Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
"Bottle of Dandelion Mead"
common
CERT - From Adventurers League server epic event
CERT PURCHASED!!!!!
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Notes:
"Bottle of Dandelion Mead"
This mead magically refills itself at dusk when empty. A full bottle contains enough for four cups of the fortifying brew. As an action, a creature may drink a cup of the mead and regain 1d4 hit points.
+1 Quarterstaff
uncommon
DM service Awards
Purchase Log
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Aviator Glasses (Goggles of Night)
uncommon
SJ-DC-TRIDEN-MW | Mighty Wings
SJ-DC-TRIDEN-MW | Mighty Wings
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Notes:
Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. This item is found in the Dungeon Master’s Guide, pg. 172.
These goggles are shaped like aviator glasses and help Mighty Wing spelljammers spot their targets and navigate through asteroid fields while looking fashionable. The symbol of Might Wings Academy is on the end pieces of these glasses. The lenses never get dusty and are immune to the oiliest fingerprint stains.
These goggles have the Gleaming minor property: This item never gets dirty.
Bomber Jacket and Flight Suit (Clothes of Mending)
common
SJ-DC-TRIDEN-MW | Mighty Wings
SJ-DC-TRIDEN-MW | Mighty Wings
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Notes:
The bomber jacket has the spelljammer’s callsign and logo embroidered into the shoulder. The back features the Mighty Wings Academy logo. The jacket and jumpsuit are very comfortable and make the spelljammer look and feel cool.
This outfit has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Spellwrought Tattoo (Air Bubble)
uncommon
SJ-DC-TRIDEN-MW | Mighty Wings
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Notes:
Wondrous Item (tattoo), uncommon
The Self-Contained Wildspace Breathing Apparatus (SCWBA, pronounced SCUBA) is a tattoo applied to all spelljammers as a safety feature for any astral flight they go on. The tattoo is shaped in the symbol of Mighty Wings Academy.
Produced by a special needle, this magic tattoo contains a single 2nd level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.
The Ability modifier for this spell is +3; the Save DC is 13 and the attack bonus is +5.
Air Bubble
2nd-level conjuration
Casting Time: 1 action
Range: 60 feet
Components: S
Duration: 24 hours
You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).
Sigma Brooch (Guardian Brooch of Shielding)
uncommon
SJ-DC-TKM-01 Lost Stars
SJ-DC-TKM-01 Lost Stars
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Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide.
This brooch is made of a shiny teal aluminum material, shaped like a downward facing arrowhead outlined by gold trimmings. While not activated, this brooch has an innate cloaking functionality that blends into whatever you pin it against.
In addition, the brooch has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.
Hemomancer’s Veins - Eldritch Claw Tattoo with the Guardian minor property (+2 initiative)
uncommon
SJ-DC-TRIDEN-HEM-01 Raining Blood
SJ-DC-TRIDEN-HEM-01 Raining Blood
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Notes:
Eldritch Claw Tattoo
TCE
p126
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement.
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes.
While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul.
As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.
Applied with the sliver of a sanguine gem, this tattoo appears as a pattern of crimson blood vessels. A pulsing sensation warns when danger is present.
When activated, a dripping red pseudopod delivers the user’s strikes.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
"Bottle of Dandelion Mead" | common | CERT - From Adventurers League server epic event | CERT PURCHASED!!!!! | Show | ||
Notes:
"Bottle of Dandelion Mead" |
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+1 Quarterstaff | uncommon | DM service Awards | Purchase Log | Show | ||
Aviator Glasses (Goggles of Night) | uncommon | SJ-DC-TRIDEN-MW | Mighty Wings | SJ-DC-TRIDEN-MW | Mighty Wings | Show | ||
Notes:
Wondrous Item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. This item is found in the Dungeon Master’s Guide, pg. 172. These goggles are shaped like aviator glasses and help Mighty Wing spelljammers spot their targets and navigate through asteroid fields while looking fashionable. The symbol of Might Wings Academy is on the end pieces of these glasses. The lenses never get dusty and are immune to the oiliest fingerprint stains. These goggles have the Gleaming minor property: This item never gets dirty. |
||||||
Bomber Jacket and Flight Suit (Clothes of Mending) | common | SJ-DC-TRIDEN-MW | Mighty Wings | SJ-DC-TRIDEN-MW | Mighty Wings | Show | ||
Notes:
The bomber jacket has the spelljammer’s callsign and logo embroidered into the shoulder. The back features the Mighty Wings Academy logo. The jacket and jumpsuit are very comfortable and make the spelljammer look and feel cool. This outfit has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
||||||
Spellwrought Tattoo (Air Bubble) | uncommon | SJ-DC-TRIDEN-MW | Mighty Wings | Show | |||
Notes:
Wondrous Item (tattoo), uncommon Produced by a special needle, this magic tattoo contains a single 2nd level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin. The Ability modifier for this spell is +3; the Save DC is 13 and the attack bonus is +5. Air Bubble Casting Time: 1 action You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system). |
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Sigma Brooch (Guardian Brooch of Shielding) | uncommon | SJ-DC-TKM-01 Lost Stars | SJ-DC-TKM-01 Lost Stars | Show | ||
Notes:
Wondrous Item, uncommon (requires attunement) This brooch is made of a shiny teal aluminum material, shaped like a downward facing arrowhead outlined by gold trimmings. While not activated, this brooch has an innate cloaking functionality that blends into whatever you pin it against. In addition, the brooch has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated. |
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Hemomancer’s Veins - Eldritch Claw Tattoo with the Guardian minor property (+2 initiative) | uncommon | SJ-DC-TRIDEN-HEM-01 Raining Blood | SJ-DC-TRIDEN-HEM-01 Raining Blood | Show | ||
Notes:
Eldritch Claw Tattoo Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn. Applied with the sliver of a sanguine gem, this tattoo appears as a pattern of crimson blood vessels. A pulsing sensation warns when danger is present. When activated, a dripping red pseudopod delivers the user’s strikes. |