Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Ring of Spell Storing rare Traded with Wes Allsbrook DCI 9113605094 Character: Baldrick Luther Trade Log Show
Notes:

Traded with Wes Allsbrook
DCI 9113605094
Character: Baldrick Luther

Prayer Beads rare WPM DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Notes:

Rolled a 48. 4 x Bless, 1 x Planar Ally, 1 x Branding Smite

Oathbow very_rare CCC-OCC-01 Red War CCC-OCC-01 Red War Show
Notes:

Oathbow
Martial Weapon, Ranged Weapon, Major, Very Rare
Table H, Tier 3-4, 20 TCP
Damage: 1d8 piercing

Properties: ammunition (150/600ft.), heavy, two-handed

Weight: 2 lbs.

When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.

When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.

While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.

This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”.

Belt of Storm Giant Strength legendary DDAL06-03 Crypt of the Death Giants DDAL06-03 Crypt of the Death Giants Show
Notes:

Wondrous Item, Legendary - Requires Attunement
The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in Player Handout #3. Magic Item Table I - TCP Cost 24

While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29.

Scarab of Protection legendary DDAL07-18 Turn Back the Endless Night Show
Notes:

Wondrous Item, legendary (requires attunement) - Magic Table I

If you hold this jaculi-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:

• You have advantage on saving throws against spells.

• The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.

This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned.

This item can be found in the Dungeon Master’s Guide.

Staff of the Woodlands rare DDAL07-08 Putting the Dead to Rest DDAL07-08 Putting the Dead to Rest Show
Soul Coin - 3 charges common Purchase Log Show
Staff of Striking +3 very_rare DDAL07-12 In Search Of Secrets DDAL07-12 In Search of Secrets Show
Notes:

Requires Attunement.

This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to Attack and Damage Rolls made with it.

The staff has 10 Charges. When you hit with a melee Attack using it, you can expend up to 3 of its Charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical Quarterstaff.

This staff appears wholly unexceptional. The
wood haft is gnarled and irregular, and the thin
strip of leather wrapped around its midpoint is
frayed and cracked. When rapidly spun in the
hands of a skilled user, the staff creates a buzzing
drone audible to all within 100 feet. If spun for
more than a few moments, the drone turns into a
sonorous, chanted prayer to Ubtao. This item can
be found in the Dungeon Master’s Guide.

Flying Snake common Port Nyanzaru TOA Trade Log Show
Ring of Protection rare DDEX3-15 Szith Morcane Unbound DDEX3-15 Szith Morcane Unbound Show
Notes:

This ancient drow ring is made of cool black spider silk, when worn it causes the user to feel self-assured and over confident. A description of this item can be found in the Dungeon Master's Guide.

Instant Fortress rare DDHC COS Curse of Strahd Chapter 4 DDHC-CoS Curse of Strahd - Chapter 4 Castle Ravenloft Show
Notes:

Rare, Wondrous

Goggles of Night common DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show

Unlocked Magic Items

Name Rarity Tier ▲ Location Table Result Source
Wand of Polymorth very_rare 3 DDAL07-13 Old Bones and Older Tomes DDAL07-13 Old Bones and Older Tomes Show
Notes:

Requires Attunement

Raptor rare 3 CCC Links 02 Show
Notes:

Weapon (rapier), rare (requires attunement) Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide.

Description from Dungeon Master’s Guide (this text may be updated in future errata): You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then

Skeggox +3 Battleaxe very_rare 3 DDAL05-9 Durlags Tomb DDAL05-9 Durlag’s Tomb Show
Notes:

Requires Attunement - Magic Item Table H

You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by
the weapon's rarity. This item can be found in the Dungeon Master’s Guide.
This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain
advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used

Instrument of the Bards, Ollamh Harp legendary 4 DDAL00-12D - The Devil's Song DDAL00-12D - The Devil's Song Show
Notes:

Wondrous Item, Instrument, Major, Legendary (Requires Attunement by a Bard)
2 lb.

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: fly, invisibility, levitate, and protection from evil and good.

In addition, the Ollamh harp can be used to cast confusion, control weather, and fire storm.

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument.

A bard can use a musical instrument as a spellcasting focus, substituting it for any material component that does not list a cost.

Each type of musical instrument requires a separate proficiency.

Plate Armor of Etherealness common DDAL_08-16_Change_of_Address Show
Notes:

Plate Armor of Etherealness
DMG
Heavy Armor (plate armor), Major, Legendary (Requires Attunement)
65 lbs. AC 18
While you're wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which lasts for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn.

The wearer has disadvantage on Stealth (Dexterity) checks.

If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Found On: Magic Item Table I - COST 24 T3-4