Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Amulet of the Black Skull common DDHC-TOA-1 Tomb of Annihilation - Chapter 5 DDHC-TOA-1 Tomb of Annihilation - Chapter 5 Show
Notes:

Wondrous item, very rare (requires attunement)
1 lb.
This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.

The amulet has 6 charges and regains 1d6 charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and anything you are wearing or carrying to a location within 100 feet of you. The destination you choose doesn't need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of existence as you. This effect isn't subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to enter and exit the tomb.

If you aren't undead, you must make a DC 16 Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.

Black Skull Transformation
d100 Transformation
01-20 The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can't be restored by magic.
21-35 You grow larger as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour.
36-50 You grow smaller as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour.
51-70 You arrive at the destination wearing nothing but the amulet of the black skull. Everything else that you were wearing or carrying appears in a random unoccupied space within 100 feet of you.
71-95 You are paralyzed for 1 minute or until this effect is ended with a lesser restoration spell or similar magic.
96-00 You become petrified. This effect can be ended only with a greater restoration spell or similar magic.

+1 Longbow uncommon Purchase Log Show
Notes:

Renown magic item reward for T2 Adept

Mariners Scale Mail uncommon Reward for 5 hours of service awards Purchase Log Show
Notes:

Medium armor, uncommon
Minor tier
45 lb. AC 14 + Dex (max 2)
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

The wearer has disadvantage on Dexterity (Stealth) checks.

Bracers of Archery uncommon Earned for DM Reward 'Ritual of Divination' (Joined AL Twitter) Purchase Log Show
Notes:

Bracers of Archery
DMG
Wondrous Item, Major, Uncommon (Requires Attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

Earned for DM Reward 'Ritual of Divination' (Joined AL Twitter)

Found On: Magic Item Table F - Costs 16 TCP t1-4

Staff of the Python (Story) uncommon Tomb of Annihilation - From the crypt of Moa the Jaculi Purchase Log Show
Notes:

Staff of the Python
DMG
p204
Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
Major tier
Simple weapon, melee weapon
4 lb. 1d6 bludgeoning - versatile (1d8)
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.

On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.

If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.

Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Saddle of the Cavalier uncommon DM Service award Purchase Log Show
Notes:

Wondrous item, uncommon
Minor tier
While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

Mantle of Spell Resistance rare DDEX1-13 Pool of Radiance Resurgent DDEX1-13 Pool of Radiance Resurgent Show
Notes:

Wondrous item, rare (requires attunement) This crimson fine linen cloak is edged with cloth-of-gold, and bears a gold clasp. The wearer’s ears tingle when a spell targets the wearer, whether or not it takes effect. A description of this item can be found in the Dungeon Master’s Guide.

Staff of Striking very_rare DDHC-TOA-1 Tomb of Annihilation - Chapter 5 DDHC-TOA-1 Tomb of Annihilation - Chapter 5 Show
Notes:

Staff of Striking
DMG
p203
Staff, weapon, very rare (requires attunement)
Major tier
Simple weapon, melee weapon
4 lb. 1d6 bludgeoning - versatile (1d8)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Unlocked Magic Items

Name Rarity ▲ Tier Location Table Result Source
Flametongue Longsword common DDHC-TOA-1 Tomb of Annihilation - Chapter 4 DDHC-TOA-1 Tomb of Annihilation - Chapter 4 Show
Notes:

Generic variant, major tier, rare (requires attunement)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

pearl of power uncommon DDAL07-05 Whispers in the Dark Show