Adventure Logsheet
Standard Human (ASI +1 each) Standard array: STR 10+1=11, DEX 15+1=16, CON 14+1=15, INT 8+1=9, WIS 13+1=14, CHA 12+1=13 Proficiencies by class: Acrobatics, Investigation, Perception, Sleight of Hand; Thieves' Tools by Background: Deception, Stealth, Playing Card Set Equipment: Rapier, Shortbow, Burglar's Pack
Played: 2/5 Missions, 3h Treasure: Potion of Healing (used in Adventure) 1 Potion of Climbing When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. Used: Arrows -6 = 14 Purchase: +20 Arrows (-1 GP) = 34 Arrows +1 Potion of Healing (-50 GP) Gold: +41.66 (Treasure) -51 (Purchase, s. a.) = -9.34 (Balance) Party: * Aleric Grey - human - Fighter 1 * Candy Ray - Variant Human - Monk 1 * Fyn'chi'an - Costum Lineage - Cleric 1 * Neros - Half-Elf - Ranger 2 * Willy von Hasel - Custom Lineage - Druid 1 Locations: Phlan (Madame Freona's Tea Kettle), Barn, Goblin Lair Encounters: social: Madame Freona, Reece (halflings), Harper agent (half-elf), Spy, Guards, Millivent Moss, Baby Moss (humans) hostile: Thug (half-orc), Bandits (human), Goblins, Worg, Wolf, Bugbear Level Up: Rogue +1 = 2 new Feature: Cunning Action HP: +7 = 17
Limit T1: 1 uncommon+, 5 common, 5 consumable, 1 Event Award Uncommon+ none Common none Consumable Potion of Climbing Event Award none