Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Deck of Illusions (Wild Monster Capture Cards)
uncommon
CCC-KUMORI-02-04 “To be the Very Best”
CCC-KUMORI-02-04 “To be the Very Best”
Show
Notes:
This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is
usually missing 1d20 - 1 cards.
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of
playing cards to simulate the deck). You can use an action to draw a card at random from the deck and
throw it to the ground at a point within 30 feet of you.
An illusion of one or more creatures forms over the thrown card and remains until dispelled. An
illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as
presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the
illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet
of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects
pass through it.
Someone who uses an action to visually inspect the creature identifies it as illusory
with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.
The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the
image on its card disappears, and that card can't be used again.
The version of the deck that appears in this
adventure contains the cards and forms the illusions
listed in the table below.
This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows
which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in
dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.”
One rare foil card guaranteed in each pack!
Ace of hearts Darkling
King of hearts Satyr
Queen of hearts Meenlock
Jack of hearts Axe Beak
Ten of hearts Dire Wolf
Ace of diamonds Grey Ooze
King of diamonds Gelatinous Cube
Queen of diamonds Ochre Jelly
Jack of diamonds Giant Frog
Ten of diamonds Mimic
Ace of spades Indigo Faerie Dragon
King of spades Bronze Dragon Wyrmling
Queen of spades Guard Drake
Jack of spades Giant Constrictor Snake
Ten of spades Grick
Ace of clubs Specter
King of clubs Minotaur Skeleton
Queen of clubs Will‐o’‐Wisp
Jack of clubs Giant Centipede
Ten of clubs Griffon
Robe of Eyes
rare
DDEX1-14 Escape from Phlan
DDEX1-14 Escape from Phlan
Show
Notes:
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.
A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.
Robe of Eyes Wondrous item , rare The eyelike patterns embroidered upon this dark blue robe glow faintly when within 100 feet of a source of strong elemental power, such as a gate to an elemental plane or a formidable elemental creature. A description of this item can be found in the Dungeon Master's Gui
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Deck of Illusions (Wild Monster Capture Cards) | uncommon | CCC-KUMORI-02-04 “To be the Very Best” | CCC-KUMORI-02-04 “To be the Very Best” | Show | ||
Notes:
This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is The magic of the deck functions only if cards are drawn at random (you can use an altered deck of An illusion of one or more creatures forms over the thrown card and remains until dispelled. An The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the The version of the deck that appears in this This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows Ace of hearts Darkling |
||||||
Robe of Eyes | rare | DDEX1-14 Escape from Phlan | DDEX1-14 Escape from Phlan | Show | ||
Notes:
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success. Robe of Eyes Wondrous item , rare The eyelike patterns embroidered upon this dark blue robe glow faintly when within 100 feet of a source of strong elemental power, such as a gate to an elemental plane or a formidable elemental creature. A description of this item can be found in the Dungeon Master's Gui |