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Date Played
2021-08-23 18:27:00 UTC
Downtime
-15.0
Notes
Bronze Griffon. This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed. Griffon Large monstrosity , unaligned Armor Class 12 Hit Points 59 (7d10 + 21) Speed 30 ft., fly 80 ft. STR 18 (+4) DEX 15 (+2) CON 16 (+3) INT 2 (-4) WIS 13 (+1) CHA 8 (-1) Skills Perception +5 Senses Darkvision 60 ft., Passive Perception 15 Languages -- Challenge 2 (450 XP) Proficiency Bonus +2 Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight. Actions Multiattack. The griffon makes two attacks: one with its beak and one with its claws. Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Traded Magic Item

statuette de pouvoir de griffon

Rare
Bronze Griffon. This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed. Griffon Large monstrosity , unaligned Armor Class 12 Hit Points 59 (7d10 + 21) Speed 30 ft., fly 80 ft. STR 18 (+4) DEX 15 (+2) CON 16 (+3) INT 2 (-4) WIS 13 (+1) CHA 8 (-1) Skills Perception +5 Senses Darkvision 60 ft., Passive Perception 15 Languages -- Challenge 2 (450 XP) Proficiency Bonus +2 Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight. Actions Multiattack. The griffon makes two attacks: one with its beak and one with its claws. Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Received Magic Item

Opal of the Ild Rune

Rare
Opal of the Ild Rune Wondrous item, rare (requires attunement) This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire’s Friend. You have resistance to cold damage.Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: - Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. - Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.