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Adventure Title
DDHC-WBtW Wild Beyond the Witchlight - Chapter 5 Palace of Hearts Desire
Session
20
Date DMed
2023-01-12 19:54
Session Length (Hours)
3
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
Character to Apply Rewards
Notes

Magic Items

Character Name Rarity Location Table Result Counts?
Winged Boots Uncommon DDHC-WBtW Wild Beyond the Witchlight - Chapter 5 Palace of Hearts Desire true
Winged Boots DMG p214 Wondrous item, uncommon (requires attunement) Major tier While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
Chime of Opening Rare DDHC-WBtW Wild Beyond the Witchlight - Chapter 5 Palace of Hearts Desire true
Chime of Opening DMG p158 Wondrous item, rare Minor tier 1 lb. This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time it cracks and becomes useless.
Chromatic Rose Rare DDHC-WBtW Wild Beyond the Witchlight - Chapter 5 Palace of Hearts Desire true
Chromatic Rose WBtW p208 Wondrous item, rare This magic rose comes in one of five colors, as noted in the Chromatic Roses table. While a rose is held, it gains a harmless visual effect as indicated on the table. While holding the rose by its stem, you gain resistance to damage of the type associated with the rose's color. If you would take more than 10 damage of this type from a single source (after applying the resistance), the rose disintegrates, and you take no damage instead. As an action, you can blow the petals from the rose to produce a 20-foot cone of acid, lightning, poisonous gas, fire, or cold, as dictated by the rose's damage type. Each creature in the cone must make a DC 15 Constitution saving throw, taking 3d10 damage of the appropriate type on a failed save, or half as much damage on a successful one. Using this property destroys the rose. Chromatic Roses Color Visual Effect Damage Type Black Drips acid Acid Blue Crackles with lightning Lightning Green Issues green gas Poison Red Wreathed in fire Fire White Covered in frost Cold
Woodcutter's Axe Rare DDHC-WBtW Wild Beyond the Witchlight - Chapter 5 Palace of Hearts Desire true
Woodcutter's Axe WBtW p214 Weapon (greataxe), rare Martial weapon, melee weapon 7 lb. 1d12 slashing - heavy, two-handed You have a +1 bonus to attack and damage rolls made with this magic weapon. When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn't being worn or carried, the attack deals an extra 2d6 slashing damage on a hit. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.