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Adventure Title
SJ-DC-NOS Terminal Escape Velocity
Session
1
Date DMed
2023-03-27 12:23
Session Length (Hours)
4
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
Character to Apply Rewards
Notes

Magic Items

Character Name Rarity Location Table Result Counts?
Horn of Silent Alarm Common SJ-DC-NOS Terminal Escape Velocity true
Horn of Silent Alarm XGE p137 Wondrous item, common Minor tier This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. with minor property: Language: Abyssal. This horn also has the Language minor magical property. The character in possession of this horn can understand, speak, and read the language Abyssal.
Ghost Step Tattoo Common SJ-DC-NOS Terminal Escape Velocity true
Ghost Step Tattoo TCE p128 Wondrous item (tattoo), very rare (requires attunement) Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. You can't be grappled or restrained. You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled. with minor property: Harmonious. This Ghost Step Tattoo additionally possesses the Harmonious magical property. A character who can attune to it, may attune to it in a minute instead of the usual time required