Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Quiver of Ehlonna uncommon Tomb in Graveyard CCC-GHC-BK1-01 Into the Border Kingdoms Show
Notes:

Wondrous Item, Uncommon

Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to 60 Arrows, Bolts, or similar objects. The midsize compartment holds up to 18 Javelins or similar objects. The longest compartment holds up to 6 long objects, such as bows, Quarterstaffs, or Spears.

You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.

Moon-Touched Longsword common Tomb in Graveyard CCC-GHC-BK1-01 Into the Border Kingdoms Show
Notes:

Weapon (Longsword), Common

In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.

Hat of Wizardry common Found in Guldruck Mine FR-DC-BTW-01 Father's Conscience Show
Notes:

Wondrous Item, Common (Requires Attunement by a Wizard)

This cone-shaped hat is adorned with moons and stars. While you are wearing it, you gain the following benefits.

Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells.

Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest.

Orb of Direction common Looted from Gnolls FR-DC-BTW-02 Father's Curse Show
Notes:

Wondrous Item, Common

This orb can be used as an Arcane Focus.

While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.

Periapt of Wound Closure uncommon Found in old Sawmill Camp FR-DC-BTW-02 Father's Curse Show
Notes:

Wondrous Item, Uncommon (Requires Attunement)

While wearing this pendant, you gain the following benefits.

Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one.

Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.

Longbow +1 uncommon Leveling Up to 5th Level FR-DC-BTW-02 Father's Curse Show
Notes:

Weapon (Longbow), Uncommon

You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.

Nature's Mantle uncommon DM Reward only Magic Item Show
Notes:

Wondrous Item, Uncommon (Requires Attunement by a Druid or Ranger)

This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells.

While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed.

Pride (Longsword +2) rare Found in Cellar of old Scalethorn Estate FR-DC-BTW-03 Father's Mistakes Show
Notes:

Weapon (Longsword), Rare

You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.

This longsword has a black blade and a precious ruby set into the copper handle. The word “Pride” is engraved on the black blade.

Candle of the Deep common Found on Mary Guldruck's corpse FR-DC-BTW-03 Father's Mistakes Show
Notes:

Wondrous Item, Common

The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle.

Wand of Binding rare Received from Benjamin Stormguard FR-DC-BTW-04 Father's Decision Show
Notes:

Wand, Rare (Requires Attunement)

This wand has 7 charges.

Spells. While holding the wand, you can cast one of the spells (save DC 17) on the following table from it. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost
Hold Monster 5
Hold Person 2

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Cloak of Billowing common Looted from wardrobe in Guldruck Manor FR-DC-BTW-04 Father's Decision Show
Notes:

Wondrous Item, Common

While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.

Ring of Jumping uncommon Trade Log Show
Notes:

Ring, Uncommon (Requires Attunement)

While wearing this ring, you can cast Jump from it, but can target only yourself when you do so.

Canaith Mandolin of the Bards rare Looted from Sythian Skalderang DDHC-KftGV-07 Axe from the Grave Show
Notes:

Wondrous Item, Rare (Requires Attunement by a Bard)

An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.

You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

Instrument Spells
All: Fly, Invisibility, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument
Canaith mandolin: Cure Wounds (level 3), Dispel Magic, Protection from Energy (Lightning damage only)

Vicious Longbow rare Golden Vault Reward DDHC-KftGV-07 Axe from the Grave Show
Notes:

Weapon (Longbow), Rare

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.