Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Crown of the Night Sky (Circlet of Blasting) uncommon DC-PoA-DES-05A Land of Ice and Snow DC-PoA-DES-05A Land of Ice and Snow Show
Notes:

While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.

This crown was crafted by the skilled artisans of the Vale of Frost, both for its beauty and to help Sharaea find her way to the Prince of Frost when she is ready. The wearer as an action can magically locate north, the direction in which one can find the Vale of Frost.

This crown is constructed from a black crystal, upon which you can see a star field in motion. When worn, the tiara acts as an arcane focus. The rays fired by it resemble shooting stars.

Candle of the Deep common DC-PoA-DES-05A Land of Ice and Snow DC-PoA-DES-05A Land of Ice and Snow Show
Notes:

Wondrous Item, common

The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.

Moon-Touched Shortsword common DC-PoA-DES-05b Drive Our Ships to New Lands DC-PoA-DES-05b Drive Our Ships to New Lands Show
Notes:

This fey-crafted blade features mithral construction, a blue metal weighing half the normal weight. The Moon-Touched Shortsword gifted by the Prince of Frost is cold to the touch, lowering the temperature around it in a 5-foot radius. Icicles are continually forming and falling off the blade whenever it is unsheathed.

Figurine of Wondrous Power (Silver Raven) uncommon DC-PoA-DES-05b Drive Our Ships to New Lands DC-PoA-DES-05b Drive Our Ships to New Lands Show
Notes:

Wondrous Item, uncommon

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.

This item is found in the Dungeon Master’s Guide.

Cloak of Many Fashions common DC-POA-DES-05C We Calmed The Tides of War DC-POA-DES-05C We Calmed The Tides of War Show
Notes:

Wondrous item, common
Minor tier
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.

Shiftweave common DDAL00-13 Knuckleheads DDAL00-13 Knuckleheads. Encounters Ran - Some Side Effects Possible (DDAL00-13 Encounter) Servants to Fashion (DDAL00-13 Encounter) It's Just a Costume (DDAL00-13 Expanded Encounter) The Thing in the Ice (DDAL00-13 Encounter) Show
Notes:

Wondrous item, common.

When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it. Regardless of its appearance, the outfit can't be anything but clothing. Although it can duplicate the look of other magical clothing, it doesn't gain their magical properties.

Atlas of Endless Horizons common DM Service rewards Purchase Log Show
Notes:

Atlas of Endless Horizons
TCE
p120
Wondrous item, rare (requires attunement by a wizard)
3 lb.
This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: arcane gate, dimension door, gate, misty step, plane shift, teleportation circle, and word of recall. It functions as a spellbook for you.

While you are holding the book, you can use it as a spellcasting focus for your wizard spells.

The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school.
When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.

The Blink Dog’s
Guide to
Transversing the
Feywild
This small, yellow book is
inscribed in silver with the
title in Sylvan. When used,
you briefly flicker and the
howl of dogs can be heard in
the distance. This item
functions as an atlas of
endless horizons

Wand of the War Mage, +1 uncommon RotFM - Chapter 1 Holed Up & The Mead Must Flow DDHC RotFM - Chapter 1 Holed Up & The Mead Must Flow Show
Notes:

Wand, uncommon (requires attunement by a spellcaster)

While you are holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Unlocked Magic Items

Name Rarity Tier Location ▲ Table Result Source
Boots of the Winterlands uncommon 1 RotFM - Chapter 1 Holed Up & The Mead Must Flow DDHC RotFM - Chapter 1 Holed Up & The Mead Must Flow Show
Notes:

Wondrous item, uncommon (requires attunement)

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

You have resistance to cold damage.
You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.

Pearl of Power uncommon 1 RotFM - Chapter 1 Holed Up & The Mead Must Flow DDHC RotFM - Chapter 1 Holed Up & The Mead Must Flow Show
Notes:

Wondrous item, uncommon (requires attunement by a spellcaster)

While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot is of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn.