Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Magical Slushy Grinder
common
DDEP10-00 The Great Knucklhead Rally
Show
Notes:
When snow or ice are dropped into this trinket, it can produce up to 5 gallons of a sweet, lemon-flavored slush. Once used, the magic ceases to function until the next dawn.
Horn of Silent Alarm
common
DDEP10-00 The Great Knucklhead Rally
Show
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Mariner's Armor
uncommon
DDEP10-00 The Great Knucklhead Rally
Show
Notes:
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Ring of Evasion
rare
Faction Magic Item
Catching Up
Show
Notes:
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
Shortbow +1
uncommon
Renown Magic Item
Catching Up
Show
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Magical Slushy Grinder | common | DDEP10-00 The Great Knucklhead Rally | Show | |||
Notes:
When snow or ice are dropped into this trinket, it can produce up to 5 gallons of a sweet, lemon-flavored slush. Once used, the magic ceases to function until the next dawn. |
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Horn of Silent Alarm | common | DDEP10-00 The Great Knucklhead Rally | Show | |||
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |
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Mariner's Armor | uncommon | DDEP10-00 The Great Knucklhead Rally | Show | |||
Notes:
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
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Ring of Evasion | rare | Faction Magic Item | Catching Up | Show | ||
Notes:
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. |
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Shortbow +1 | uncommon | Renown Magic Item | Catching Up | Show |