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Adventure Title
CCC-BMG-07 HULB03-01 Weakness of Rock
CCC-BMG-07 HULB03-01 Weakness of Rock
Tier
3
3
Session
1
1
Date Played
2019-05-13 03:46:00 UTC
2019-05-13 03:46:00 UTC
ACP
4
4
TCP
8
8
GP +/-
Downtime
10.0
10.0
Renown
1.0
1.0
Location Played
ONLINE - UK
ONLINE - UK
DM Name
Dantari Hexbane
Dantari Hexbane
DM DCI Number
7319620340
7319620340
Notes
Decent game from Dantari. Good DM good lad. Trying to save some unconscious dwarves. Killed some giant purple worms, traded with some hags, Retrieved some magical kelp from the sea after we all got charmed and i banished my friend. Then interupted a ritual and fought a load of mind flayers.
Decent game from Dantari. Good DM good lad. Trying to save some unconscious dwarves. Killed some giant purple worms, traded with some hags, Retrieved some magical kelp from the sea after we all got charmed and i banished my friend. Then interupted a ritual and fought a load of mind flayers.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Manual of Quickness of Action | Very Rare | CCC-BMG-07 HULB03-01 Weakness of Rock | true | ||
Wondrous Item, Major, Very Rare This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Table H: 20 T3 TCP |