You are not authorized to perform this action.
User:
John Maniak-Griffiths
DCI:
2318695012
Character:
Strings
Name:
Dagger of Venom
Rarity:
rare
Location:
DDAL04-11 The Donjon
Table:
Result:
Included in Count?:
true
Source:
Notes:
Simple Weapon (dagger), Melee Weapon, Major, Rare
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an Attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become Poisoned for 1 minute. The Dagger can't be used this way again until the next dawn.
This dagger is forged to appear as a knot of vipers, their tails becoming the pointed blade and heads
agape forming the hilt and guard. The wielder hears the sound of hissing snakes when within 120 feet of
poison or a venomous creature.
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Found On: Magic Item Table G. TCP cost 20 T2-4