Show Log Entry

Adventure Title
Character Creation
Session
Date Played
2022-06-06 18:37:00 UTC
Levels Gained
GP +/-
10
Downtime +/-
Location Played
Roll20
DM Name
DM DCI Number
Notes
*Source: PHB, RoF* # Race: Goliath Size: medium Speed: 30 feet/9 m Languages: Common, Giant ASI: +2 STR, +1 CON Features: Stone's Endurance, Mountain Born Skills: Athletics # Class: Fighter Hit Dice: d10 ## Proficiencies Armor: Light, Medium, Heavy, Shields Weapons: Simple, Martial Saving Throws: Strength, Constitution Skills: Intimidation, Perception Features: Second Wind, Fighting Style: Great Weapon Fighting # Ability Scores Method: Standard set Strength: 15 + 2 ASI = 17 Dexterity: 12 Constitution: 14 + 1 ASI = 15 Intelligence: 10 Wisdom: 13 Charisma: 8 # Description Alignment: Lawful good Deity: none Faction: none Age: 38 Height: 7.4 ft Weight: 300 lbs # Background: Outlander Skills: Survival, Nature Tool Proficiencies: Horn Language Proficiencies: Dwarvish Feature: Wanderer Origin: Pilgrim Personality Traits: I’m driven by a wanderlust that led me away from home. I have a lesson for every situation, drawn from observing nature. Ideals: Honor. If I dishonor myself, I dishonor my whole clan. Bonds: An injury to the unspoiled wilderness of my home is an injury to me. Flaws: Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. # Starting Equipment **by class** Armor: Chain Mail Weapons: Greatsword, Lance, Light Crossbow and 20 Crossbow Bolts Explorer's Pack **by background** Staff, Hunting Trap, Trophy from an Animal You Killed (Tooth of a wolf), Traveler's Clothes Belt Pouch: 10 gp Event Reward: Harengon Spirit Club This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn. (https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875) Trinket: A delicate glass ball painted with snowflakes, capped by a metal loop with a tiny hook attached to it HP: 12

Magic Items

Name Rarity Location Table Result Counts?
EA - Harengon Spirit Club Common LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre false
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn. (https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)