Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
Plate Armor of Lightning Resistance
rare
DDHC-RoT Rise of Tiamat
DDHC-RoT Rise of Tiamat
Show
Notes:
Armor (heavy), rare (requires attunement)
You have resistance to lightning damage while you wear this armor.
Javelin of Lightning
uncommon
DDEP3 Blood Above, Blood Below
DDEP3 Blood Above, Blood Below
Show
Notes:
Weapon (javelin), uncommon. 2 lbs.
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
This javelin appears to be more a rod of featureless iron than anything else. Closer examination, however, reveals that the rod has been stamped in the precise center with the holy symbol of Talos.
Pearl of Power
uncommon
DDEP3 Blood Above, Blood Below
DDEP3 Blood Above, Blood Below
Show
Notes:
Wondrous item, major, uncommon (requires attunement by a spellcaster).
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn.
This small, black pearl is flecked with gold and set on a heavy chain of interlinked, stone rings. The wearer of this item soon learns that it functions only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.
Wand of Magic Detection.
uncommon
CCC-MELB-01 | A Single Tearfall
CCC-MELB-01 | A Single Tearfall
Show
Notes:
Faerie Dragon Wand - Wand of Magic Detection.
Wand, uncommon
Minor tier
1 lb.
This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.
This wand was crafted from the iridescent shell of the newly hatched Faerie Dragon, Hugh Fearnheart. The sound of wind chimes can be heard whenever it is used.
- Talking Doll -
common
DC-WBW-DES-01-07 The Dark Thread
DC-WBW-DES-01-07 The Dark Thread
Show
Notes:
- Talking Doll - Wondrous item, common (requires attunement) - While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
This talking doll takes the form of a hand puppet that requires full use to teach it new phrases. The doll resembles a dark-haired man wearing regal garb. His face features red-button eyes and felt fangs.
- Mildy's Staff (staff of swarming insects)
rare
DC-WBW-DES-01-07 The Dark Thread
DC-WBW-DES-01-07 The Dark Thread
Show
Notes:
- Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) - This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges).
Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
Mildy’s Staff is a branch of ebon wood leaking a crimson sap despite years of being removed from the Gulthias Tree. Insects called by it are cruel, biting and stinging all save for the creature attuned to the staff. Mildy can craft more of these staves, and all can be recalled to her with an action so long as she and the staff are on the same plane. The staff is treated as unholy, a legacy of its crafting, and evil plant creatures view its wielder favorably.
Ring of Free Action
rare
DC-WbW-DES-01-08 Cathedral of the Fomorian Heirophant
DC-WbW-DES-01-08 Cathedral of the Fomorian Heirophant
Show
Notes:
Ring, rare (requires attunement)
Major tier
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Ioun Stone of Protection
rare
DC-WbW-DES-01-09 Strahd Must Die
DC-WbW-DES-01-09 Strahd Must Die
Show
Notes:
An Ioun stone is named after Ioun, a god of knowledge and
prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another
creature must use an action to grasp or net the stone to
separate it from you, either by making a successful attack
roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check.
You can use an action to seize and stow
the stone, ending its effect.
A stone has AC 24, 10 hit points,
and resistance to all damage. It is considered to be an object
that is being worn while it orbits your head.
You gain a +1
bonus to AC while this dusty rose prism orbits your head.
This stone resembles less an ioun stone, and more a chunk of cloudy red crystal. It rhythmically pulses like a heart, emitting a ruddy glow with the intensity of a candle,
and an audible sound.
Strahd's Cape (Cape of Billowing
common
DC-WbW-DES-01-09 Strahd Must Die
DC-WbW-DES-01-09 Strahd Must Die
Show
Notes:
While wearing this cloak, you can use a bonus action to
make it billow dramatically. This item is found in the
Dungeon Masters Guide.
This black satin cape has a red velvet liner and a severe
cowl. It has interior pockets suitable for storing spell
components that do not impact the billowing quality of the
Name | Rarity | Location | Table | Result ▲ | Source | |
---|---|---|---|---|---|---|
Plate Armor of Lightning Resistance | rare | DDHC-RoT Rise of Tiamat | DDHC-RoT Rise of Tiamat | Show | ||
Notes:
Armor (heavy), rare (requires attunement) You have resistance to lightning damage while you wear this armor. |
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Javelin of Lightning | uncommon | DDEP3 Blood Above, Blood Below | DDEP3 Blood Above, Blood Below | Show | ||
Notes:
Weapon (javelin), uncommon. 2 lbs. This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. This javelin appears to be more a rod of featureless iron than anything else. Closer examination, however, reveals that the rod has been stamped in the precise center with the holy symbol of Talos. |
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Pearl of Power | uncommon | DDEP3 Blood Above, Blood Below | DDEP3 Blood Above, Blood Below | Show | ||
Notes:
Wondrous item, major, uncommon (requires attunement by a spellcaster). While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn. This small, black pearl is flecked with gold and set on a heavy chain of interlinked, stone rings. The wearer of this item soon learns that it functions only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate. |
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Wand of Magic Detection. | uncommon | CCC-MELB-01 | A Single Tearfall | CCC-MELB-01 | A Single Tearfall | Show | ||
Notes:
Faerie Dragon Wand - Wand of Magic Detection. |
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- Talking Doll - | common | DC-WBW-DES-01-07 The Dark Thread | DC-WBW-DES-01-07 The Dark Thread | Show | ||
Notes:
|
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- Mildy's Staff (staff of swarming insects) | rare | DC-WBW-DES-01-07 The Dark Thread | DC-WBW-DES-01-07 The Dark Thread | Show | ||
Notes:
|
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Ring of Free Action | rare | DC-WbW-DES-01-08 Cathedral of the Fomorian Heirophant | DC-WbW-DES-01-08 Cathedral of the Fomorian Heirophant | Show | ||
Notes:
Ring, rare (requires attunement) |
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Ioun Stone of Protection | rare | DC-WbW-DES-01-09 Strahd Must Die | DC-WbW-DES-01-09 Strahd Must Die | Show | ||
Notes:
An Ioun stone is named after Ioun, a god of knowledge and When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another You can use an action to seize and stow A stone has AC 24, 10 hit points, You gain a +1 This stone resembles less an ioun stone, and more a chunk of cloudy red crystal. It rhythmically pulses like a heart, emitting a ruddy glow with the intensity of a candle, |
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Strahd's Cape (Cape of Billowing | common | DC-WbW-DES-01-09 Strahd Must Die | DC-WbW-DES-01-09 Strahd Must Die | Show | ||
Notes:
While wearing this cloak, you can use a bonus action to |