Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Dwarven Plate (+2 Plate Armour)
very_rare
DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair)
DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair)
Show
Notes:
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Ring of Invisibility
legendary
DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair)
DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair)
Show
Notes:
Ring of Invisibility
Ring, legendary (requires attunement)
While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.
Gauntlets of Ogre Power
uncommon
DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair)
DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair)
Show
Notes:
Gauntlets of Ogre Power
DMG
p171
Wondrous item, uncommon (requires attunement)
Major tier
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.
+2 Mace
rare
DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair)
DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair)
Show
+2 Longsword
rare
DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair)
DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair)
Show
Silver Horn of Valhalla
rare
CCC-TRI-05 Hunt of Malar
CCC-TRI-05 Hunt of Malar
Show
Notes:
Horn of Valhalla, Silver
DMG
p175
Wondrous item, rare
Major tier
2 lb.
You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
The silver horn summons 2d4 + 2 berserkers.
The berserkers are friendly to you and your companions and follow your commands. These berserkers appear as bloodthirsty servents of Malar.
Winged Boots
uncommon
CCC-SEA-01-02 Oh, Not the Bees
CCC-SEA-01-02 Oh, Not the Bees
Show
Notes:
Wondrous Item, uncommon
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
These boots appear to be made from hundreds of bees crawling over the wearer’s feet. While flying, they make an extremely loud buzzing noise.
Staff of Charming
rare
DDAL09-11 Losing Fai
DDAL09-11 Losing Fai
Show
Notes:
Staff of Charming
Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff.
If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
Figurine of Wondrous Power: Golden Lions
rare
CCC-FC3-01-02 Corruption of the Elderoak
CCC-FC3-01-02 Corruption of the Elderoak
Show
Notes:
Wondrous item, major tier, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Golden Lions.
These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a lion for up to 1 hour. Once a lion has been used, it can't be used again until 7 days have passed.
The lions that appear are twinned pairs of
opposite colouration. One white with black stripes,
the other black with white stripes.
Cloak of Protection
uncommon
DDAL00-02 Lost Tales of Myth Drannor (The Darkwood Webs)
Show
Notes:
Wondrous Item, Major, Uncommon (Requires Attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Dwarven Plate (+2 Plate Armour) | very_rare | DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) | DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) | Show | ||
Notes:
Armor (plate), very rare |
||||||
Ring of Invisibility | legendary | DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) | DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) | Show | ||
Notes:
Ring of Invisibility |
||||||
Gauntlets of Ogre Power | uncommon | DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) | DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) | Show | ||
Notes:
Gauntlets of Ogre Power |
||||||
+2 Mace | rare | DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) | DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) | Show | ||
+2 Longsword | rare | DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) | DDHC-TYP Tales from the Yawning Portal - Against the Giants (Fire Giants Lair) | Show | ||
Silver Horn of Valhalla | rare | CCC-TRI-05 Hunt of Malar | CCC-TRI-05 Hunt of Malar | Show | ||
Notes:
Horn of Valhalla, Silver The silver horn summons 2d4 + 2 berserkers. The berserkers are friendly to you and your companions and follow your commands. These berserkers appear as bloodthirsty servents of Malar. |
||||||
Winged Boots | uncommon | CCC-SEA-01-02 Oh, Not the Bees | CCC-SEA-01-02 Oh, Not the Bees | Show | ||
Notes:
Wondrous Item, uncommon While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. |
||||||
Staff of Charming | rare | DDAL09-11 Losing Fai | DDAL09-11 Losing Fai | Show | ||
Notes:
Staff of Charming If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. |
||||||
Figurine of Wondrous Power: Golden Lions | rare | CCC-FC3-01-02 Corruption of the Elderoak | CCC-FC3-01-02 Corruption of the Elderoak | Show | ||
Notes:
Wondrous item, major tier, rare The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Golden Lions. These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a lion for up to 1 hour. Once a lion has been used, it can't be used again until 7 days have passed. The lions that appear are twinned pairs of |
||||||
Cloak of Protection | uncommon | DDAL00-02 Lost Tales of Myth Drannor (The Darkwood Webs) | Show | |||
Notes:
Wondrous Item, Major, Uncommon (Requires Attunement) |