Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Harengon Spirit Club
common
LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre
Character Creation
Show
Notes:
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)
C - Boots of False Tracks
common
DDAL10-00 Ice Road Trackers
Show
Notes:

Wondrous item, common
These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Xanathar’s Guide to Everything, p. 136
C - Unbreakable Arrow
common
DDAL10-00 Ice Road Trackers
Show
Notes:

Weapon (arrow), common
Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.
This arrow can’t be broken, except when it is within an antimagic field.
Xanathar’s Guide to Everything, p. 139
C - Smoldering Armor
common
DDAL10-00 Ice Road Trackers
Show
Notes:

Armor (studded leather), common
This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.
Xanathar’s Guide to Everything, p. 139
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Harengon Spirit Club | common | LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre | Character Creation | Show | ||
Notes:
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn. |
||||||
C - Boots of False Tracks | common | DDAL10-00 Ice Road Trackers | Show | |||
Notes:
These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. Xanathar’s Guide to Everything, p. 136 |
||||||
C - Unbreakable Arrow | common | DDAL10-00 Ice Road Trackers | Show | |||
Notes:
Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. This arrow can’t be broken, except when it is within an antimagic field. Xanathar’s Guide to Everything, p. 139 |
||||||
C - Smoldering Armor | common | DDAL10-00 Ice Road Trackers | Show | |||
Notes:
This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn. Xanathar’s Guide to Everything, p. 139 |