Show DM Log Entry

Adventure Title
DDHC-TYP Hidden Shrine of Tamoachan
Session
1
Date DMed
2019-12-10 23:42
Session Length (Hours)
4
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
2020-06-19 16:04
Character to Apply Rewards
Rolio
Notes
Good session 1. The characters have still not rested due to Gas.

Magic Items

Character Name Rarity Location Table Result Counts?
Rolio Eagle Whistle Rare DDHC-TYP Hidden Shrine of Tamoachan true
Eagle Whistle Wondrous item, rare While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
Rolio Gloves of Missile Snaring Uncommon DDHC-TYP Hidden Shrine of Tamoachan false
Gloves of Missile Snaring Wondrous item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier. provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.
Rolio Bracelet of Rock Magic Very Rare DDHC-TYP Hidden Shrine of Tamoachan false
Bracelet of Rock Magic Wondrous item, very rare (requires attunement) While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead. Curse. The bracelet’s affinity with earth manifests as an unusual curse. Creatures of flesh that are strongly related to earth and stone, such as stone giants and dwarves, have advantage on the saving throw against flesh to stone cast from the bracelet. If such a creature’s save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly.