Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Wand of Winter
rare
DDAL-DRW12 To Walk the Cold Dark
DDAL-DRW12 To Walk the Cold Dark
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Notes:
Wand, rare (requires attunement)
This wand has been transformed into an alien, glassy green crystal that’s cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake.
This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast as it as a 5th-level character), or sleet storm (3 charges).
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 20, the wand melts away, forever destroyed.
+1 Greataxe (Renown Item)
uncommon
Purchase Log
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Goggles of Night
uncommon
DDAL-DRW12 To Walk the Cold Dark
DDAL-DRW12 To Walk the Cold Dark
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Notes:
Wondrous item, uncommon
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.
These googles’ lenses are made from a strange, green glass and are always cold, even in the hottest climates. Due to this chill, a character wearing the googles always feels as if the temperature is near freezing, unless the actual temperature is even colder.
Bag of Tricks, Gray
uncommon
Traded with jacksheep80 on same table.
Trade Log
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Thermal Cube (Common)
common
DDHC Rime of the Frostmaiden - Chapter 6
DDHC Rime of the Frostmaiden - Chapter 6
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Notes:
Wondrous item, common
This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).
2 magic item max after i got petrified and needed greater restoration
common
Trade Log
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+1 bone tipped arrows (x6)
common
DC-PoA CONMAR-18 The Nightshade Sinners
DC-PoA CONMAR-18 The Nightshade Sinners
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Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Wand of Winter | rare | DDAL-DRW12 To Walk the Cold Dark | DDAL-DRW12 To Walk the Cold Dark | Show | ||
Notes:
Wand, rare (requires attunement) This wand has been transformed into an alien, glassy green crystal that’s cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake. |
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+1 Greataxe (Renown Item) | uncommon | Purchase Log | Show | |||
Goggles of Night | uncommon | DDAL-DRW12 To Walk the Cold Dark | DDAL-DRW12 To Walk the Cold Dark | Show | ||
Notes:
Wondrous item, uncommon While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet. |
||||||
Bag of Tricks, Gray | uncommon | Traded with jacksheep80 on same table. | Trade Log | Show | ||
Thermal Cube (Common) | common | DDHC Rime of the Frostmaiden - Chapter 6 | DDHC Rime of the Frostmaiden - Chapter 6 | Show | ||
Notes:
Wondrous item, common This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius). |
||||||
2 magic item max after i got petrified and needed greater restoration | common | Trade Log | Show | |||
+1 bone tipped arrows (x6) | common | DC-PoA CONMAR-18 The Nightshade Sinners | DC-PoA CONMAR-18 The Nightshade Sinners | Show |
Unlocked Magic Items
Name
Rarity ▼
Tier
Location
Table
Result
Source
Boots of the Winterlands
uncommon
1
DDHC-RotFM Rime of the Frostmaiden Chapter 1 - Holed Up
DDHC-RotFM Rime of the Frostmaiden Chapter 1 - Holed Up
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Notes:
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
You have resistance to cold damage.
You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.
Name | Rarity ▼ | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Boots of the Winterlands | uncommon | 1 | DDHC-RotFM Rime of the Frostmaiden Chapter 1 - Holed Up | DDHC-RotFM Rime of the Frostmaiden Chapter 1 - Holed Up | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. |