2022 (3 hours played - 6 HOURS EARNED) - SKT Chapter 4 & Chapter 8 Session 12 - Tilarna, Tullius, Kushy, Gnak Gnak, Meek
Treasure: 500gp from fire giant.
six 100 gp gemstones, a torn-up suit of gnome-sized leather armor with a tiny electrum music box (worth 50 gp) tucked inside one of its many pockets, a dagger with an obsidian blade (worth 75 gp), a gold-plated helm studded with gems and topped with a tiny golden anvil (worth 750 gp)
(395gp each in total)
3 x magic items:
Potion of Hill Giant Strength
Dust of Dryness
Potion of Cold Resistance

2018-11-22 00:21 DDHC-HotDQ Hoard of the Dragon Queen 26 10 1 Show
2022-03-03 10:27 DDAL00-02E Forgotten Foes (Lost Tales of Myth Drannor) 1 4 Show

4 Hours played (9 HOURS EARNED)
Ok game that went over slightly. Party of all spellcasters so took a while. Environmental spell negation effects and traps worked pretty well but Phoenix and Iron Golem basically ruined it as a challenge.

2021-10-12 11:38 DDHC-TYP Tales from the Yawning Portal - Forge of Fury 5 2 Show

potion of healing

280 gp - shrine

a bone case that contains a spell scroll of web and a spell scroll of spider climb. - shrine

320 gp,

1,100 sp,

a gold necklace set with ruby stones worth 900 gp

a potion of hill giant strength.

2020-12-13 22:50 DDHC RotFM Rime of the Frostmaiden - Chapter 1 (Session 9 - 3 hours) -continuation of 'Black Swords' - 60gp earned. 0 levels gained. 9 3 Show