Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Staff of Charming rare Temple of Imix DDEX2-2 Embers of Elmwood Show
Notes:

Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)

While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff.

If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.

The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

Handaxe +1 uncommon Stolen from the Archeology Display in the Varkenbluff Museum DDHC-KftGV-01 The Murkmire Malevolence Show
Notes:

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Bag of Holding uncommon Mission reward from Dr. Cassee Dannell DDHC-KftGV-01 The Murkmire Malevolence Show
Notes:

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

Dagger +1 uncommon Stolen from the Archeology Display in the Varkenbluff Museum DDHC-KftGV-01 The Murkmire Malevolence Show
Notes:

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Goggles of Night uncommon Received by trade Trade Log Show
Notes:

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Boots of Elvenkind uncommon Found on an elf body after awakened tree encounter DDAL04-6 The Ghost Show
Notes:

Wondrous item, uncommon

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.