Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Potion of Healing
common
DDALEL2017 Extra Life 2017
Show
Potion of Healing
common
Volo
DDEP07-01 Peril at the Port
Show
Potion of Healing
common
Volo
DDEP07-01 Peril at the Port
Show
Ring of Jumping
uncommon
Epic
DDEP-07-02 Dues for the Dead
Show
Notes:
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Headband of Intellect
uncommon
Epic
DDEP-07-02 Dues for the Dead
Show
Notes:
Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.
Wand of Lightning Bolts
rare
Epic
DDEP-07-02 Dues for the Dead
Show
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Potion of Healing | common | DDALEL2017 Extra Life 2017 | Show | |||
Potion of Healing | common | Volo | DDEP07-01 Peril at the Port | Show | ||
Potion of Healing | common | Volo | DDEP07-01 Peril at the Port | Show | ||
Ring of Jumping | uncommon | Epic | DDEP-07-02 Dues for the Dead | Show | ||
Notes:
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. |
||||||
Headband of Intellect | uncommon | Epic | DDEP-07-02 Dues for the Dead | Show | ||
Notes:
Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it. |
||||||
Wand of Lightning Bolts | rare | Epic | DDEP-07-02 Dues for the Dead | Show | ||
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |