Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Bag of Devouring
very_rare
Found in Dragon Hoard
DDHC-DD04 For Whom the Void Calls
Show
Notes:
Wondrous Item, Very Rare
This bag resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.
The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can take an action to try to escape, doing so with a successful DC 15 Strength (Athletics) check. Another creature can take an action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength (Athletics) check, provided the puller isn’t pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.
If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
Boots of Striding and Springing
uncommon
Found on Tharden Rockseeker's corpse
DDHC-LMOP-4 Wave Echo Cave
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn’t reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor.
Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement.
Cloak of Many Fashions
common
Found in Dragon Hoard
DDHC-DD04 For Whom the Void Calls
Show
Notes:
Wondrous Item, Common
While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Clockwork Amulet
common
Found in supply crate
DDHC-DD04 For Whom the Void Calls
Show
Notes:
Wondrous Item, Common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Dragonguard (+1 Breastplate)
rare
Found in Forge of Spells
DDHC-LMOP-4 Wave Echo Cave
Show
Notes:
Armor (Breastplate), Rare
You have a +1 bonus to Armor Class while wearing this armor.
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.
Gauntlets of Ogre Power
uncommon
Found at an excavation site
DDHC-LMOP-4 Wave Echo Cave
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
Your Strength is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Lance +1
uncommon
Leveling up to Level 5
DDHC-LMOP-4 Wave Echo Cave
Show
Notes:
Weapon (Lance), Uncommon
You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Lightbringer (+1 Mace)
uncommon
Found in Forge of Spells
DDHC-LMOP-4 Wave Echo Cave
Show
Notes:
Weapon (Mace), Uncommon
You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
Mithral Breastplate
uncommon
Found in merchant stalls
DDHC-DD04 For Whom the Void Calls
Show
Notes:
Armor (Breastplate), Uncommon
Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
Ring of Jumping
uncommon
Traded with kobold
DDHC-DD04 For Whom the Void Calls
Show
Notes:
Ring, Uncommon (Requires Attunement)
While wearing this ring, you can cast Jump from it, but can target only yourself when you do so.
Ring of Protection
rare
Found in Venomfang's Dragon Hoard
DDHC-LMOP-3 The Spider's Web
Show
Notes:
Ring, Rare (Requires Attunement)
You gain a +1 bonus to Armor Class and saving throws while wearing this ring.
Spear +1
uncommon
Found in Dragon Hoard
DDHC-DD04 For Whom the Void Calls
Show
Notes:
Weapon (Spear), Uncommon
You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Spider Staff
rare
Looted from Nezznar the Black Spider
DDHC-LMOP-4 Wave Echo Cave
Show
Notes:
Staff, rare (requires attunement)
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required.
The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.
Staff of the Python
uncommon
Given by Pangil ng Buwan from his hoard
Trade Log
Show
Notes:
Staff, Uncommon (Requires Attunement)
As a Magic action, you can throw this staff so that it lands in an unoccupied space within 10 feet of you, causing the staff to become a Giant Constrictor Snake in that space. The snake is under your control and shares your Initiative count, taking its turn immediately after yours.
On your turn, you can mentally command the snake (no action required) if it is within 60 feet of you and you don’t have the Incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a location. Absent commands from you, the snake defends itself.
As a Bonus Action, you can command the snake to revert to staff form in its current space, and you can’t use the staff’s property again for 1 hour. If the snake is reduced to 0 Hit Points, it dies and reverts to its staff form; the staff then shatters and is destroyed. If the snake reverts to staff form before losing all its Hit Points, it regains all of them.
Stone of Controlling Earth Elementals
rare
Found in Dragon Hoard
DDHC-DD04 For Whom the Void Calls
Show
Notes:
Wondrous Item, Rare
While touching this 5-pound stone to the ground, you can take a Magic action to summon an Earth Elemental. The elemental appears in an unoccupied space you choose within 30 feet of yourself, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The stone can’t be used this way again until the next dawn.
Wand of Binding
rare
DM Reward only Magic Item
Show
Notes:
Wand, Rare (Requires Attunement)
This wand has 7 charges.
Spells. While holding the wand, you can cast one of the spells (save DC 17) on the following table from it. The table indicates how many charges you must expend to cast the spell.
Hold Monster: 5 charges
Hold Person: 2 charges
Regaining Charges. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Wand of Magic Missiles
uncommon
Found in an underground lake
DDHC-LMOP-4 Wave Echo Cave
Show
Notes:
Wand, Uncommon
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Bag of Devouring | very_rare | Found in Dragon Hoard | DDHC-DD04 For Whom the Void Calls | Show | ||
|
Notes:
Wondrous Item, Very Rare This bag resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice. The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can take an action to try to escape, doing so with a successful DC 15 Strength (Athletics) check. Another creature can take an action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength (Athletics) check, provided the puller isn’t pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane. |
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| Boots of Striding and Springing | uncommon | Found on Tharden Rockseeker's corpse | DDHC-LMOP-4 Wave Echo Cave | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn’t reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor. Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement. |
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| Cloak of Many Fashions | common | Found in Dragon Hoard | DDHC-DD04 For Whom the Void Calls | Show | ||
|
Notes:
Wondrous Item, Common While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. |
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| Clockwork Amulet | common | Found in supply crate | DDHC-DD04 For Whom the Void Calls | Show | ||
|
Notes:
Wondrous Item, Common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |
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| Dragonguard (+1 Breastplate) | rare | Found in Forge of Spells | DDHC-LMOP-4 Wave Echo Cave | Show | ||
|
Notes:
Armor (Breastplate), Rare You have a +1 bonus to Armor Class while wearing this armor. This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type. |
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| Gauntlets of Ogre Power | uncommon | Found at an excavation site | DDHC-LMOP-4 Wave Echo Cave | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) Your Strength is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them. |
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| Lance +1 | uncommon | Leveling up to Level 5 | DDHC-LMOP-4 Wave Echo Cave | Show | ||
|
Notes:
Weapon (Lance), Uncommon You have a +1 bonus to attack rolls and damage rolls made with this magic weapon. |
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| Lightbringer (+1 Mace) | uncommon | Found in Forge of Spells | DDHC-LMOP-4 Wave Echo Cave | Show | ||
|
Notes:
Weapon (Mace), Uncommon You have a +1 bonus to attack rolls and damage rolls made with this magic weapon. This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. |
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| Mithral Breastplate | uncommon | Found in merchant stalls | DDHC-DD04 For Whom the Void Calls | Show | ||
|
Notes:
Armor (Breastplate), Uncommon Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. |
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| Ring of Jumping | uncommon | Traded with kobold | DDHC-DD04 For Whom the Void Calls | Show | ||
|
Notes:
Ring, Uncommon (Requires Attunement) While wearing this ring, you can cast Jump from it, but can target only yourself when you do so. |
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| Ring of Protection | rare | Found in Venomfang's Dragon Hoard | DDHC-LMOP-3 The Spider's Web | Show | ||
|
Notes:
Ring, Rare (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while wearing this ring. |
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| Spear +1 | uncommon | Found in Dragon Hoard | DDHC-DD04 For Whom the Void Calls | Show | ||
|
Notes:
Weapon (Spear), Uncommon You have a +1 bonus to attack rolls and damage rolls made with this magic weapon. |
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| Spider Staff | rare | Looted from Nezznar the Black Spider | DDHC-LMOP-4 Wave Echo Cave | Show | ||
|
Notes:
Staff, rare (requires attunement) The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed. |
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| Staff of the Python | uncommon | Given by Pangil ng Buwan from his hoard | Trade Log | Show | ||
|
Notes:
Staff, Uncommon (Requires Attunement) As a Magic action, you can throw this staff so that it lands in an unoccupied space within 10 feet of you, causing the staff to become a Giant Constrictor Snake in that space. The snake is under your control and shares your Initiative count, taking its turn immediately after yours. On your turn, you can mentally command the snake (no action required) if it is within 60 feet of you and you don’t have the Incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a location. Absent commands from you, the snake defends itself. As a Bonus Action, you can command the snake to revert to staff form in its current space, and you can’t use the staff’s property again for 1 hour. If the snake is reduced to 0 Hit Points, it dies and reverts to its staff form; the staff then shatters and is destroyed. If the snake reverts to staff form before losing all its Hit Points, it regains all of them. |
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| Stone of Controlling Earth Elementals | rare | Found in Dragon Hoard | DDHC-DD04 For Whom the Void Calls | Show | ||
|
Notes:
Wondrous Item, Rare While touching this 5-pound stone to the ground, you can take a Magic action to summon an Earth Elemental. The elemental appears in an unoccupied space you choose within 30 feet of yourself, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The stone can’t be used this way again until the next dawn. |
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| Wand of Binding | rare | DM Reward only Magic Item | Show | |||
|
Notes:
Wand, Rare (Requires Attunement) This wand has 7 charges. Spells. While holding the wand, you can cast one of the spells (save DC 17) on the following table from it. The table indicates how many charges you must expend to cast the spell. Hold Monster: 5 charges Regaining Charges. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. |
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| Wand of Magic Missiles | uncommon | Found in an underground lake | DDHC-LMOP-4 Wave Echo Cave | Show | ||
|
Notes:
Wand, Uncommon This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. |
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