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Adventure Title
DDEP06-02 Return to White Plume
DDEP06-02 Return to White Plume
Session
1
1
Date Played
2022-11-05 23:02:00 UTC
2022-11-05 23:02:00 UTC
Levels Gained
1
1
GP +/-
600
600
Downtime +/-
10.0
10.0
Location Played
ONLINE - UK
ONLINE - UK
DM Name
Terran
Terran
DM DCI Number
Notes
Fun epic. Kill fest got to use my Words of Terror ability on a bard lady to gain a key and used my Mantle of Whispers to capture a shadow and turn into a berserker for the final encounter.
Fun epic. Kill fest got to use my Words of Terror ability on a bard lady to gain a key and used my Mantle of Whispers to capture a shadow and turn into a berserker for the final encounter.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Cube of Force | Rare | DDEP06-02 Return to White Plume | true | ||
Wondrous Item, rare (requires attunement) This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn. You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Face Charges Effect 1 1 Gases, wind, and fog can't pass through the barrier. 2 2 Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 3 Living matter can't pass through the barrier. 4 4 Spell effects can't pass through the barrier. 5 5 Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 0 The barrier deactivates. The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below. Spell or Item Charges Lost Disintegrate 1d12 Horn of Blasting 1d10 Passwall 1d6 Prismatic Spray 1d20 Wall of Fire 1d4 | |||||
Ioun Stone of Protection | Rare | DDEP06-02 Return to White Plume | true | ||
Ioun Stone of Protection Wondrous Item, varies (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Protection (Rare). You gain a +1 bonus to AC while this dusty rose prism orbits your head. |