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Adventure Title
Character Creation
Session
Date Played
2022-06-17 19:21:00 UTC
Levels Gained
GP +/-
15
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
*Source: PHB* **Race: Standard Human** Size: medium Speed: 30 feet/9 m Languages: Common, Elvish ASI: +1 each **Class: Bard** Hit Dice: d8 Proficiencies Armor: Light Weapons: Simple, Hand Crossbow, Longsword, Rapier, Shortsword Saving Throws: DEX, CHA Skills: Animal Handling, Perception, Survival Tool Proficiencies: Drum, Lute, Pan Flute Features: Spellcasting, Ritual Casting, Bardic Inspiration **Ability Scores** Method: Standard set Strength: 10 + 1 ASI = 11 Dexterity: 14 + 1 ASI = 15 Constitution: 13 + 1 ASI = 14 Intelligence: 8 + 1 ASI = 9 Wisdom: 12 + 1 ASI = 13 Charisma: 15 + 1 ASI = 16 **Description** Alignment: Chaotic good Deity: none Faction: none Age: 18 Height: 5 ft Weight: 114 lbs **Background: Entertainer** Skills: Acrobatics, Performance Tool Proficiencies: Disguise Kit, Flute Feature: By Popular Demand Entertainer: Routine: Instrumentalist Personality Traits: I know a story relevant to almost every situation. I’ll settle for nothing less than perfection. Ideals: Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any) Bonds: My instrument is my most treasured possession, and it reminds me of someone I love. Flaws: I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble. **Starting Equipment** by class Armor: Leather Armor Weapons: Dagger, Longsword Entertainer's Pack, Flute by background Costume, Pan flute, Trinket (A piece of crys⁠tal that faintly glows in the moonlight) Belt Pouch: 15 gp **Spells** Cantrips: Blade Ward, Vicious Mockery Level 1: Animal Friendship, Bane, Disguise Self, Heroism **Event Award:** Harengon Spirit Club (attached to Player) This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn. (https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875) Trinket: A delicate glass ball painted with snowflakes, capped by a metal loop with a tiny hook attached to it HP: 10

Magic Items

Name Rarity Location Table Result Counts?
EA - Harengon Spirit Club Common LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre false
*Event Reward, attached to player* This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.